Variants mod names: NoArty4_<SR/NoSR>-<EMP/NoEMP>-NoFort* (see below)
Based on: NoArty_mod by Perseus (CC-BY-3.0), old mod, non v4.x compatible
Special thanks: Berserk Cyborg (for start-up support)
Author: b1m2n3
Addon type: Mod
Game version: 4.x (only 4.3 tested)
Player mode: Skrimish/MP
Mod category: Other
License: CC-BY-SA-3.0
Mod variants
- NoArty4_NoSR-NoEMP-NoFort*
- NoArty4_NoSR-EMP-NoFort*
- NoArty4_SR-NoEMP-NoFort*
- NoArty4_SR-EMP-NoFort*
SR = Short Range weapons/defenses (<=16):
- Mini-Rocket (arty range 9)
- Heavy Rocket (arty range 10)
- Seraph Missile (arty range 15)
Fort = Fortresses*
- Cannon (range 11)
- Mass (range 16)
- Heavy Rocket (arty range 16)
- Missile (range 24)
(*) For now, no variant with fortress allowed (or only some with long range).
Disabled weapons
[*]WEAPON CATEGORY
Weapon name (weapon ID) (research ID)
- FLAME
Heavy Plasma Launcher (PlasmaHeavy) (R-Wpn-HeavyPlasmaLauncher) - ROCKET
[No/SR, dis/allowed] Mini-Rocket Array (Rocket-MRL) (R-Wpn-Rocket02-MRL)
[No/SR, dis/allowed] Heavy Rocket Array (Rocket-MRL-Hvy) (R-Wpn-Rocket02-MRLHvy)
Ripple Rockets (Rocket-IDF) (R-Wpn-Rocket06-IDF) - MORTARS
Mortar (Mortar1Mk1) (R-Wpn-Mortar01Lt)
Warning: this weapon is common for tanks, cyborgs and VTOLs (with lower range), so if you start skimish/MP game from low tech level, you will not be able to produce the Cyborg Grenade and VTOL Heap Bomb Bay that requieres this research. If you start a game directly from high level, that is no a problem.
Bombard (Mortar2Mk1) (R-Wpn-Mortar02Hvy)
Pepperpot (Mortar3ROTARYMk1) (R-Wpn-Mortar3)
Incendiary Mortar (Mortar-Incendiary) (R-Wpn-Mortar-Incendiary) - EMP
[No/EMP, dis/allowed] EMP Mortar (MortarEMP) (R-Wpn-MortarEMP)
Warning: this weapon is common for tanks and VTOL (but with lower range), so if you start skimish/MP game from low tech level, you will not be able to produce the VTOL EMP Missile Launcher that requieres this research. If you start a game directly from high level, that is no a problem. - HOWITZERS
Howitzer (Howitzer105Mk1) (R-Wpn-HowitzerMk1)
Incendiary Howitzer (Howitzer-Incendiary) (R-Wpn-Howitzer-Incendiary)
Hellstorm (Howitzer03-Rot) (R-Wpn-Howitzer03-Rot)
Ground Shaker (Howitzer150Mk1) (R-Wpn-HvyHowitzer) - MISSILE
[No/SR, dis/allowed] Seraph Missile Array (Missile-MdArt) (R-Wpn-MdArtMissile)
Archangel Missile (Missile-HvyArt) (R-Wpn-HvArtMissile)
- Research list/tree: https://betaguide.wz2100.net/research.html
- Weapons: https://betaguide.wz2100.net/weapons.html
Disabled defense structures
[*]WEAPON CATEGORY
Structure name (structure ID) (research ID)
- CANNON
Cannon Fortress (X-Super-Cannon) (R-Defense-Super-Cannon) - GAUSS
Mass Driver Fortress (X-Super-MassDriver) (R-Defense-MassDriver) - FLAME
Heavy Plasma Launcher Emplacement (Emplacement-HeavyPlasmaLauncher) (R-Defense-HeavyPlasmaLauncher) - ROCKET
[No/SR, dis/allowed] Mini-Rocket Battery (Emplacement-MRL-pit) (R-Defense-MRL)
[No/SR, dis/allowed] Heavy Rocket Battery (Emplacement-MRLHvy-pit) (R-Defense-MRLHvy)
Ripple Rocket Battery (Emplacement-Rocket06-IDF) (R-Defense-IDFRocket)
Heavy Rocket Bastion (X-Super-Rocket) (R-Defense-Super-Rocket) - MORTARS
Mortar Pit (Emplacement-MortarPit01) (R-Defense-MortarPit)
Bombard Pit (Emplacement-MortarPit02) (R-Defense-HvyMor)
Pepperpot Pit (Emplacement-RotMor) (R-Defense-RotMor)
Incendiary Mortar Pit (Emplacement-MortarPit-Incendiary) (R-Defense-MortarPit-Incendiary) - EMP
[No/EMP, dis/allowed] EMP Mortar Pit (Emplacement-MortarEMP) (R-Defense-EMPMortar) - HOWITZERS
Howitzer Emplacement (Emplacement-Howitzer105) (R-Defense-Howitzer)
Incendiary Howitzer Emplacement (Emplacement-Howitzer-Incendiary) (R-Defense-Howitzer-Incendiary)
Hellstorm Emplacement (Emplacement-RotHow) (R-Defense-RotHow)
Ground Shaker Emplacement (Emplacement-Howitzer150) (R-Defense-HvyHowitzer) - MISSILE
[No/SR, dis/allowed] Seraph Missile Battery (Emplacement-MdART-pit) (R-Defense-MdArtMissile)
Archangel Missile Emplacement (Emplacement-HvART-pit) (R-Defense-HvyArtMissile)
Missile Fortress (X-Super-Missile) (R-Defense-Super-Missile)
- Research list/tree: https://betaguide.wz2100.net/research.html
- Structures/defenses, arty emplacements: https://betaguide.wz2100.net/structure.html#arty_header
- Structures/defenses, fortresses: https://betaguide.wz2100.net/structure. ... rts_header
Additional disabled middle researches
Basically, these researches are directly available when game is started to middle tech levels #2 and #3, but requiere arty techs to be available.
[*]WEAPON CATEGORY
Research name (research ID)
- MORTARS
Mortar Autoloader Mk3 (R-Wpn-Mortar-ROF03)
HEAP Mortar Shells Mk2 (R-Wpn-Mortar-Damage05) - HOWITZERS
Target Prediction Artillery Shells (R-Wpn-Howitzer-Accuracy03)
HE Howitzer Shells Mk3 (R-Wpn-Howitzer-Damage03)
HEAP Howitzer Shells (R-Wpn-Howitzer-Damage04) - VTOL
HE Bomb Shells (R-Wpn-Bomb-Damage01)
Technical notes for moderation
About weapons.json
Only changes "designable" property value for listed items above.
About structures.json
Only adds property for listed items above:
About research.json"userLimits": [
0,
0,
0,
]
As you can see, restricted weapons/defenses in the list are suffixed by own research name.
To disable these reasearches, I'm directly delete main entries of listed items above.
Please consider that I looked for properly disable they elements with specific property like "designable" in weapons.json, but these did not work:
"available": 0,
"designable": 0,
"researchable": 0,
...
It left sub-researches in the tree for these deleted entries. For example: "HE Mortar Shells" upgrade research for deleted "Mortar" main research.
About mod package
By default, I used Win11 built-in compression feature to make WZ packages. Please tell me if I should be use specific params/algorithm (like LZMA2 or BZip2).
Public user notes / Tips
You can easly custom this mod yourself, it only use JSON files (a intelligible text format).
How? You can unzip WZ in folder direclty in mods/autoload directory ; game can load mod from a simple folder. Note for custom development: to avoid not being able to open previuos game saves due to mod name changes, I recommend to fix name to "NoArty4", for exemple, without variable suffixes.
Original files can recovered in your game directory: /data/mp.wz/stats/ (open .wz files with 7-Zip or other archive tool).
It possible to create many custom variants, like for VTOL or other techs.
Changes in last edit
- On start skimish/MP game from tech level #2 or #3, middle researches for arty or related now disabled.
- Fixed mod names "SH" by "SR" (for Short Range).
- All variants now zipped in only one file for download (you can choose inside).
- Tips adds above.
I can't del older attached files to this post. Please consider the only one up to date zipped file NoArty4_all_variants.zip.