I fixed some problems like:
-multiple oil locations hard to remember, so i placed "LZ" texture under each oil resource
-start position got stuck with scavengers, so i moved it out the road
crab_ wrote:Hello.
I think we can reduce number of oil resources at this map.
May be remove 1-2 oil resources..
crab_ wrote:Hello.
I think we can reduce number of oil resources at this map.
May be remove 1-2 oil resources..
NoQ wrote:Most importantly, terrain painting needs fixing.
Leave that map to me, i guess. And i'm already having a texture update for Vision.
NoQ wrote:Removed one oil, made heightmap more rough near cliffs (specially wall cliffs around base), highlighted oils with plain concrete (but bigger patches), removed blocking trees around middle oils (you barely understand that you are blocked anyway), painted middle mountains with green for easier navigation.
NoQ wrote:Yeah, which means they never were after 3.1.0 ...
Also fixed broken tower color.
Red were removed. Maybe remove blue as well?What oil was removed?
NoQ wrote:Red were removed. Maybe remove blue as well?What oil was removed?