Models by MaNGusT (AR)

Improving the artwork in Warzone2100 - not for mod discussions
User avatar
MaNGusT
Art contributor
Posts: 1152
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: Models by MaNGusT (AR)

Post by MaNGusT »

Jorzi wrote:Pretty nice effect, although from far away it looks more like bronze than rust. Still, very nice base layer :)
I think more sharpness and contrast will do the work to get it rusty. Btw, Should the horns be sharp or make them different? Also, I'm not sure about cabin's color because we don't have it in original model.

edit:
mirrored horns as they're in original, adjusted texture
mirrored horns as they're in original, adjusted texture
Image
User avatar
cnceo
Trained
Trained
Posts: 108
Joined: 23 Sep 2013, 11:49
Location: Germany
Contact:

Re: Models by MaNGusT (AR)

Post by cnceo »

The models look fantastic. I like the second type of "horns" a little bit better.

Maybe a fancy idea about the cabin windows: Maybe you could try to paint them in a metallic gold, like the radiation protection of astronaut helmets.
Anyway, it's already beautiful.
User avatar
Alpha93
Trained
Trained
Posts: 261
Joined: 02 Aug 2008, 20:23
Location: Italy,in YOUR computer
Contact:

Re: Models by MaNGusT (AR)

Post by Alpha93 »

Any chance of having that included into AR in the near future?
Xfire-->chris37killer
User avatar
MaNGusT
Art contributor
Posts: 1152
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: Models by MaNGusT (AR)

Post by MaNGusT »

Alpha93 wrote:Any chance of having that included into AR in the near future?
asap. I need to finish all the details though.
I'll add some bolts and other stuff that makes it look more detailed, also redo the horns, but I'm still not sure about cabin's color and should its body be filled with construction material or be empty. :ninja:
Image
stiv
Warzone 2100 Team Member
Warzone 2100 Team Member
Posts: 876
Joined: 18 Jul 2008, 04:41
Location: 45N 86W

Re: Models by MaNGusT (AR)

Post by stiv »

should its body be filled with construction material or be empty?
Stuff. Definitely stuff.
User avatar
MaNGusT
Art contributor
Posts: 1152
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: Models by MaNGusT (AR)

Post by MaNGusT »

stiv wrote:
should its body be filled with construction material or be empty?
Stuff. Definitely stuff.
may be we have any chances to insert some sort of animation there, so when a truck will construct something, it will have an animation not only from horns but in the body too. Ah, dreams..
Image
User avatar
Berg
Regular
Regular
Posts: 2204
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: Models by MaNGusT (AR)

Post by Berg »

You want an animation in the body look at the effect already used and add to it.
It already works see effects.
User avatar
MaNGusT
Art contributor
Posts: 1152
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: Models by MaNGusT (AR)

Post by MaNGusT »

Berg wrote:You want an animation in the body look at the effect already used and add to it.
It already works see effects.
I'm not good with wz's effects, they're all hardcoded and work in their own way. :( It's a pain to draw something new in effects. I tried, did one for mini-ra, Cyp even wrote a special tool for me to combine smoke and fire in one image, but it's too complicated without any animation players.
Image
stiv
Warzone 2100 Team Member
Warzone 2100 Team Member
Posts: 876
Joined: 18 Jul 2008, 04:41
Location: 45N 86W

Re: Models by MaNGusT (AR)

Post by stiv »

Another simple option would be to make the body compartment enclosed. You would not want the feedstock for your nano-assembler to get rained on, would you?
User avatar
MaNGusT
Art contributor
Posts: 1152
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: Models by MaNGusT (AR)

Post by MaNGusT »

stiv wrote:Another simple option would be to make the body compartment enclosed. You would not want the feedstock for your nano-assembler to get rained on, would you?
I thought about that, but then the model would stitch from original design too much, (Olrox)I've already added a cabin, with enclosed body and detailed horns it will seem as full rework of the truck model. :stressed:
Image
Jorzi
Regular
Regular
Posts: 2063
Joined: 11 Apr 2010, 00:14

Re: Models by MaNGusT (AR)

Post by Jorzi »

The mini-pod projectile effect was really good, too bad some code changes seemed too cause it not to work properly, so I moved it to the temp folder...
ImageImage
-insert deep philosophical statement here-
Karthik_Prakash_Iyer
Greenhorn
Posts: 15
Joined: 04 Dec 2014, 07:39

Re: Models by MaNGusT (AR)

Post by Karthik_Prakash_Iyer »

Cannot see any pic uploaded by mangust... -_-
User avatar
MaNGusT
Art contributor
Posts: 1152
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: Models by MaNGusT (AR)

Post by MaNGusT »

Update.. I'm tired. XD
Recreating the truck's horns from the shape of several triangles to somewhat hi-tech and very detailed, having absolutely nothing as examples and trying to get a better quality than I had ever before is a pain. :augh:
Anyway, I'm almost finished the geometry of hi-poly model of horns. I'm trying to do my best beacause the truck tank is the 1st tank a new player see in game and it has to be impressive.
Now can only show its rediculus sketch as a preview, sorry.
I hope you'll understand what is what :D
I hope you'll understand what is what :D
Image
Karthik_Prakash_Iyer
Greenhorn
Posts: 15
Joined: 04 Dec 2014, 07:39

Re: Models by MaNGusT (AR)

Post by Karthik_Prakash_Iyer »

Brother,It looks like a plasma cannon The Predators use in AvP movies...!
User avatar
MaNGusT
Art contributor
Posts: 1152
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: Models by MaNGusT (AR)

Post by MaNGusT »

Colors are still a bit wrong, but work is pretty much done.
truck.png
truck.png (121.23 KiB) Viewed 9001 times
Image
Post Reply