Models By Berg

Improving the artwork in Warzone2100 - not for mod discussions
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montetank
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Re: Models By Berg

Post by montetank » 02 May 2016, 14:18

Berg wrote:thinking about making forcefield walls for warzone....
This is running in todays master with slight mod to pie files animation and texture comes next.

The idea with the forcefield walls is brilliant. And they looks nice :)
Berg wrote: Also just a reminder that the structures still float in mid air even though this was fixed years back but ignored!!!
Yes, you are right. I had the problems with my starscavs map. But you can solve it with the Flame editor under TOOLS there is the option >>> "flatten under structures". This sets the height of the terrain. (picture)
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Berg
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Re: Models By Berg

Post by Berg » 04 May 2016, 04:48

example concept force field wall shields

https://youtu.be/qxO4GFDA5TI

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Re: Models By Berg

Post by Wulfkind » 09 May 2016, 06:57


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Re: Models By Berg

Post by montetank » 09 May 2016, 13:38

Design and idea is brilliant, as i already wrote. Whats the next step? Any idea, how this forcefield walls could be destroyed? Wouldn`t it be an idea, that this walls are indestructible by cannons and mortars? Flamers could be a weapon again this walls. Whats your idea? This walls could be a drastic change in gameplay. I like the idea very much :D
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Berg
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Re: Models By Berg

Post by Berg » 11 May 2016, 01:07

montetank wrote: Flamers could be a weapon again this walls. Whats your idea? This walls could be a drastic change in gameplay. I like the idea very much :D
This is about the models I dont think about what can destroy them in game as this is balance not modeling.

Thanks for your input.

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Berg
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Re: Models By Berg

Post by Berg » 12 May 2016, 08:19

wz2100-20160512_131643-Sk-Rush.jpg
adding the T piece and corner L walls

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Re: Models By Berg

Post by KlassKill » 15 May 2016, 07:49

is there a patch for this available?

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Berg
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Re: Models By Berg

Post by Berg » 15 May 2016, 09:07

Again we see structures floating on slopes sure they dont have distorted textures. I thought this was fixed was the code to make it adhere to the terrain slope.
Removed again?
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Re: Models By Berg

Post by KlassKill » 15 May 2016, 20:14

Berg wrote:Again we see structures floating on slopes sure they dont have distorted textures. I thought this was fixed was the code to make it adhere to the terrain slope.
Removed again?
I make ticket already for problem http://developer.wz2100.net/ticket/4366

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Re: Models By Berg

Post by Twister22 » 24 Sep 2017, 04:20

Can you make a scavenger missile silo??
like a wooden one
WZ2120&Nukemod Duo
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Berg
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Re: Models By Berg

Post by Berg » 24 Sep 2017, 05:04

sorry no!

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Re: Models By Berg

Post by Twister22 » 26 Sep 2017, 03:28

Berg wrote:sorry no!
The problems with the bunkers textures on tall and short land what's going on here? O_o :?
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Berg
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Re: Models By Berg

Post by Berg » 26 Sep 2017, 07:46

Twister22 wrote:The problems with the bunkers textures on tall and short land what's going on here?
If that question was for me I have no result for you, the problem was noted many years ago and a few solutions was suggested the final one they came up with was as lame as the original problem so speak to the devs.

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Re: Models By Berg

Post by JimmyJack » 12 Dec 2017, 09:51

I don't know who's backside I have had my head up but I only just found this topic.

I downloaded everything. Some I already had from addons. Some I can get to work in game and some I can not.

I just had to say. Berg. U-da-man!
Bring back the cool! The Rman-Jack VTOL builder.
Transmission ends ...

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Berg
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Re: Models By Berg

Post by Berg » 12 Dec 2017, 21:09

JimmyJack wrote:I just had to say. Berg. U-da-man!
Enjoy Berg

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