r5277 - crash on mission start

Warzone 2.1.x series. (Unsupported--read only!)
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mcdebugger
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r5277 - crash on mission start

Post by mcdebugger »

Hello, guys
Some kind of maybe bug
The game crashes when I try to start mission (campaign, savegame, tutorial, net game or skirmish) exept some cases (for example starting game with --game CAM_1A)
description, logs and dumps avaliable in attached archive
Thank you
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wz2100_bugreport.7z
dumps, logs and short description of problem
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Buginator
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Re: r5277 - crash on mission start

Post by Buginator »

mcdebugger wrote:Hello, guys
Some kind of maybe bug
The game crashes when I try to start mission (campaign, savegame, tutorial, net game or skirmish) exept some cases (for example starting game with --game CAM_1A)
description, logs and dumps avaliable in attached archive
Thank you
Yes, it is.

The quick fix, is to edit your music.wpl file, and delete everything in it.
That makes it a blank file.
Don't just delete the file, it MUST be blank. :rolleyes:
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jaakan
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Re: r5277 - crash on mission start

Post by jaakan »

thats still an issue in r5296 kind of...

[edit]

now it crashes on some maps with stock settings
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DevUrandom
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Re: r5277 - crash on mission start

Post by DevUrandom »

If you experience the playlist crash (saving an empty music.wpl helps, or r5261 crashes, but r5260 does not), this bug is where the info flows: https://gna.org/bugs/?11847
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mcdebugger
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Re: r5277 - crash on mission start

Post by mcdebugger »

Thank you guys. Copying base/music into ~/.warzone2100-2.1/ solved this problem :)
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DevUrandom
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Re: r5277 - crash on mission start

Post by DevUrandom »

mcdebugger wrote:Thank you guys. Copying base/music into ~/.warzone2100-2.1/ solved this problem :)
Btw: If someone figures out why it solves the problem, we'd appreciate the info. ;)
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skellr
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Re: r5277 - crash on mission start

Post by skellr »

I keep seeing references to physfs early in the backtrace, so, I decided to try out physfs version 1.1.1 just for kicks.

Code: Select all

error   |000000000002: [scrv_error] VLO parse error: Construct component CyborgSpade not found at line 86, text: 'CyborgSpade'
error   |000000000002: [dataScriptLoadVals] Script rules.vlo did not compile
error   |000000000002: [resLoadFile] resLoadFile: The load function for resource type "SCRIPTVAL" failed for file "rules.vlo"
error   |000000000002: [resLoad] resLoad: failed to parse wrf/multi/skirmish4.wrf
error   |000000000002: [startGameLoop] Shutting down after failure
Don't know if this is a bug with the new physfs, or if physfs has improved and is now giving more info. Since it's the skirmish games that are having trouble I thought this might be interesting anyway.

Edit: Just noticed comment #7 in that bug. ahh well. :D
https://gna.org/bugs/?11847
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