Art revolution mod

Did you create a mod, map, music, or a tool? Present them here and earn feedback!
Note: addon requests do not belong here.
Note, everything uploaded to this forum, MUST have a license!
Silvervulff
New user
Posts: 3
Joined: 30 Jan 2019, 13:16

Art revolution mod

Post by Silvervulff » 30 Jan 2019, 13:24

I have returned to Warzone 2100 after many years, running most recent version fine. I downloaded the latest Art revolution mod and got it working by creating the autoload folder, but now find some animations are not working - Oil Derrick producing power but not moving, Cyborg legs not moving -. Any advice appreciated.

User avatar
Berg
Regular
Regular
Posts: 2202
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: Art revolution mod

Post by Berg » 30 Jan 2019, 21:43

There is a new animation system in the game...
https://github.com/Warzone2100/warzone2 ... 86dc443b3c
If you need examples look at the oil derrick pie file.

Silvervulff
New user
Posts: 3
Joined: 30 Jan 2019, 13:16

Re: Art revolution mod

Post by Silvervulff » 30 Jan 2019, 23:52

Thanks for responding..I can't claim to understand fully what the info in the link means. I understand that the system has changed, but not sure if there's something I need to do to fix it within PIE file? I'm not too bothered tbh anyway...Just wondered if it was a glitch within the ARmod.

User avatar
Berg
Regular
Regular
Posts: 2202
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: Art revolution mod

Post by Berg » 31 Jan 2019, 04:09

Its the pie files need updating its not a glitch

User avatar
WZ2100ModsFAn
Trained
Trained
Posts: 367
Joined: 15 Apr 2018, 17:25
Location: United States.

Re: Art revolution mod

Post by WZ2100ModsFAn » 02 Feb 2019, 19:32

Berg wrote:
31 Jan 2019, 04:09
Its the pie files need updating its not a glitch
@Berg
Does Simplipie fix this? Or do we need to manually edit the pie files to fix the animation?
I use Ubuntu GamePack By UALinux for gaming. Best Ubuntu Distro for Warzone :D

User avatar
Berg
Regular
Regular
Posts: 2202
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: Art revolution mod

Post by Berg » 02 Feb 2019, 23:45

you need to manually edit

User avatar
Berg
Regular
Regular
Posts: 2202
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: Art revolution mod

Post by Berg » 14 Feb 2019, 06:33

File too large: ARmod_Edited_3.3.0-beta1.wz
The ARmod has been edited to work on 3.3.0 needs testing but its too large to put in forum.
removed link see lower posts below
Link from google drive.
Its seems to be ok on my machine now
wz2100-20190214_164346-Sk-Rush.png
ARmod

Forgon
Code contributor
Code contributor
Posts: 289
Joined: 07 Dec 2016, 22:23

Re: Art revolution mod

Post by Forgon » 14 Feb 2019, 19:51

Berg wrote:
14 Feb 2019, 06:33
File too large: ARmod_Edited_3.3.0-beta1.wz
The ARmod has been edited to work on 3.3.0 needs testing but its too large to put in forum.
Removed link
Link from google drive.
Its seems to be ok on my machine now
wz2100-20190214_164346-Sk-Rush.png
You put a TAR file inside a Gzip file with .wz extension.
Are you sure everything works correctly? I failed to apply your mod.
The mod also contained 3 useless files named Thumbs.db.

A corrected version of the AR mod is available here.
Last edited by Forgon on 14 Feb 2019, 23:03, edited 1 time in total.

User avatar
Berg
Regular
Regular
Posts: 2202
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: Art revolution mod

Post by Berg » 14 Feb 2019, 22:06

Forgon wrote:
14 Feb 2019, 19:51
a TAR file inside a Gzip file with .wz extension.
Are you sure everything works correctly? I failed to apply your mod.
The mod also contained 3 useless files named Thumbs.db.

A corrected version of the AR mod is available here.
Please explane how your suposed to do it on a linux box
And your link leads to some strange thing
The useless files came with the armod.
I don't know any other way to make wz files I been doing them that way for ever.

Forgon
Code contributor
Code contributor
Posts: 289
Joined: 07 Dec 2016, 22:23

Re: Art revolution mod

Post by Forgon » 14 Feb 2019, 22:24

Berg wrote:
14 Feb 2019, 22:06
Forgon wrote:
14 Feb 2019, 19:51
a TAR file inside a Gzip file with .wz extension.
Are you sure everything works correctly? I failed to apply your mod.
The mod also contained 3 useless files named Thumbs.db.

A corrected version of the AR mod is available here.
Please explane how your suposed to do it on a linux box
And your link leads to some strange thing
The useless files came with the armod.
I don't know any other way to make wz files I been doing them that way for ever.
Command to create a ZIP file with .wz extension:

Code: Select all

cd ar_mod_files && zip -r ar_3.3.0_beta1.wz .
To download my version of the mod, execute

Code: Select all

wget https://ptpb.pw/pDRu && mv pDRu ar_3.3.0_beta1.wz

User avatar
Berg
Regular
Regular
Posts: 2202
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: Art revolution mod

Post by Berg » 15 Feb 2019, 02:51

Im told the derricks are not moving ill see if i can fix that

User avatar
Berg
Regular
Regular
Posts: 2202
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: Art revolution mod

Post by Berg » 15 Feb 2019, 03:26

ok again try it out for bugs please
https://drive.google.com/file/d/1jWW01y ... sp=sharing
ARmod edited
wz2100-20190215_122925-Sk-Rush.png
New image with moving dericks

User avatar
Berserk Cyborg
Code contributor
Code contributor
Posts: 825
Joined: 26 Sep 2016, 19:56

Re: Art revolution mod

Post by Berserk Cyborg » 15 Feb 2019, 19:23

Berg wrote:
15 Feb 2019, 03:26
ok again try it out for bugs please
- Factory fans don't spin or have steam effect.
- Super cyborgs have their original non-weapon arm visible.

ThinkSome
Trained
Trained
Posts: 38
Joined: 24 Feb 2018, 23:02

Re: Art revolution mod

Post by ThinkSome » 15 Feb 2019, 21:29

Both previous Berg's archive and forgon's archive "work". In the new challenge the bots don't do anything but build base.

User avatar
Berg
Regular
Regular
Posts: 2202
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: Art revolution mod

Post by Berg » 15 Feb 2019, 23:15

Berserk Cyborg wrote:
15 Feb 2019, 19:23
- Factory fans don't spin or have steam effect.
The animations was not included in ARmod that animation was done by me for the warzone models.
I cant modify AR models to achieve this.
Berserk Cyborg wrote:
15 Feb 2019, 19:23
- Super cyborgs have their original non-weapon arm visible.
I will look into that.
Could you get me a screen shot Berserk Cyborg please

Post Reply