BoomEi maps

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BoomEi_Pro
Greenhorn
Posts: 6
Joined: 23 Apr 2015, 11:40

BoomEi maps

Post by BoomEi_Pro »

Hi all!!! :D

This is my WW2 mapmod (CC0). It is 250x250. I was inspired by the movie world war 2 and it was very cool. So I made this Mod. :biggrin1:

-Siren Sound (I found it from internet) REMOVED!
-Boeing B-17
-Helicopters (Model by Jorzi)
-New Flak
-New Hardcrete Features
-Railway Howitzer
-Nuke Effect
-New Factory Model
-New Cyborg Factory Model
-New HQ Models
-Atom Bomb
-New Research Model
-Battle Ship
-New Fortress

Poland map preview
Poland map preview
I hope u like it.
Thank You
Attachments
10c-Bom_InvPoland-v1.wz
WW2 map-mod
(884.23 KiB) Downloaded 509 times
Last edited by BoomEi_Pro on 26 Jul 2015, 03:19, edited 4 times in total.
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Berg
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Posts: 2204
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: BoomEi maps

Post by Berg »

This is not a Helicopter
This is not a Helicopter
Are you sure Jorzi made this??
BoomEi_Pro
Greenhorn
Posts: 6
Joined: 23 Apr 2015, 11:40

Re: BoomEi maps

Post by BoomEi_Pro »

It is Boeing B17 made by me. I dont know how to make the fan effect at front of engine. So i need help for it. :scratch1: :scratch1: :scratch1:
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Tzeentch
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Posts: 309
Joined: 14 Oct 2012, 14:24

Re: BoomEi maps

Post by Tzeentch »

id like to see that atom bomb, should blow up the map
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montetank
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Posts: 642
Joined: 14 Feb 2013, 00:05
Location: Montenegro

Re: BoomEi maps

Post by montetank »

Genius is never understood in its own time.

-"Bill Watterson"-
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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vexed
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Posts: 2538
Joined: 27 Jul 2010, 02:07

Re: BoomEi maps

Post by vexed »

Hate to be a spoil sport, but, fix the licensing issues, you can't just find it on the 'net and use it (unless it is allowed, like Jorzi's stuff).
Then you, yourself must specify a license that fits with everything else you are using, and no, you can't re-license someone else's work either.
/facepalm ...Grinch stole Warzone🙈🙉🙊 contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
BoomEi_Pro
Greenhorn
Posts: 6
Joined: 23 Apr 2015, 11:40

Re: BoomEi maps

Post by BoomEi_Pro »

:arrow: Here is next map

Bom_AtSemarang (CC0). 249x139
30 oils per base
40 oils for Scavs

Graphic mod:
-Tugumuda monument
-Lawang Sewu

Welcome to Semarang. This is my own city I live. There are many historic buildings, one of which Lawangsewu and Tugumuda.
Semarang map preview
Semarang map preview
Lawang Sewu and Tugumuda buildings
Lawang Sewu and Tugumuda buildings
Attachments
8c-Bom_AtSemarang.wz
(163.25 KiB) Downloaded 407 times
Jorzi
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Posts: 2063
Joined: 11 Apr 2010, 00:14

Re: BoomEi maps

Post by Jorzi »

Hi
My helicopter rotors are 10-point circles with a central vertex. You can make your own propellers by creating discs and mapping them to the upper left quadrant of my helirotor texture. Then you export them as a .pie and add the flag 4200 before each triangle (by manually editing the .pie file), as well as the offset 0.5, 0.5 right after the 300. The final row (for one triangle) will be:

Code: Select all

4200 3 index1 index2 index3 4 300 0.5 0.5 uvX1 uvY1 uvX2 uvY2 uvX3 uvY3
I think 4 is number of frames, then we have some other flag (300) then offset in x and offset in y.

The default for a non-animated triangle is, of course:

Code: Select all

200 3 index1 index2 index3 uvX1 uvY1 uvX2 uvY2 uvX3 uvY3
ImageImage
-insert deep philosophical statement here-
BoomEi_Pro
Greenhorn
Posts: 6
Joined: 23 Apr 2015, 11:40

Re: BoomEi maps

Post by BoomEi_Pro »

My New map-mod :idea:

6c-Bom_3v3Animated (CC0) 110x180

Max oil and buildings
Graphic mod:
-New power model
-New research model
-New command center model
-New wall model
-New *UplinkCentre* model
-New boulder model

I was inspired from old mods on addons and help by Jorzi.
:thank_you: for your :help: Jorzi!
Map preview
Map preview
wz2100-20150814_004513-main.png (24.04 KiB) Viewed 11854 times
This is how the scanner move
This is how the scanner move
wz2100-20150814_004837-Bom_3v3Animated-T1.png (352.48 KiB) Viewed 11854 times
6c-Bom_3v3Animated.wz
Graphic map-mod
(41.03 KiB) Downloaded 374 times
BoomEi_Pro
Greenhorn
Posts: 6
Joined: 23 Apr 2015, 11:40

Re: BoomEi maps

Post by BoomEi_Pro »

New map!

6c-Bom_CrossngCity2 (CC0) 105x180

40 oils per base
no scavs
Map preview
Map preview
wz2100-20020101_121002-main.png (50.39 KiB) Viewed 11718 times
Feature
Feature
wz2100-20020101_114027-Bom_CrossngCity2-T1.png (643.21 KiB) Viewed 11718 times
6c-Bom_CrossngCity2.wz
Map file
(78.77 KiB) Downloaded 365 times
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