Alrighty I'm about 90% finished with making stats for the AR and Contingency structure models. For a long time I was contemplating how to make stats for all of the different models without making things too confusing but I think I finally have a scheme.
It was a lot of work but well worth it because it’s a major improvement in how defense fits into the balance…
The biggest differences are that hardcrete, supercrete, plascrete, reinforced plascrete and plasteel each have their own models and I also rescaled all of the structure heights so now there are taller structures
I used Excel to uniformly change the Z coordinate of the polygons in the .pie models without actually looking at the model (notepad). This means that towers are now truly towers and some other things became taller as necessary. The Plasteel and Sky towers are from Art Rev.
Also made sure certain things were uniform:
Rockets get towers and emplacements
MGs get bunkers and towers
Cannons get hardpoints and bunkers
Mortars get pits
Flamers get jammer enabled bunkers (1 tile jammer radius, the structure model is uniquely identifiable)
So I created all of the necessary turret/structure model combinations and then eliminated the excess ones from Contingency that didn’t make sense or were too redundant. I'm still in the process of finishing this step but am taking a pause/break here.
I added all of this into the tech tree and re-did the wall upgrades.
This was a huge step in finishing this mod. I still need to make stats for the extra mortar, laser, rail, missile, howitzer turrets and then I’ll be close to having something balanced.
Download link is
here