Tiberium Mod / Growing crystals

Here you may talk about Warzone's Gameplay, Strategy & Tactics
Post Reply
FernandoJugeretto
New user
Posts: 1
Joined: 07 Jun 2019, 11:09

Tiberium Mod / Growing crystals

Post by FernandoJugeretto »

Hi, there is possible to make a mod of Tiberium?
Growing crystals giving some amount of resources(oil),
and with building to even regulate/boost its speed as additional source of the resources.
User avatar
Terminator
Regular
Regular
Posts: 1077
Joined: 05 Aug 2006, 13:46
Location: Ukraine
Contact:

Re: Tiberium Mod / Growing crystals

Post by Terminator »

no, its impossible for current source code.
Death is the only way out... sh*t Happens !

Russian-speaking Social network Group http://vk.com/warzone2100
ThinkSome
Trained
Trained
Posts: 38
Joined: 24 Feb 2018, 23:02

Re: Tiberium Mod / Growing crystals

Post by ThinkSome »

It would be possible on top of the Spring engine. The 0ad engine probably has growing trees implemented already, but is currently not used for futuristic battles.
User avatar
Iluvalar
Regular
Regular
Posts: 1828
Joined: 02 Oct 2010, 18:44

Re: Tiberium Mod / Growing crystals

Post by Iluvalar »

Yes, it'S entirely possible with the current script system.
Heretic 2.3 improver and proud of it.
User avatar
andrvaut
Trained
Trained
Posts: 200
Joined: 02 Jan 2016, 12:44

Re: Tiberium Mod / Growing crystals

Post by andrvaut »

Other mod changing the fight for energy:
viewtopic.php?f=49&t=15182

In the Prot plans there was still a spawn of new towers, the work on it was stopped due to the lack of interest of the players.
vaut ΣΑ [GN], ru streamer.
Tournaments channel: https://www.youtube.com/channel/UCzusNa-54ydodtSz2TdHFww
User avatar
Iluvalar
Regular
Regular
Posts: 1828
Joined: 02 Oct 2010, 18:44

Re: Tiberium Mod / Growing crystals

Post by Iluvalar »

Back in 2.3 , my NRS mod had :
Base generation : Solar plants, housings, nuclear plants, civilians (units)
interest rate, banks (borrow energy)
Second degree investment : parks (slowly warm up and produce more then anything else near end game)
propaganda towers : reduce power production of everyone (1/2 for your team)
Paradox research labs : pay while in usage.
Investment in weapons : get paid every time a factory is in usage
Investment in electronics :get paid every time a research lab is used.
Investment in fishes : (civilian) when energy is spent on something else then the 2 above
Uranium reserve : Safest investment.

And i might forget other stuff i had.
Heretic 2.3 improver and proud of it.
User avatar
Prot
Trained
Trained
Posts: 242
Joined: 29 Nov 2010, 12:41

Re: Tiberium Mod / Growing crystals

Post by Prot »

FernandoJugeretto wrote: 07 Jun 2019, 11:13 Hi, there is possible to make a mod of Tiberium?
Growing crystals giving some amount of resources(oil),
and with building to even regulate/boost its speed as additional source of the resources.
It is possible.
Post Reply