Release 3.3.0

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Per
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Release 3.3.0

Post by Per »

It has been three years since the last stable release. There is an enormous amount of changes in this release compared to 3.2.0. These changes include Display/UI scaling, performance improvements, major improvements to campaign, the return of secondary orders removed in the previous release, fix of shooting through walls, the return of macosx builds, and many, many other things. Below you can see the list of changes compared to the previous beta release.

It is available at our usual location: https://sourceforge.net/projects/warzon ... ses/3.3.0/

You can now also download it from https://github.com/Warzone2100/warzone2 ... /tag/3.3.0

We have also changed where to report bugs. Please report all bugs to https://github.com/Warzone2100/warzone2100/issues so that we can keep track of them, not post them here on the forums unless you think we've forgotten them. In that case, please include a link to the github issue.

Changelog since 3.3.0-beta1:

2019-08-31: Version 3.3.0

GeneralGraphicsCampaign
  • Add: Time conversion functions, for timers (bfde3e1889, b497b1fc06, #322, #411)
  • Change: Campaign scripts to automatically play the "reinforcements are available" sound (33764ec247, #320)
  • Fix: Overlapping objects on maps (f3a9b4d640, #4865)
  • Fix: Gamma 1 is instantly lost if first transporter drop contains no trucks (e2dc5d7d50, #277)
  • Fix: Gamma 1 transporter drops being randomized after loading a save from end of Beta campaign (58ac40f0a0, #278, #280, #3009)
  • Fix: Timeout missions not properly failing when player should be considered dead (8042e44511, #320)
  • Fix: End of Beta campaign requiring more than one transporter to start, unlike the original campaign (9d1fc6fe7a, #320)
  • Fix: Laser satellite not firing at unfinished structures (8b8653a82c, #369)
  • Fix: Calculation of player power at start of Gamma 9 (30fc938ae9, #370)
  • Fix: Structures built in Gamma 2 save zone prematurely ending mission due to them being counted as units (04a78c9fb6, #416)
  • Fix: Assert from destroying the Gamma 2 base during the nuke event if the player didn't destroy it themselves (71b100563e, #416)
  • Fix: Alpha 1 area triggers potentially being triggered too early by the AI (fdebdf51fb, #454)
  • Remove: Ability to build MG tanks before having an HQ in Alpha 1 so as to stay consistent with the rest of the game (cc6ea546e4, #383)
  • Remove: Large power bonus given from starting Beta 1 on Insane difficulty (3c7691cd4f, #435)
Scripting
  • Change: Function componentAvailable() returns true for redundant components (0b535c8292, #321)
  • Fix: Group label ID and game object ID collision (b63648f432, #304, #355)
  • Fix: Check for redundant templates with setDesign() (370cfd6afa, #378)
AI
  • Fix: NullBot gateway building function causing a good chunk of lag (db51614e56, #313)
  • Fix: NullBot owned VTOLs attacking things they cannot hit (43d5ee0ef8, #313)
  • Fix: NullBot ordering non-sensors to observe objects rather than scout by driving towards them (4b97f42aac, #313)
  • Fix: NullBot trying to assign a label to a dead unit in eventAttacked (8fab71b2d3, #313)
  • Fix: SemperFi-JS not building its fourth research lab when it should (6634148db3, #429)
OtherModding
  • Fix: Desync when trying to use mods while hosting 3rd party maps (7d6210510e, #388)
  • Fix: Windows hosts crashing when clients connect and mod transfer is attempted (2cddc2fc12, 1b5fe86b65, #441)
BalanceTranslationDocumentationBuild systems
  • Add: Folders to CMake builds to improve target organization in IDEs (093aad3817, #291)
  • Change: Disable 3rd-party dependency installation in CMake builds (c40ff4b159, #340)
llGenerall
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Joined: 01 Sep 2019, 02:44

Re: Release 3.3.0

Post by llGenerall »

Everything seems broken. Getting port errors, can't connect. Everything was working perfectly last night before the new release.
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Berserk Cyborg
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Re: Release 3.3.0

Post by Berserk Cyborg »

llGenerall wrote: 01 Sep 2019, 02:50 Everything seems broken. Getting port errors, can't connect. Everything was working perfectly last night before the new release.
The lobby server needs to be updated.
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andrvaut
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Re: Release 3.3.0

Post by andrvaut »

http://gamecheck.wz2100.net/3.3.0-beta1
Your game version is 3.3.0-beta1
You have the latest beta version of the game.
This is certainly true, but I would like a suggestion to update the game...
vaut ΣΑ [GN], ru streamer.
Tournaments channel: https://www.youtube.com/channel/UCzusNa-54ydodtSz2TdHFww
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moltengear
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Re: Release 3.3.0

Post by moltengear »

Thanks!!
Found a mistake. Structures unexpectedly disappear due to structure updates
LezzoMazonn
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Re: Release 3.3.0

Post by LezzoMazonn »

Per wrote: 31 Aug 2019, 22:48 Add: Reinstated secondary orders Pursue, Guard, and Hold
That's all i needed to restart playing this game!
Thanks for this update!
Now i can stop my expensive bombard units being dumb and run into enemy bases! :lol2: :lol2:
Quenton
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Re: Release 3.3.0

Post by Quenton »

What happened to the mission briefings? Before it would throw up a mission box when you cross the trigger.
Now you must manually press the mission button and that isn't obvious to do that for new people.
caocau
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Re: Release 3.3.0

Post by caocau »

Do you have installer version for Windows x64 user?
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andrvaut
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Re: Release 3.3.0

Post by andrvaut »

caocau wrote: 11 Sep 2019, 04:37 Do you have installer version for Windows x64 user?
You can use the 32 bit version on a 64 bit operating system.
vaut ΣΑ [GN], ru streamer.
Tournaments channel: https://www.youtube.com/channel/UCzusNa-54ydodtSz2TdHFww
Forgon
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Re: Release 3.3.0

Post by Forgon »

Quenton wrote: 10 Sep 2019, 05:08 What happened to the mission briefings? Before it would throw up a mission box when you cross the trigger.
Now you must manually press the mission button and that isn't obvious to do that for new people.
We would appreciate if you created a GitHub issue for this problem.
Ideally, the bug report would include screenshots and/or videos showing
how the mission briefings worked before and how they work now.
300Stalker
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Re: Release 3.3.0

Post by 300Stalker »

Don't know how late i am on this bug train or if someone did report this though:
If your unit reaches "Special" rank, you can send it to recycle and build it again at base. If you look at send units you will see that your special ranked unit has been upgraded to "Hero".

I know i took screenshots but i can't find them on PC.
Cyp
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Re: Release 3.3.0

Post by Cyp »

Commanders need more experience, so the experience of a "Special" commander might be equivalent to the experience of a "Hero" regular unit. Was the recycled unit a commander?
300Stalker
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Re: Release 3.3.0

Post by 300Stalker »

Cyp wrote: 04 Jan 2020, 20:59 Commanders need more experience, so the experience of a "Special" commander might be equivalent to the experience of a "Hero" regular unit. Was the recycled unit a commander?
Right forgot that. Yes the recycled unit was commander and after i rebuilt him he was hero. What i noticed was only one mission that happened and that was i think mission before you get attacked by New paradigm. The one where you get and research the synaptic link.
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Black Project
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Re: Release 3.3.0

Post by Black Project »

Just passing by to say that this is the best iteration of Warzone 2100 so far. It's even better when it comes down to modding. So much easier to edit the mission script files and create new research topics/vehicle parts/structures/etc.
matthewfarmery
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Re: Release 3.3.0

Post by matthewfarmery »

Have to agree here. adding the timer on mission 1 isn't a big deal for me anymore. while I admit I hated it at first. it still easy to stockpile a lot of cash. So overall I like the changes. Not really played the game since 2.3.9. So nice work and thanks to the devs that maintain this awesome game.
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