So far we have been managing without alpha for the base plates. Cnceo did a few iterations with alpha but he ended up going back to the traditional format. It does give you more freedom and I actually kinda liked the bases with alpha, but if it complicates rendering, I don't think we need it. Non-square shapes can be made by simply altering the mesh, anyway, and much can already be done with 1-bit alpha.
In fact, what I would like more would be trying to move towards unified lighting of terrain and features.
Art Revolution mod. Latest release: January, 2015
Re: Art Revolution mod. Latest release: January, 2015


-insert deep philosophical statement here-
Re: Art Revolution mod. Latest release: January, 2015
I believe I tried to make use of it in order to blend in the baseplates with the underlying terrain. Not sure, if it really improved the look though. If I could wish for it, the base-plates would be proper models with fancy textures and shaders... 

Re: Art Revolution mod. Latest release: January, 2015
Alpha is useful only for the flat base plates which flatten the terrain under it. so, as Jorzi said, in future we can just alter the mesh of it.
Re: Art Revolution mod. Latest release: January, 2015
1. https://addons.wz2100.net/292 links directly to an old version
2. I made two higher-quality building sound effects, inspired by this gorgeous mod - feel free to include them viewtopic.php?f=49&t=14921
2. I made two higher-quality building sound effects, inspired by this gorgeous mod - feel free to include them viewtopic.php?f=49&t=14921
Re: Art Revolution mod. Latest release: January, 2015
Hi! Do you plan to continue working on the mod?
-
- New user
- Posts: 1
- Joined: 19 Jun 2018, 04:39
Re: Art Revolution mod. Latest release: January, 2015
Hey! I would like you know it too
Re: Art Revolution mod. Latest release: January, 2015
We could, I think, someday. It's just about finding the inspiration or something. Like adding support of tangent-space normal maps (and other "modern" graphic stuff) to latest build could make my workflow handy and more creative. I mean, for example, I can "draw" a lot of cool 3d details just by editing 2d texture but I can't do this with current normal mapping method. Such things just annoy me and I lose inspiration everytime I work on unfinished models.
Re: Art Revolution mod. Latest release: January, 2015
give the mod for warzone 2100 3.2.3 ???
I paint the images 
for 3.1.5 -> 3.2.3 -> master

for 3.1.5 -> 3.2.3 -> master

-
- New user
- Posts: 3
- Joined: 30 Jan 2019, 13:16
Re: Art Revolution mod. Latest release: January, 2015
I have the latest WZ and latest ARmod, it works (I had to restart campaign..But that was ok) but animations like the Oil Derrick and Cyborgs legs are not moving..Working, but not moving.