NoQ wrote: ↑17 Feb 2019, 05:24
Forgon wrote: ↑17 Feb 2019, 00:29
Buildings can be destroyed more effectively and with less risk of losing units
You cannot develop cannons and rockets simultaneously in a competitive game. Which pretty much defines the place for bunker busters in the balance: the anti-building weapon of the rocket "race".
[...]
You are right about cannons and rockets being mutually exclusive strategies.
But the weakness of Bunker Busters makes rockets less viable.
I failed to beat the "Two-Faced" challenge with rockets because Bunker Busters
- could not inflict much damage due to their low rate of fire even when they
had infiltrated an enemy base
- were still necessary to destroy bunkers protecting enemy oil derricks
Cyp wrote: ↑17 Feb 2019, 09:03
Forgon wrote: ↑17 Feb 2019, 00:29…
- the VTOL Bunker Buster should be able to fire two rounds, rather than one.
The second shot can be fired 8 seconds after the first.
…
Note that this would probably make bunker buster VTOLs weaker against AA, since they would stay there for longer with the 8 second wait.
[...]
8 seconds between firing two shots is indeed too long.
I have updated my patch so that "firePause" is set to 10, that means 1 second.
This value is used by most bombers.
Based on my T3 savegame I compared the damage inflicted by the unpatched
VTOL Bunker Buster to the impact of bombs, always dropping all available loads:
Attacking a factory with 3 modules led to the following reduction in hitpoints:
- VTOL Bunker Buster: 2800 -> 2270 (1740 with two rounds)
- VTOL Cluster Bomb Bay: 2800 -> 2293
- VTOL Phosphor Bomb Bay: 2800 -> 515
- VTOL HEAP Bomb Bay: 2800 -> 364
Attacking a Lancer Hardpoint led to the following reduction in hitpoints:
- VTOL Bunker Buster: 2240 -> 880 (0 with two rounds)
- VTOL Cluster Bomb Bay: 2240 -> 1883
- VTOL Phosphor Bomb Bay: 2240 -> 1437
- VTOL HEAP Bomb Bay: 2240 -> 275
Attacking a Light Cannon Bunker led to the following reduction in hitpoints:
- VTOL Bunker Buster: 1960 -> 141 (0 with two rounds)
- VTOL Cluster Bomb Bay: 1960 -> 1894
- VTOL Phosphor Bomb Bay: 1960 -> 0
- VTOL HEAP Bomb Bay: 1960 -> 1297
On a related note, bombs inflict so much damage that players are not encouraged
to try any other weapons. Why, for instance, would a player attack cyborgs with
a VTOL machinegun when bombs are much more effective?
Cyp wrote: ↑17 Feb 2019, 09:03
There doesn't seem to be any long-range homing fortress buster weapon to match scourge.
On an unrelated note, not sure why there isn't any laser fortress, AG fortress or flamer fortress.
Personally, I regard fortresses a undesirably crude and poorly balanced.
They do not add anything interesting to the game.