SharpFlame Warzone Map Editor
Re: SharpFlame Warzone Map Editor
Finally, textures loading! =)
Now to refactoring and making the code nice and neat.
http://www.bitarmory.com/temp2/Screen166.png
Now to refactoring and making the code nice and neat.
http://www.bitarmory.com/temp2/Screen166.png
Re: SharpFlame Warzone Map Editor
I've made a .exe for all the guys who want to test out SharpFlame.
http://rene.kistl.at/downloads/SharpFlame.alpha.zip
I've tested it on Windows and with Mono 3.2.1, i hope someone is able to test it with mono 2.x
http://rene.kistl.at/downloads/SharpFlame.alpha.zip
I've tested it on Windows and with Mono 3.2.1, i hope someone is able to test it with mono 2.x
Nightly builds available here see buildbot for more infos about them
Lobby Server: here and here
SharpFlame the new WZ Map Editor
Lobby Server: here and here
SharpFlame the new WZ Map Editor
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: SharpFlame Warzone Map Editor
.
Thanks Cowboy and Fastdeath. I'll give it a try over the weekend on XP... not sure what ver of Mono. I'll have to look.
.
Thanks Cowboy and Fastdeath. I'll give it a try over the weekend on XP... not sure what ver of Mono. I'll have to look.
.
Re: SharpFlame Warzone Map Editor
downoad aborted for the executable, from Avast. he fond a troyan on it.
Re: SharpFlame Warzone Map Editor
hey,
NICE! first precompiled flame version ever that worked on my linux box. loading a saved map works, clicking file->new crashes. the textures in the viewport look like they only got 16 colors.
looks like there is a virus in the exe -> Trojan.Win32.Generic, but who cares, no one is using winblows anymore, OR?
keep up the good work!
ps.: since da borg asked me to write a newbie install guide ^ here is my extensive research that is hopefully going to get me my PhD for install guides...
fedora: yum install mono-basic mono-core mono-data
mono SharpFlame.alpha.exe
debian:
apt-get install mono-complete
NICE! first precompiled flame version ever that worked on my linux box. loading a saved map works, clicking file->new crashes. the textures in the viewport look like they only got 16 colors.
looks like there is a virus in the exe -> Trojan.Win32.Generic, but who cares, no one is using winblows anymore, OR?
keep up the good work!
ps.: since da borg asked me to write a newbie install guide ^ here is my extensive research that is hopefully going to get me my PhD for install guides...
fedora: yum install mono-basic mono-core mono-data
mono SharpFlame.alpha.exe
debian:
apt-get install mono-complete
Re: SharpFlame Warzone Map Editor
Hey Fabio and tmp,
I think it might be a false positive.
http://support.kaspersky.com/us/9063
I think match is based on 'heuristic' match, no signature match.
Heuristic matching fires the alert probably because we are using an EXE packer to pack all the loose support DLLs together under one EXE to make distribution easier.
Perhaps we need to change this or find an EXE packer that doesn't throw up alerts.
-cowboy
I think it might be a false positive.
http://support.kaspersky.com/us/9063
I think match is based on 'heuristic' match, no signature match.
Heuristic matching fires the alert probably because we are using an EXE packer to pack all the loose support DLLs together under one EXE to make distribution easier.
Perhaps we need to change this or find an EXE packer that doesn't throw up alerts.
-cowboy
Re: SharpFlame Warzone Map Editor
Hey Fabio & tmp,
Please try this new build without the EXE packer.
Should not have any issue with false positive of Trojan/virus:
http://rene.kistl.at/downloads/SharpFlame-alpha2.zip
Thanks,
cowboy
Please try this new build without the EXE packer.
Should not have any issue with false positive of Trojan/virus:
http://rene.kistl.at/downloads/SharpFlame-alpha2.zip
Thanks,
cowboy
Re: SharpFlame Warzone Map Editor
Uploaded a new Version of SharpFlame, you see no changes, just internal stuff
SharpFlame.packed.0.24.zip
SharpFlame.packed.0.24.zip
Nightly builds available here see buildbot for more infos about them
Lobby Server: here and here
SharpFlame the new WZ Map Editor
Lobby Server: here and here
SharpFlame the new WZ Map Editor
Re: SharpFlame Warzone Map Editor
Is there a way for this to work on Mac?
Moving back instead of forward
Seems to me absurd
~
Metallica - Eye of the beholder
Seems to me absurd
~
Metallica - Eye of the beholder
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: SharpFlame Warzone Map Editor
.
http://winebottler.kronenberg.org
And Mono (w/.NET) for Mac OSX:
http://www.mono-project.com/Main_Page
All free. Should work. But I can't make guarantees. I only run Mac these days for DevonThink Pro at work.
Let us know your experience.
Any Mac user, really, who gives it a shot.
.
1st:Rommel wrote:Is there a way for this to work on Mac?
http://winebottler.kronenberg.org
And Mono (w/.NET) for Mac OSX:
http://www.mono-project.com/Main_Page
All free. Should work. But I can't make guarantees. I only run Mac these days for DevonThink Pro at work.
Let us know your experience.
Any Mac user, really, who gives it a shot.
.
Last edited by Rman Virgil on 23 Feb 2014, 12:53, edited 1 time in total.
Re: SharpFlame Warzone Map Editor
Works for me too!
Same here, and i even think they're transparent I hope you won't fix that but go for the new renderer instead?the textures in the viewport look like they only got 16 colors.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: SharpFlame Warzone Map Editor
@Rman:
This should work with Mono Mac OS-X, never tested it tough.
@NoQ:
You need Mono 3.x to have this look right, on which OS are you?
This should work with Mono Mac OS-X, never tested it tough.
@NoQ:
You need Mono 3.x to have this look right, on which OS are you?
Nightly builds available here see buildbot for more infos about them
Lobby Server: here and here
SharpFlame the new WZ Map Editor
Lobby Server: here and here
SharpFlame the new WZ Map Editor
Re: SharpFlame Warzone Map Editor
Gentoo on my desktop wrote:Code: Select all
[I] dev-lang/mono Available versions: 2.10.9-r2^t ~3.0.7 {doc minimal pax_kernel xen} Installed versions: 2.10.9-r2^t(22:29:06 24.10.2013)(-minimal -pax_kernel -xen) Homepage: http://www.mono-project.com/Main_Page Description: Mono runtime and class libraries, a C# compiler/interpreter
Why, why did i leave arch?Archlinux on my laptop wrote:Code: Select all
extra/mono 3.2.3-1 [installed] Free implementation of the .NET platform including runtime and compiler
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: SharpFlame Warzone Map Editor
Doesn't work on OSX yet ...
Has some "BadPixelFormat" error.
Tested on OSX 10.8.5
Latest OSX Mono build:
Has some "BadPixelFormat" error.
Tested on OSX 10.8.5
Code: Select all
OpenTK.Platform.MacOS.MacOSException: AGL Error from function aglCreateContext: BadPixelFormat invalid pixel format
at OpenTK.Platform.MacOS.AglContext.MyAGLReportError (System.String function) [0x00000] in <filename unknown>:0
at OpenTK.Platform.MacOS.AglContext.CreateContext (OpenTK.Graphics.GraphicsMode mode, OpenTK.Platform.MacOS.CarbonWindowInfo carbonWindow, IntPtr shareContextRef, Boolean fullscreen) [0x00000] in <filename unknown>:0
at OpenTK.Platform.MacOS.AglContext..ctor (OpenTK.Graphics.GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext) [0x00000] in <filename unknown>:0
at OpenTK.Platform.MacOS.MacOSFactory.CreateGLContext (OpenTK.Graphics.GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, Boolean directRendering, Int32 major, Int32 minor, GraphicsContextFlags flags) [0x00000] in <filename unknown>:0
at OpenTK.Graphics.GraphicsContext..ctor (OpenTK.Graphics.GraphicsMode mode, IWindowInfo window, Int32 major, Int32 minor, GraphicsContextFlags flags) [0x00000] in <filename unknown>:0
at OpenTK.CarbonGLControl.CreateContext (Int32 major, Int32 minor, GraphicsContextFlags flags) [0x00000] in <filename unknown>:0
at OpenTK.GLControl.OnHandleCreated (System.EventArgs e) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Control.WmCreate (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Control.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
at System.Windows.Forms.ScrollableControl.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
at System.Windows.Forms.ContainerControl.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
at System.Windows.Forms.UserControl.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Control+ControlWindowTarget.OnMessage (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Control+ControlNativeWindow.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
at System.Windows.Forms.NativeWindow.WndProc (IntPtr hWnd, Msg msg, IntPtr wParam, IntPtr lParam) [0x00000] in <filename unknown>:0
Latest OSX Mono build:
Code: Select all
Mono JIT compiler version 3.2.6 ((no/9b58377 Thu Jan 16 17:49:56 EST 2014)
Copyright (C) 2002-2012 Novell, Inc, Xamarin Inc and Contributors. www.mono-project.com
TLS: normal
SIGSEGV: altstack
Notification: kqueue
Architecture: x86
Disabled: none
Misc: softdebug
LLVM: yes(3.3svn-mono-(no/8bdedb5)
GC: sgen
Re: SharpFlame Warzone Map Editor
NoQ wrote:Gentoo on my desktop wrote:Code: Select all
[I] dev-lang/mono Available versions: 2.10.9-r2^t ~3.0.7 {doc minimal pax_kernel xen} Installed versions: 2.10.9-r2^t(22:29:06 24.10.2013)(-minimal -pax_kernel -xen) Homepage: http://www.mono-project.com/Main_Page Description: Mono runtime and class libraries, a C# compiler/interpreter
Why, why did i leave arch?Archlinux on my laptop wrote:Code: Select all
extra/mono 3.2.3-1 [installed] Free implementation of the .NET platform including runtime and compiler
Did you try emerge --sync?Gentoo on my desktop wrote:Code: Select all
* dev-lang/mono Available versions: 2.10.9-r2^t ~3.0.7 ~3.2.3 {debug doc minimal nls pax_kernel xen} Homepage: http://www.mono-project.com/Main_Page Description: Mono runtime and class libraries, a C# compiler/interpreter