Hi, there is possible to make a mod of Tiberium?
Growing crystals giving some amount of resources(oil),
and with building to even regulate/boost its speed as additional source of the resources.
Tiberium Mod / Growing crystals
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Re: Tiberium Mod / Growing crystals
no, its impossible for current source code.
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Re: Tiberium Mod / Growing crystals
It would be possible on top of the Spring engine. The 0ad engine probably has growing trees implemented already, but is currently not used for futuristic battles.
Re: Tiberium Mod / Growing crystals
Yes, it'S entirely possible with the current script system.
Heretic 2.3 improver and proud of it.
Re: Tiberium Mod / Growing crystals
Other mod changing the fight for energy:
viewtopic.php?f=49&t=15182
In the Prot plans there was still a spawn of new towers, the work on it was stopped due to the lack of interest of the players.
viewtopic.php?f=49&t=15182
In the Prot plans there was still a spawn of new towers, the work on it was stopped due to the lack of interest of the players.
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Tournaments channel: https://www.youtube.com/channel/UCzusNa-54ydodtSz2TdHFww
Tournaments channel: https://www.youtube.com/channel/UCzusNa-54ydodtSz2TdHFww
Re: Tiberium Mod / Growing crystals
Back in 2.3 , my NRS mod had :
Base generation : Solar plants, housings, nuclear plants, civilians (units)
interest rate, banks (borrow energy)
Second degree investment : parks (slowly warm up and produce more then anything else near end game)
propaganda towers : reduce power production of everyone (1/2 for your team)
Paradox research labs : pay while in usage.
Investment in weapons : get paid every time a factory is in usage
Investment in electronics :get paid every time a research lab is used.
Investment in fishes : (civilian) when energy is spent on something else then the 2 above
Uranium reserve : Safest investment.
And i might forget other stuff i had.
Base generation : Solar plants, housings, nuclear plants, civilians (units)
interest rate, banks (borrow energy)
Second degree investment : parks (slowly warm up and produce more then anything else near end game)
propaganda towers : reduce power production of everyone (1/2 for your team)
Paradox research labs : pay while in usage.
Investment in weapons : get paid every time a factory is in usage
Investment in electronics :get paid every time a research lab is used.
Investment in fishes : (civilian) when energy is spent on something else then the 2 above
Uranium reserve : Safest investment.
And i might forget other stuff i had.
Heretic 2.3 improver and proud of it.
Re: Tiberium Mod / Growing crystals
It is possible.FernandoJugeretto wrote: ↑07 Jun 2019, 11:13 Hi, there is possible to make a mod of Tiberium?
Growing crystals giving some amount of resources(oil),
and with building to even regulate/boost its speed as additional source of the resources.