Doesn't it do that in v1.10 (certainly looks like it because the reinforcement menu changes the coordinates even all the way back to the first commit)? There are only two choices to put them: Factory assembly and then HQ.
Not sure I'd need to double check that, having said that it's not as big an issue as it was for units getting moved to inaccessible areas in the corner of the map, the reason I bring it up is that on occasions when selecting units to fly in there are circumstances where the wrong unit might get put in to the reinforcement cue and of course when that unit gets removed from the reinforcements list it will get moved from where ever it was on the map to where ever your command centre is.
Now this might not sound like a big problem but let me explain why it can be, take alpha 10 for example usually at the start of alpha 09 I'll set the rally point for the factories to the north and south entry points for the enemy units on alpha 10, then at the end of alpha 09 I'll recycle my units and then rebuild them as tracked lancers and that way as soon as I start alpha 10 my units are already in position awaiting the enemies arrival.
Now supposed because of this glitch one of those squads end up getting incorrectly moved to your command centre, now that has just gone and totally screwed up your whole strategy for that level, and then you have to back track to the previous level and start again or to a lesser extent if only part of a squad gets moved that can leave you without sufficient numbers to stop there attack, which can result in losing experienced units, nether of which are desirable out comes.
Therefore I would argue that when removing units from the reinforcements list the units should be placed back at there original coordinates and not at your command centre, now admittedly getting placed at your command centre is better then getting placed in the corner of the map but its still not the expected behaviour, and can therefore be considered a bug, and even if this was always like this even as far back as v1.10 I would still fix it if possible.
I always try to take down that LZ on Beta 1 as my first objective. Every time I played that mission on Insane most of Beta base gets destroyed by the time any reinforcement arrive.
Yeah same here, the reason I mentioned about the drop ship timer is because I was looking at the walk through for Beta 01
https://forums.wz2100.net/viewtopic.php ... =45#p30432 and in previous versions the first drop ship didn’t arrive for 7 minutes and 30 seconds and then they where every 7 minutes and 30 seconds after that, now I'm not sure if that is how it was on v1.10 because I have only just managed to beat alpha 12 on v1.10 on hard just now so I haven't had the chance to check that yet, having said that I'm pretty sure that the first enemy drop ship should not be arriving within 30 seconds of you landing as that makes Beta 01 way to hard on insane because a single drop ship full of troops can't possibly fend off an attack from 2 directions, and 30 seconds isn’t anywhere near enough time to build a few cyborgs and get beta commanders damage units repaired and combat ready and out the back of the base to help fend off the drop ship units.
Defending from 2 directions with 1 drop ship full of troops might be possible on easier difficulties but its not on insane due to how much stronger and tougher the collective units are on insane, therefore the player needs a little help because the odds are stacked to far in the collectives favour, it's not so bad if you can survive the first 10 minutes because by then most of your units will have arrived from alpha base and you will have a big enough force that you can stabilise the situation and get things under control, the issue is actual getting to that point and at the moment doing so is proving to be a real struggle, consequently I normally end up loosing because I simply don’t have enough units, and what units I do have can't kill there's fast enough, the result of which is fairly predictable I get overwhelmed by sheer weight of numbers and get crushed, and this is even with the game speed set to 0.25 so I have more time to react to things.
In any event now I've completed Alpha 12 on v1.10 on hard I'll be able to move on to Beta campaign now, so I'll check that out tomorrow.