FuzzyTail's staff

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FuzzyTail
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FuzzyTail's staff

Post by FuzzyTail »

i played with some scripts and map staff and i have some maps to upload

i tried to write full description of each map but suddenly i logged out and all that i wrote gone so i upload this things first then explain all staff in general
Attachments
6c-SpaceNTW3v3.wz
(4.3 MiB) Downloaded 254 times
6c-Hellspawn.wz
(3.83 MiB) Downloaded 261 times
6c-DA-Julia-4-T-scrypt test.wz
(54.78 KiB) Downloaded 239 times
FuzzyTail
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Re: FuzzyTail's staff

Post by FuzzyTail »

6c-Hellspawn - hover map with lava tileset from other map and crystals instead of boulders(also someone's mod) (all oil behind unreachable terrain so it should be played with full base and no vtol)

8c-Hellspawnv - 4 8 player version of this map

8c-SpaceHovers - different tileset but the same as 8c-Hellspawnv4

7c-Crossroadv3 - survival map based on Noq's td engine. Though it uses addDroid to spawn staff its still possible to play this map in multiplayer but all players should have low ping and good pc or game will desynch. the goal is survive 30 mins attacks starts at 2 min mark. 0, 4, 5, 6 - players, 1,2,3 bots and if you will try this map in multiplayer place bots before anyone enters your game otherwise creeps will belong to player that took places 1, 2, 3 first.

6c-SpaceNTW3v3 simple NTW with custom tileset. if scavs on will spawn few scavs via addDroid and make them to attack all players.

6c-DA-Julia-4-T-scrypt test - tested setDroidExperience and bots while unmodded insane nulls can be easily defeated in 2bots v 1p (full base t1, coz bots build their bases slowly ). If use this function to add experience for bot units to make all it's units heroes that will make bot hard in 1v1 so it can be used as some sort of challenge and script also work in multiplayer so war with ai can be fun. To on script set ai difficulty on insane with full base t1(bots build too slow) and run the game.

I created maps more for testing then for playing so i believe some of them unbalanced.

all for 3.1.5.
Attachments
8c-SpaceHovers.wz
(4.36 MiB) Downloaded 245 times
7c-Crossroadv3.wz
(23.31 KiB) Downloaded 231 times
8c-Hellspawnv4.wz
(3.84 MiB) Downloaded 234 times
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Berg
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Re: FuzzyTail's stuff

Post by Berg »

You should show screen shots and mini maps of each some folks might not bother if they not here.
Last edited by Berg on 25 Jan 2017, 17:24, edited 1 time in total.
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Guardsman Brendo
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Re: FuzzyTail's staff

Post by Guardsman Brendo »

FuzzyTail wrote:6c-Hellspawn - hover map with lava tileset from other map and crystals instead of boulders(also someone's mod) (all oil behind unreachable terrain so it should be played with full base and no vtol)


all for 3.1.5.
How do you get to the oil? Or is it just there for no one to use?
--As of the above time, this was the last transmission received.
FuzzyTail
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Re: FuzzyTail's staff

Post by FuzzyTail »

Guardsman Brendo wrote:
FuzzyTail wrote:6c-Hellspawn - hover map with lava tileset from other map and crystals instead of boulders(also someone's mod) (all oil behind unreachable terrain so it should be played with full base and no vtol)


all for 3.1.5.
How do you get to the oil? Or is it just there for no one to use?
>it should be played with full base and no vtol
FuzzyTail
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Re: FuzzyTail's staff

Post by FuzzyTail »

one more map that i forgot to upload
4c-GreenArena its a simple map, all oil behind hills so it should be played as full base.
the thing about this map that i wanted to test if it possible to spawn units via console. its worked but only for 3.2 so its 3.2 map.
i will explain on example -add033034namCOBWHEMI10228
-add - command for script, 033 - x, 034 - y position on map, nam - name(any 3 letters),COB - first constant is body (all constants can be found in rules.js in map. i used first 3 letters so this is COBra), next constant is propulsion (WHEels), next constant is 1 weapon (MI1 is scourge missile), next number 0 is player that will get units, and 228 is amount of units up to 999. So this example will spawn 228 wheeled scourge tanks on cobra for player 0.
Attachments
4c-GreenArena.wz
(27.9 KiB) Downloaded 233 times
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Berg
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Re: FuzzyTail's staff

Post by Berg »

Berg wrote:You should show screen shots and mini maps of each some folks might not bother if they not here.
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vexed
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Re: FuzzyTail's staff

Post by vexed »

Please follow the rules, "Note, everything uploaded to this forum, MUST have a license!"
You need to be explicit, and tell us for all your maps.

As Berg said, images of the maps is also a nice touch!.

Thanks.
/facepalm ...Grinch stole Warzone🙈🙉🙊 contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
FuzzyTail
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Re: FuzzyTail's staff

Post by FuzzyTail »

One more map in which i wanted to test if it possible to have different "races" so for example A and B has different research. I took Noq's miniWz mod as basement. player 0 will have all staff and research from scavs and all others will have standard research. if you wish to play with ally you have to play with no shared research and no base or it will all mess up. its 3.2.1 map unchanged simple NTW2v2, i tried to make as mod but for some reason its don't work for me. Main problem in such staff is that all such "races" should have different upgrades for buildings like labs and gens but i don't found any way to make them but map-mod still work and its possible to play as scav vs ai. its not fully finished - all scavs tanks in 3.1.5 miniWz was as templates but here they not and its possible to have silly looking tanks.
Attachments
4c-NTW-2vs2-94df3e010d681c31ecc958873c45008c0fc975049925843a13ad3459163a26e3.wz
(1.54 MiB) Downloaded 233 times
FuzzyTail
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Re: FuzzyTail's staff

Post by FuzzyTail »

here is screenshot of this though it was with shared research and because of this it messed up, second is no shared research.
Attachments
wz2100-20170226_203051-NTW-2vs2-T1.jpg
wz2100-20170226_203114-NTW-2vs2-T1.png
wz2100-20170226_145704-NTW-2vs2-T1.jpg
FuzzyTail
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Re: FuzzyTail's staff

Post by FuzzyTail »

Some screens for others map and i dont really know about license but everyone could do everthing with maps.
Attachments
SpaceNTW3v3
SpaceNTW3v3
Hellspawn
Hellspawn
Hellspawnv4
Hellspawnv4
FuzzyTail
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Re: FuzzyTail's staff

Post by FuzzyTail »

One more.
Attachments
wz2100-20161016_233223-Crossroadv3-T1.jpg
FuzzyTail
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Re: FuzzyTail's staff

Post by FuzzyTail »

hi, i have partially completed contingency mod, dunno if i gonna finish it so i just leave it here. there is few things missing and some bugs present. it dont has research tree so all tech available only through give all cheat, propulsion staff a bit changed and it dont has rule.js which 3.1.5 contingency had. About bugs: some weapons dont look correctly on tanks and on cyborgs cant say why also as i believe there is some constant on weapons that can be in the design screen and on maximum buildings so not all weapons and buildings are present with give all cheat but if delete some of them then missing staff are shown. i used python to convert csv to json.
*sry if my eng is bad.
Attachments
contingency32.wz
(6.8 MiB) Downloaded 185 times
FuzzyTail
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Re: FuzzyTail's staff

Post by FuzzyTail »

screenshot
Attachments
wz2100-20171007_203105-Sk-Rush.jpg
Last edited by FuzzyTail on 07 Oct 2017, 20:15, edited 1 time in total.
FuzzyTail
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Joined: 19 Nov 2016, 19:55

Re: FuzzyTail's staff

Post by FuzzyTail »

few more
Attachments
wz2100-20171007_204814-Sk-Rush.png
wz2100-20171007_204812-Sk-Rush.png
wz2100-20171007_204757-Sk-Rush.png
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