Scavenger Mod - Development
- Black Project
- Regular
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- Joined: 04 Apr 2008, 20:53
Scavenger Mod - Development
I'm developing my first Scavenger Mod for the 2.1 version, while it's not finished yet, i'm gonna post all it's progress and features.
Feel free to comment and suggest new ideas.
Feel free to comment and suggest new ideas.
Re: Scavenger Mod - Development
Good Luck
I cant wait to play another of your mods!
keep up the great work
I cant wait to play another of your mods!
keep up the great work
- whippersnapper
- Regular
- Posts: 1183
- Joined: 21 Feb 2007, 15:46
Re: Scavenger Mod - Development
.
I like your new Scav structure work a lot, as I've said elsewhere..
But I also look forward to HOW you attack the proposition of Scavs "...having a fighting chance.." (Manaze's expression) because
I believe that's at the heart of Scavs being a viable faction and not just cannon fodder....A great challenge that.. on the dev side & play side.
Exactly how ? The million dollar ? In ways that are serious, as in believable and not played for laughs (though
there is nothing wrong with that tack... just a different goal.)
Specifically, I've wondered about the details of getting to where the Scavs can have a believable fighting chance vs. T1 Project Tech at
it's highest level.
I have ideas, some I had a chance to implement on the Pumpkin binary.., But this is your proposition and work and I would be more interested in the details of what you have in mind - in other words, how your approaching those game play mechanics.
Look forward to seeing where your creative vision take you.
.
I like your new Scav structure work a lot, as I've said elsewhere..
But I also look forward to HOW you attack the proposition of Scavs "...having a fighting chance.." (Manaze's expression) because
I believe that's at the heart of Scavs being a viable faction and not just cannon fodder....A great challenge that.. on the dev side & play side.
Exactly how ? The million dollar ? In ways that are serious, as in believable and not played for laughs (though
there is nothing wrong with that tack... just a different goal.)
Specifically, I've wondered about the details of getting to where the Scavs can have a believable fighting chance vs. T1 Project Tech at
it's highest level.
I have ideas, some I had a chance to implement on the Pumpkin binary.., But this is your proposition and work and I would be more interested in the details of what you have in mind - in other words, how your approaching those game play mechanics.
Look forward to seeing where your creative vision take you.
.
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
Re: Scavenger Mod - Development
would it be possible to make it Scavengers vs Cyborgs? That would be very very fun, i also think scavengers should be their own faction.
When making the mod, please keep in mind:
Every single Scavenger body:
-Buggy,
-firetruck,
-schoolbus,
-jeep,
along with any other body u can release for them
Every single Scavenger building
-Defences (bunkers, morters, walls)
-Base(Factory level 1,2,3, your upgraded power generator, upgraded research facility)
Equalizing the Ability factor, giving them a fighting chance.
Theirs no point in making the mod if the scavengers arent going to win.
-Ideas: Cyborg vs scavengers, a " Heavy body " Stronger defences.
Please post pictures of your updates!
When making the mod, please keep in mind:
Every single Scavenger body:
-Buggy,
-firetruck,
-schoolbus,
-jeep,
along with any other body u can release for them
Every single Scavenger building
-Defences (bunkers, morters, walls)
-Base(Factory level 1,2,3, your upgraded power generator, upgraded research facility)
Equalizing the Ability factor, giving them a fighting chance.
Theirs no point in making the mod if the scavengers arent going to win.
-Ideas: Cyborg vs scavengers, a " Heavy body " Stronger defences.
Please post pictures of your updates!
- Black Project
- Regular
- Posts: 745
- Joined: 04 Apr 2008, 20:53
Re: Scavenger Mod - Development
PROGRESS I:
All the modern faction bodies (Project, NP, Collective and NEXUS) has been removed and replaced by scavenger bodies
The following bodies are:
Trike
Buggy
Rocket Buggy
Jeep
Rocket Jeep
Pick Up (New)
Camper (New)
School Bus
Fire Truck
Truck (New)
Tanker (New)
The Wheel and Hover are your primary propulsions, Half-Track and Tracks has been removed.
Scavenger Helicopter available
You can still build cyborgs, like the AI.
Screenshots in the next post.
All the modern faction bodies (Project, NP, Collective and NEXUS) has been removed and replaced by scavenger bodies
The following bodies are:
Trike
Buggy
Rocket Buggy
Jeep
Rocket Jeep
Pick Up (New)
Camper (New)
School Bus
Fire Truck
Truck (New)
Tanker (New)
The Wheel and Hover are your primary propulsions, Half-Track and Tracks has been removed.
Scavenger Helicopter available
You can still build cyborgs, like the AI.
Screenshots in the next post.
- Black Project
- Regular
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- Joined: 04 Apr 2008, 20:53
Re: Scavenger Mod - Development
Scavenger Bodies
- Black Project
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- Joined: 04 Apr 2008, 20:53
Re: Scavenger Mod - Development
Scavenger Helicopter
It's not finished yet, but there is:
It's not finished yet, but there is:
Re: Scavenger Mod - Development
haha lol that looks truely like scavenger
this is a nice mod...
if you look in texture page-7-*.png (pixel coordinates: 243/138) there's something like a delta-wing-glider or paraglider but i'm really not sure.
this is a nice mod...
if you look in texture page-7-*.png (pixel coordinates: 243/138) there's something like a delta-wing-glider or paraglider but i'm really not sure.
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- whippersnapper
- Regular
- Posts: 1183
- Joined: 21 Feb 2007, 15:46
Re: Scavenger Mod - Development
...
Oh, ic BP... cool,& as Elio said, truly "Scav-like"... Just because WZ does not have persistent battle wreck GFX doesn't mean Scavs wouldn't
scavenge battlefields for weap parts, etc.... or even 'Steal" them from the parts depots of their enemies.
Good choice on the wheel-hover only and borg availability.
Real nice chopper.... always wanted.Scavs to have flight capability in their forces.... many have dreamed of this since the early days....
EDIT: E com as observações que eu diga adeus e boa sorte. Falar con si mesmo em público é para gente louca e eu não sou..
..
Oh, ic BP... cool,& as Elio said, truly "Scav-like"... Just because WZ does not have persistent battle wreck GFX doesn't mean Scavs wouldn't
scavenge battlefields for weap parts, etc.... or even 'Steal" them from the parts depots of their enemies.
Good choice on the wheel-hover only and borg availability.
Real nice chopper.... always wanted.Scavs to have flight capability in their forces.... many have dreamed of this since the early days....
One thing that would also be all over the USA after the nuke holocaust-winter (intact & undamaged) that Pumpkin never thought to use for Scavs would be Heavy Equipment used in building anything - stuff like Bobcats, Skidsteers and Bull-dozers (come wheeled or trax like tanks).... this stuff far out-numbers Firetrucks and can cover rugged terrain that buses, 18-wheelers, Campers and fire trucks could never deal with... plus they can maneuver in unusual ways ... zig-zag in forward motion real easy and turn 360 on the spot very fast.... plus their bodies are like armor already and what needs armor can be scrapped together Scav-like or like in The Road Warrior movies... just a thought.Feel free to comment and suggest new ideas.
EDIT: E com as observações que eu diga adeus e boa sorte. Falar con si mesmo em público é para gente louca e eu não sou..
..
Last edited by whippersnapper on 19 Dec 2008, 21:19, edited 4 times in total.
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
Re: Scavenger Mod - Development
great job black project.
what have u completed so far biulding wise?
will the scavengers be able to biuld a heavy vehicle?
Also - WIll the user be able to choose wheather or not they want to be scavenger or regular at start-up?
Can some players be scavengers while others be project?
ps: I really like the hellicopter
what have u completed so far biulding wise?
will the scavengers be able to biuld a heavy vehicle?
Also - WIll the user be able to choose wheather or not they want to be scavenger or regular at start-up?
Can some players be scavengers while others be project?
ps: I really like the hellicopter
- Black Project
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Re: Scavenger Mod - Development
The Tanker and the Truck are heavy vehicles, while the School Bus and Fire Truck are medium vehiclesmanaze wrote:will the scavengers be able to biuld a heavy vehicle?
Also - WIll the user be able to choose wheather or not they want to be scavenger or regular at start-up?
Can some players be scavengers while others be project?
Sorry, everybody will be scavenger.
- Black Project
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- Joined: 04 Apr 2008, 20:53
Re: Scavenger Mod - Development
Another Screenshots, this time, hovered propulsion for scavenger bodies.
Re: Scavenger Mod - Development
The double Hover-Propulsion of the Truck looks awesome. xD Could allow interesting Movements, but too bad, that every Tank is a single Structure, so no Movement inside. If you know, what i mean. A Truck doesn't move like a single Piece. It's two Pieces.
Last edited by Zi-Chan on 20 Dec 2008, 04:29, edited 2 times in total.
Re: Scavenger Mod - Development
will scavengers be used throughout t-3 or be preliminary before t1 like u did in ntw?
Re: Scavenger Mod - Development
updates?