Droid ranks are now a brain property and can be upgraded, and each brain can have its own set of rank names and level up experience thresholds.
Example:
Code: Select all
"CommandBrain01": {
"designable": 1,
"hitpoints": 500,
"id": "CommandBrain01",
"maxDroids": 6,
"maxDroidsMult": 2,
"name": "Command Turret",
"ranks": [ "Rookie", "Green", "Trained", "Regular", "Professional", "Veteran", "Elite", "Special", "Hero" ],
"thresholds": [ 0, 8, 16, 32, 64, 128, 256, 512, 1024 ],
"turret": "CommandTurret1"
}
Code: Select all
{
"class": "Brain",
"parameter": "BaseCommandLimit",
"value": 20
},
{
"class": "Brain",
"parameter": "CommandLimitByLevel",
"value": 50
},
{
"class": "Brain",
"filterParameter": "Id",
"filterValue": "CommandBrain01",
"parameter": "RankThresholds",
"value": -10
}
In particular for the hitpoints changes, if you have a balance mod, you may want to search&replace some stat names when the next release comes out, and perhaps consider using the new stats powers as well!