Building on OS 10.13
error message
The following build commands failed:
CpHeader /Users/Michael/Applications/warzone2100-3.2.1/3rdparty/miniupnpc/bsdqueue.h build/Release/MiniUPnPc.framework/Versions/A/Headers/bsdqueue.h
CpHeader /Users/Michael/Applications/warzone2100-3.2.1/3rdparty/miniupnpc/declspec.h build/Release/MiniUPnPc.framework/Versions/A/Headers/declspec.h
(2 failures)
Mac xcode error on build
Re: Mac xcode error on build
Looking around the directory structure I noticed that declspec.h is missing.
So either it is not being built during the compile process or it was left out of the download.
So either it is not being built during the compile process or it was left out of the download.
Re: Mac xcode error on build
I have attempted to do this but failed. Here are the problems I encountered:
Missing files (these I just recreated):
* bsdqueue.h
* declspec.h
* animobj.cpp
* lint.cpp
* qslint.cpp
Broken links (these I put copies on my own server and edited etc/hosts to trick my computer to find them there as I could edit the links as a text search didn't find them. Yes, this was painful but I found all the correct versions):
* zlib-1.2.8.tar.gz
* fribidi-0.10.9.tar.gz
* WarzoneHelp.tgz
* queogic-0.7.r921.tar.gz
* font.tar.gz
* QT-4.8.4.tgz
* SDL-1.2.15.tgz
* gettext-0.17.mpkg.tar.gz
So no more missing file errors. However, at the end of the day, the compiler doesn't seem to like 3 of the cpp files. This is as far as I've got. Any clues how to continue?
Missing files (these I just recreated):
* bsdqueue.h
* declspec.h
* animobj.cpp
* lint.cpp
* qslint.cpp
Broken links (these I put copies on my own server and edited etc/hosts to trick my computer to find them there as I could edit the links as a text search didn't find them. Yes, this was painful but I found all the correct versions):
* zlib-1.2.8.tar.gz
* fribidi-0.10.9.tar.gz
* WarzoneHelp.tgz
* queogic-0.7.r921.tar.gz
* font.tar.gz
* QT-4.8.4.tgz
* SDL-1.2.15.tgz
* gettext-0.17.mpkg.tar.gz
So no more missing file errors. However, at the end of the day, the compiler doesn't seem to like 3 of the cpp files. This is as far as I've got. Any clues how to continue?
Code: Select all
The following build commands failed:
CompileC build/Warzone.build/Release/Warzone.build/Objects-normal/x86_64/frameresource.o /Users/david/Desktop/warzone2100-3.2.1/lib/framework/frameresource.cpp normal x86_64 c++ com.apple.compilers.llvm.clang.1_0.compiler
CompileC build/Warzone.build/Release/Warzone.build/Objects-normal/x86_64/frame.o /Users/david/Desktop/warzone2100-3.2.1/lib/framework/frame.cpp normal x86_64 c++ com.apple.compilers.llvm.clang.1_0.compiler
CompileC build/Warzone.build/Release/Warzone.build/Objects-normal/x86_64/trig.o /Users/david/Desktop/warzone2100-3.2.1/lib/framework/trig.cpp normal x86_64 c++ com.apple.compilers.llvm.clang.1_0.compiler
(3 failures)
- Berserk Cyborg
- Code contributor
- Posts: 938
- Joined: 26 Sep 2016, 19:56
Re: Mac xcode error on build
It should be possible to compile mac builds with 3.2.4/master. Try the compile guide in https://github.com/Warzone2100/warzone2 ... ter/macosx .