UI & Camera suggetsions

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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Slye_Fox
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UI & Camera suggetsions

Post by Slye_Fox »

1. UI
The UI really needs the ability to scale.
On larger resolutions, it really becomes hard to see.


2. Camera
The ability to remap the panning keys as well as adding the ability to pan the camera with the mouse.
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andrvaut
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Re: UI & Camera suggetsions

Post by andrvaut »

1) see master version
vaut ΣΑ [GN], ru streamer.
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Slye_Fox
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Re: UI & Camera suggetsions

Post by Slye_Fox »

andrvaut wrote:1) see master version
And what's that?
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WZ2100ModsFAn
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Re: UI & Camera suggetsions

Post by WZ2100ModsFAn »

Slye_Fox wrote:
andrvaut wrote:1) see master version
And what's that?
here: https://ci.appveyor.com/project/Warzone ... nch/master
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Re: UI & Camera suggetsions

Post by Slye_Fox »

WZ2100ModsFAn wrote:
Slye_Fox wrote:
andrvaut wrote:1) see master version
And what's that?
here: https://ci.appveyor.com/project/Warzone ... nch/master
Right, I have literally no idea what any of that is.
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Re: UI & Camera suggetsions

Post by pastdue »

Try the "Latest development builds" links here:
https://github.com/Warzone2100/warzone2 ... ent-builds

You'll probably want the "Portable" link, although the (Full) "Installer" link should also work.
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Re: UI & Camera suggetsions

Post by Slye_Fox »

pastdue wrote:Try the "Latest development builds" links here:
https://github.com/Warzone2100/warzone2 ... ent-builds

You'll probably want the "Portable" link, although the (Full) "Installer" link should also work.
Okay after checking it out, I wasn't able to find any options to change camera pan controls or UI scale.
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Re: UI & Camera suggetsions

Post by Berserk Cyborg »

The display scaling is in options>video options.
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Re: UI & Camera suggetsions

Post by Slye_Fox »

Berserk Cyborg wrote:The display scaling is in options>video options.
My apologies, didn't see that.
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Re: UI & Camera suggetsions

Post by pastdue »

Also, some quick notes on display scaling & high-DPI support:
  • Image-based UI elements may be up-scaled, and thus not as sharp as text or other game rendering when at > 100% display scaling. (Right now, many UI elements are just simple PNGs, and there aren't higher-res PNGs to load.)
  • There are a few places where UI elements may not be 100% pixel-perfect at certain display scaling settings (125%, 150%, 250%). (Not sure how noticeable it is unless you know to look for it.)
  • WZ does not automatically handle high-DPI displays on Windows (currently). We're waiting on a future SDL2 release that enables easy Windows high-DPI support. In the interim, the Display Scaling setting lets you manually set the scaling you want.
  • WZ should automatically handle high-DPI / Retina displays on macOS. To disable automatic high-DPI support on macOS, right-click on the Warzone .app, choose "Get Info", and check the "Open in Low Resolution" box.
Last edited by pastdue on 31 Jul 2018, 21:28, edited 1 time in total.
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Re: UI & Camera suggetsions

Post by WZ2100ModsFAn »

the .svg files may be used in the future somehow.

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Re: UI & Camera suggetsions

Post by pastdue »

WZ2100ModsFAn wrote:the .svg files may be used in the future somehow.

@pastdue
Possibly, although my personal preference would be to try to recreate something closer to the current UI elements as SVGs. (The .svg files currently in the tree are part of an unused, incomplete effort to completely overhaul the interface, and are very different in appearance.)
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Re: UI & Camera suggetsions

Post by moltengear »

I'm certainly not against vector graphics where it makes sense. But I will say that I do not really like the idea of supporting different types of data. svg is a subset xml language. I'm for everything to lead to the type of data json.
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