Version 2.1.3 and 2.2_beta1

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Version 2.1.3 and 2.2_beta1

Postby Per » 01 Apr 2009, 20:35

Hello all,

We just released 2.1.3 as well as the first beta version of 2.2.

Highlights for 2.1.3: Fix vital network play issues, fix some crashes, new map . For full information, check change log.
Highlights for 2.2: Full-motion campaign video support, faster path-finding, improved minimap, rebalancing. Full information at change log.

Builds will be made available at the download page as they become available.

Have fun!
Per
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Re: Version 2.1.3 and 2.2_beta1

Postby Cpt1Downie » 02 Apr 2009, 00:29

the fmv's really do make a difference, ahh just like he good old days! :)
good work guys
from the dispair of death, comes the joy of rebirth
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Re: Version 2.1.3 and 2.2_beta1

Postby enterthefire » 02 Apr 2009, 09:24

* Fix: Fix AI bug that made it build on burning oil derricks.

BEST. FIX. EVER!
enterthefire

 
Joined: May 2008

Re: Version 2.1.3 and 2.2_beta1

Postby ThomasCarstein » 02 Apr 2009, 11:04

Great work guys, can't wait to see the movies again :D I'm still working on the translation, so probably it will be added in another release, but np ;)
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Re: Version 2.1.3 and 2.2_beta1

Postby Black Project » 02 Apr 2009, 16:52

Does the WRP Team will make a standart release of the 2.2 Beta (Non-Debug), 'cause i don't like to play and develop my mods in Debug releases, I just played a mod with new PIE models and got a crashed game due of failed assertions on some PIE models

P.s: the mod was Ultimate Warfare V1.2, which is unreleased.

Code: Select all
Error occured on Thursday, April 2, 2009 at 12:37:52.

Program: C:\Arquivos de programas\Warzone 2100 2.2 Beta\warzone2100.exeC:\Arquivos de programas\Warzone 2100 2.2 Beta\warzone2100.exe caused a Breakpoint at location 77c15b61 in module C:\WINDOWS\system32\msvcrt.dll.

Log message: error   |12:37:48: [_imd_load_polys] _imd_load_polys: texture height = 0
Log message: error   |12:37:48: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'

Registers:
eax=00000004 ebx=00000003 ecx=7c91003d edx=00520000 esi=77bf2d25 edi=00000008
eip=77c15b61 esp=0022ec68 ebp=0022efa8 iopl=0         nv up ei pl zr na po nc
cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00200246

Call stack:
77C15B61  C:\WINDOWS\system32\msvcrt.dll:77C15B61  _assert
00587F21  C:\Arquivos de programas\Warzone 2100 2.2 Beta\warzone2100.exe:00587F21  _imd_load_level  imdload.c:168
0058825C  C:\Arquivos de programas\Warzone 2100 2.2 Beta\warzone2100.exe:0058825C  iV_ProcessIMD  imdload.c:788
0041998E  C:\Arquivos de programas\Warzone 2100 2.2 Beta\warzone2100.exe:0041998E  dataIMDBufferLoad  data.c:696
0059118B  C:\Arquivos de programas\Warzone 2100 2.2 Beta\warzone2100.exe:0059118B  resLoadFile  frameresource.c:496
00597525  C:\Arquivos de programas\Warzone 2100 2.2 Beta\warzone2100.exe:00597525  res_parse  resource_parser.y:121
00590D85  C:\Arquivos de programas\Warzone 2100 2.2 Beta\warzone2100.exe:00590D85  resLoad  frameresource.c:124
00481E53  C:\Arquivos de programas\Warzone 2100 2.2 Beta\warzone2100.exe:00481E53  levLoadData  levels.c:719
00488B2E  C:\Arquivos de programas\Warzone 2100 2.2 Beta\warzone2100.exe:00488B2E  startGameLoop  main.c:549
0048A2F3  C:\Arquivos de programas\Warzone 2100 2.2 Beta\warzone2100.exe:0048A2F3  SDL_main  main.c:716
0059D2CA  C:\Arquivos de programas\Warzone 2100 2.2 Beta\warzone2100.exe:0059D2CA  TopLevelExceptionFilter@4  exchndl.c:149
0059D4B2  C:\Arquivos de programas\Warzone 2100 2.2 Beta\warzone2100.exe:0059D4B2  TopLevelExceptionFilter@4  exchndl.c:149
0059CF69  C:\Arquivos de programas\Warzone 2100 2.2 Beta\warzone2100.exe:0059CF69  TopLevelExceptionFilter@4  exchndl.c:149
004010A7  C:\Arquivos de programas\Warzone 2100 2.2 Beta\warzone2100.exe:004010A7  __mingw_CRTStartup  /home/ron/devel/debian/mingw32-runtime/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:237
00401123  C:\Arquivos de programas\Warzone 2100 2.2 Beta\warzone2100.exe:00401123
Warzone 2120: Total Conversion Sk/Mp Mod for Warzone 2100
You can find it here => viewtopic.php?f=10&t=5923
Black Project
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Re: Version 2.1.3 and 2.2_beta1

Postby Zarel » 02 Apr 2009, 20:03

Black Project wrote:Does the WRP Team will make a standart release of the 2.2 Beta (Non-Debug), 'cause i don't like to play and develop my mods in Debug releases, I just played a mod with new PIE models and got a crashed game due of failed assertions on some PIE models

P.s: the mod was Ultimate Warfare V1.2, which is unreleased.

1. The whole point of a beta is to get the bugs out. How are we going to fix the bugs if even the people who play the beta don't give useful crash feedback? That's my biggest issue with 2.1 - when it crashes, the dumps are never enough for me to fix anything.

2. If your mods assert in Debug releases, you should see if it's your fault. If it is, fix it. If it isn't, file a bug report.

3. Asserts can be ignored, and you can continue playing.
Zarel
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Re: Version 2.1.3 and 2.2_beta1

Postby SquireJames » 04 Apr 2009, 03:37

Not trying to rush anyone but do we have an ETA on a windows installer for 2.2? I'll happily report any issues as I find them :)
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Re: Version 2.1.3 and 2.2_beta1

Postby Koror » 04 Apr 2009, 15:31

When is the windows version released?
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Re: Version 2.1.3 and 2.2_beta1

Postby Misthafalls » 04 Apr 2009, 17:12

Beta 2.2 is on the download page :)
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Re: Version 2.1.3 and 2.2_beta1

Postby Per » 05 Apr 2009, 09:19

The 2.1.3 windows build is now available.
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Re: Version 2.1.3 and 2.2_beta1

Postby Nightmare » 05 Apr 2009, 13:31

Small bug that crashes game when i'm trying to create new unit-type:

Image

i'm using Windows Vista(Sp1)
2.1.3 version
Nightmare

 
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Re: Version 2.1.3 and 2.2_beta1

Postby Tobi » 05 Apr 2009, 21:23

Image
Get this error when was trying 2 save game. (Vista x86 SP1 - Version 2.2_beta1)
Is it some bug in condition or classes (struct etc)?
(:
Tobi

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Re: Version 2.1.3 and 2.2_beta1

Postby Zarel » 06 Apr 2009, 00:51

Tobi wrote:Image
Get this error when was trying 2 save game. (Vista x86 SP1 - Version 2.2_beta1)
Is it some bug in condition or classes (struct etc)?

You're making a game name that's too long, aren't you?
Zarel
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Re: Version 2.1.3 and 2.2_beta1

Postby lav_coyote25 » 06 Apr 2009, 01:41

when making or thinking of map names - no more than 10 letters and or numbers. for example testmap123 which after you save the LND will be testmap123.lnd and when you compile the map it will come out as (depending on your number of players 2 / 4 / 8 ) 2c-testmap123.wz or 4c-testmap123.wz or 8c-testmap123.wz NOTE: YOU do NOT add the 2c or the 4c or the 8c to the map name - that will be added by the map editor. :3 any further questions - just ask. or read the documentation that was put together to answer most (99%) of all your questions.) or just ask here. xD
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Re: Version 2.1.3 and 2.2_beta1

Postby Tobi » 06 Apr 2009, 06:33

Zarel wrote:You're making a game name that's too long, aren't you?

It was 6 symbols long. With 2 symbols i'm getting the same error :ninja:

Image

Savegames are in the folder but i can't open them

PS
I play single player
(:
Tobi

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