cRiMiNaL's Maps

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cRiMiNaL
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Joined: 31 Jan 2019, 10:46

cRiMiNaL's Maps

Post by cRiMiNaL »

This thread will be where my maps are located as my other thread pertains to FlaME

My first map

ScavCity
Playable field of 100x100
4 players
FFA
Heavily armed scavs
60 oil - 8 per player base - 32 scavenger controlled - 4 in the center
Made for UltimateScavs mod
LICENSED UNDER CC0
Attachments
4c-ScavCity.wz
(35.44 KiB) Downloaded 202 times
ScavCity-T3.jpg
ScavCity.jpg
4c-ScavCity.wz
(35.44 KiB) Downloaded 215 times
ScavCity-T3.jpg
ScavCity.jpg
ScavCity-T3.jpg
Last edited by cRiMiNaL on 09 Feb 2019, 06:08, edited 2 times in total.
cRiMiNaL
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Posts: 21
Joined: 31 Jan 2019, 10:46

Re: cRiMiNaL's Maps

Post by cRiMiNaL »

DowntownBattle
Playable field of 246x246
8 players
2x2x2x2 Teams
68 oil - 5 per player base - 24 scavenger controlled - 4 downtown (center of the map)
This was an attempt to get a real "urban" feeling
Very large map with lots of goodies in the middle of the map (downtown)
Makes for a good destructive battle in the heart of a city
LICENSED UNDER CC0
Attachments
8c-DowntownBattle.wz
(101.09 KiB) Downloaded 220 times
DowntownBattle-T3.jpg
DowntownBattle.jpg
cRiMiNaL
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Re: cRiMiNaL's Maps

Post by cRiMiNaL »

MODS:PLEASE FIX MY ORIGINAL POST, I HAVE TRIED TO EDIT AND FIX IT TWICE

WindmillValley
playable field of 246x246
8 players
FFA or 2x2x2x2/4x4 Teams
96 oil - 8 per player base - 24 scavenger controlled - 8 in the middle of lakes/ponds (2 per) toward 4 corners of the map
This map was an attempt to see if I could steer away from the symmetrical theme ( :stressed: FAIL :stressed: )
It does flow very good during gameplay
Scavs are not too overpowered and use of all types of vehicles is a must for domination
No one player has an advantage (Center 4 are a little more heavily armed) over the other... not even scavs
I went pretty tame with the scav presence here
Needs scenery though :hmm:
I may come back to this one for improvements unless someone else wants to contribute :wink:
LICENSED UNDER CC0
Attachments
8c-WindmillValley.wz
(42.1 KiB) Downloaded 226 times
WindmillValley-T3.jpg
WindmillValley.jpg
cRiMiNaL
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Posts: 21
Joined: 31 Jan 2019, 10:46

Re: cRiMiNaL's Maps

Post by cRiMiNaL »

WaterWorld
250x250
10 players
FFA
120 oil - 12 per player base
No scavs
This was another experiment
Not symmetrical and a challenge to create and play
Every player has their own island
This is for multiplayer as the AI will just try to build ground units (Haven't tried with hardest AI setting)
VTOLs are a must
Personally I don't like this map; This one is for you guys/gals who go on multiplayer
LICENSED UNDER CC0
Attachments
10c-WaterWorld.wz
(28.96 KiB) Downloaded 230 times
WaterWorld-T3.jpg
WaterWorld.jpg
Last edited by cRiMiNaL on 09 Feb 2019, 06:49, edited 1 time in total.
cRiMiNaL
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Posts: 21
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Re: cRiMiNaL's Maps

Post by cRiMiNaL »

BattleRoyale
Playable field of 166x166
4 players
FFA or 2x2 Teams :?:
108oil :!!!: - 12 per player base - 32 scavenger controlled - 28 in the center (Battlefield)
This is another map aimed at multiplayer
Though skirmish can be done but AI is too dumb to blast through the wall to get to the oil field in the center
Once you open up the oil field though it's all out war
This (to me) is a fun concept
Scavs are armed to the teeth and add to the fire when trying to battle for oil
FFA is suggested but a good 2vs2 match in multiplayer (with UltimateScavs if possible) would be interesting to watch
Makes for an intense quick battle
LICENSED UNDER CC0
Attachments
4c-BattleRoyale.wz
(39.94 KiB) Downloaded 226 times
BattleRoyale-T3.jpg
BattleRoyale.jpg
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