2c-Roughness corrections
- RBMW-Collector
- Trained
- Posts: 87
- Joined: 25 Jun 2012, 21:16
2c-Roughness corrections
I fixed some problems like:
-multiple oil locations hard to remember, so i placed "LZ" texture under each oil resource
-start position got stuck with scavengers, so i moved it out the road
-multiple oil locations hard to remember, so i placed "LZ" texture under each oil resource
-start position got stuck with scavengers, so i moved it out the road
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- corrected1.jpg (271.47 KiB) Viewed 11934 times
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- 2с-Roughness_cor.wz
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AKA Redemptor. Map designer
Re: 2c-Roughness corrections
Hello.
I think we can reduce number of oil resources at this map.
May be remove 1-2 oil resources..
I think we can reduce number of oil resources at this map.
May be remove 1-2 oil resources..
Warzone2100 Guide - http://betaguide.wz2100.net/
Re: 2c-Roughness corrections
agree. But 2 oil/player! IMO. But which one? I would say the one in the southeast-corner (position player 1) and the second one on the little hill/rock in the west (nearest to the base). But if we do that, then the idea with the LZ-mark is unnecessary because it is not so different to remember the rest of the oil-derricks. Maybe i am wrong.crab_ wrote:Hello.
I think we can reduce number of oil resources at this map.
May be remove 1-2 oil resources..
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
- RBMW-Collector
- Trained
- Posts: 87
- Joined: 25 Jun 2012, 21:16
Re: 2c-Roughness corrections
Disagree, removing 1-2 oils change nothingcrab_ wrote:Hello.
I think we can reduce number of oil resources at this map.
May be remove 1-2 oil resources..
AKA Redemptor. Map designer
Re: 2c-Roughness corrections
Most importantly, terrain painting needs fixing.
Leave that map to me, i guess. And i'm already having a texture update for Vision.
Leave that map to me, i guess. And i'm already having a texture update for Vision.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: 2c-Roughness corrections
What you mean? Can you explain what you want to change in texturing?NoQ wrote:Most importantly, terrain painting needs fixing.
Leave that map to me, i guess. And i'm already having a texture update for Vision.
May be you can find good texture for oil resources? Because we need to make oil resources rememberable somehow.
Map Rougness contains ~12 locations of oil resources which player should remember if he want to play good at this map.
Redemptor painted oil resources by using 'LZ' texture, but this is look unnatural a bit.
Warzone2100 Guide - http://betaguide.wz2100.net/
Re: 2c-Roughness corrections
First of all, need to make cliffs clear. You have really hard time reaching the middle oils.
Maybe that as well.
Maybe that as well.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: 2c-Roughness corrections
Removed one oil, made heightmap more rough near cliffs (specially wall cliffs around base), highlighted oils with plain concrete (but bigger patches), removed blocking trees around middle oils (you barely understand that you are blocked anyway), painted middle mountains with green for easier navigation.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: 2c-Roughness corrections
Searching for the green painted mountains, i noticed after 10 minutes, that i forgot to switch off the glacier modNoQ wrote:Removed one oil, made heightmap more rough near cliffs (specially wall cliffs around base), highlighted oils with plain concrete (but bigger patches), removed blocking trees around middle oils (you barely understand that you are blocked anyway), painted middle mountains with green for easier navigation.
Hmmm-the scav-base downhill of the base is an excellent compromise between the original map and RBMW-Collectors version.
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
- RBMW-Collector
- Trained
- Posts: 87
- Joined: 25 Jun 2012, 21:16
Re: 2c-Roughness corrections
Oils on the central mountains are unreachable
AKA Redemptor. Map designer
Re: 2c-Roughness corrections
Yeah, which means they never were after 3.1.0 ...
Also fixed broken tower color.
Also fixed broken tower color.
- Attachments
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- 2c-Roughness-1-02.wz
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Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: 2c-Roughness corrections
What oil was removed? Played this map 1 time. Concrete patches are not really helps to find oil.. not sure.. i have remembered oil locations on map so i can't say does it help to find oil or not.NoQ wrote:Yeah, which means they never were after 3.1.0 ...
Also fixed broken tower color.
Warzone2100 Guide - http://betaguide.wz2100.net/
Re: 2c-Roughness corrections
Red were removed. Maybe remove blue as well?What oil was removed?
- Attachments
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- Roughness.png (83.82 KiB) Viewed 11789 times
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
- RBMW-Collector
- Trained
- Posts: 87
- Joined: 25 Jun 2012, 21:16
Re: 2c-Roughness corrections
Yeah, agree. Blue oil is on the choke point as the red oil, so must be excluded tooNoQ wrote:Red were removed. Maybe remove blue as well?What oil was removed?
AKA Redemptor. Map designer
Re: 2c-Roughness corrections
Could slow down the attacking enemy if you bother to defend it. But again it will also slow down your own unit...
Holocaust and Genocide, both linked to Mass Slaughter.