here's a small idea for a map that I have been looking for some time now but failed to find 1 I want to mess around and make it myself(it would be crappy but worth a try ) but I couldn't find editworld anywhere if someone may give me a download link?
anyway the idea is for 2 players to start right next to each other so they can build a huge base in a 2 vs 2 match where both teams would start right next to each other
what do you think?
idea for a map
Re: idea for a map
could be interesting in human vs human matches, but I think it would be almost unplayable if any of the players are AI's. They'd just clog up the base with units and random buildings and steal all oil derricks.Tymon wrote:here's a small idea for a map that I have been looking for some time now but failed to find 1 I want to mess around and make it myself(it would be crappy but worth a try ) but I couldn't find editworld anywhere if someone may give me a download link?
anyway the idea is for 2 players to start right next to each other so they can build a huge base in a 2 vs 2 match where both teams would start right next to each other
what do you think?
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Re: idea for a map
interesting
correct me if i'm wrong: http://docs.wz2100.net/map%20tutorials/tutorials0.html and http://docs.wz2100.net/map%20tutorials/tutorials2.html
correct me if i'm wrong: http://docs.wz2100.net/map%20tutorials/tutorials0.html and http://docs.wz2100.net/map%20tutorials/tutorials2.html
Re: idea for a map
yes that may be a problem and another problem would be since the spots are picked randomly(I think)fisk0 wrote:could be interesting in human vs human matches, but I think it would be almost unplayable if any of the players are AI's. They'd just clog up the base with units and random buildings and steal all oil derricks.Tymon wrote:here's a small idea for a map that I have been looking for some time now but failed to find 1 I want to mess around and make it myself(it would be crappy but worth a try ) but I couldn't find editworld anywhere if someone may give me a download link?
anyway the idea is for 2 players to start right next to each other so they can build a huge base in a 2 vs 2 match where both teams would start right next to each other
what do you think?
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: idea for a map
------------------------------>
* At one time there were over 800 WZ Maps available.
* Never played 'em all but I do know one map that was exactly designed to be what you describe.
* The map was called "Coop" and it was made by Member Something in 2000 who happened to be a good bud of Member Bones0, creator of "Wdg Explorer", "Bones0 A.I.", and "Scav Mod"...
* "Coop" map was (is) excellent and was specifically designed for all human MP.
* I probably have it archived somewhere... others probably have it too.... Lav Coyote come to mind.... Might also be included in the "Ultimate Mod-Map Pack" offered by World Force Clan.
* It would have to be converted to run on the WRP binary, not a big deal. I can also sign-off on its GPL2 release.
* As far as the A.I. behavior described here - true for some A.I.'s but definitely not all and I can vouch from experience which A.I. doesNOT have those described behavior problems..
- Regards, Rman.
* At one time there were over 800 WZ Maps available.
* Never played 'em all but I do know one map that was exactly designed to be what you describe.
* The map was called "Coop" and it was made by Member Something in 2000 who happened to be a good bud of Member Bones0, creator of "Wdg Explorer", "Bones0 A.I.", and "Scav Mod"...
* "Coop" map was (is) excellent and was specifically designed for all human MP.
* I probably have it archived somewhere... others probably have it too.... Lav Coyote come to mind.... Might also be included in the "Ultimate Mod-Map Pack" offered by World Force Clan.
* It would have to be converted to run on the WRP binary, not a big deal. I can also sign-off on its GPL2 release.
* As far as the A.I. behavior described here - true for some A.I.'s but definitely not all and I can vouch from experience which A.I. doesNOT have those described behavior problems..
- Regards, Rman.
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.