Models by MaNGusT (AR)

Improving the artwork in Warzone2100 - not for mod discussions
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MaNGusT
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Re: Models by MaNGusT (AR)

Post by MaNGusT » 12 May 2019, 12:56

Berserk Cyborg wrote:
12 May 2019, 06:27
It turns the whole desert into shiny gold dirt!
whoa! :shock: Could its brightness be lowered 2x or even 4x to get more nice picture?
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WZ2100ModsFAn
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Re: Models by MaNGusT (AR)

Post by WZ2100ModsFAn » 12 May 2019, 19:01

The new artifact picture is awesome. @MaNGusT
Campaign 1 Main structures will almost be finished by 2020. :D
I've also noticed the mantis body is almost finished.
MaNGusT wrote:
22 Apr 2019, 02:58
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Artifact

I use Ubuntu GamePack By UALinux for gaming. Best Ubuntu Distro for Warzone :D

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NoQ
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Re: Models by MaNGusT (AR)

Post by NoQ » 12 May 2019, 20:16

Berserk Cyborg wrote:
12 May 2019, 06:27
The current result is far superior. It turns the whole desert into shiny gold dirt! With "fog" enabled it turns into a real blocky mess, but at least this looks cool.
:lol2: We urgently need a map "Sk-GoldRush2".

Srsly tho, it's a cool effect to have on a custom map.

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MaNGusT
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Re: Models by MaNGusT (AR)

Post by MaNGusT » 29 May 2019, 17:24

sneak peek on cube that has just 2 triangles per side. :ninja:
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MaNGusT
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Re: Models by MaNGusT (AR)

Post by MaNGusT » 20 Aug 2019, 00:34

Oil barrel :-) I currently work with cam1 models only, if anyone interested.
11.jpg
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MaNGusT
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Re: Models by MaNGusT (AR)

Post by MaNGusT » 12 Jan 2020, 19:05

I'm working on this 3 cars and before I'll finish color textures for them, I want to know, should I save their color scheme (very clear and contrast) or make them dirty, rusty and decolorized ?
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Untitled.jpg (117.12 KiB) Viewed 209 times
like this
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Re: Models by MaNGusT (AR)

Post by Slye_Fox » 12 Jan 2020, 19:34

I'd suggest dirty/rusty.

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Re: Models by MaNGusT (AR)

Post by Jorzi » 12 Jan 2020, 20:32

I think in the original texpage, they were about as dirty as the number of pixels allowed. You can still make them more colourful than the photo ref, since the warzone style is fairly high contrast
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Re: Models by MaNGusT (AR)

Post by MaNGusT » 15 Jan 2020, 22:20

Hi-poly model is almost finished. May be add more details? :D
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Re: Models by MaNGusT (AR)

Post by Jorzi » 17 Jan 2020, 19:18

Good stuff, don't go overboard with the details though :wink:
Remember that the scale is very zoomed out, so it might rather be worth exaggerating some of the smaller details so that they show up at all.
Why not do the lowpoly at this stage and check which details show up well
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