In this topic i want start discussion about map balance.
Pre-installed maps have some weird issues in balance. Different player have different start conditions.
Some players have better positions.
Lets see what we have
Here is list of issues which i found in pre-installed maps
Note: some of my statements may be controversial but i have reasons. Let's discuss.
StartUp - 1vs1 map
- Position of player 1 has disadvantages (it is player at top of map-preview):
-----4 oil resouces at base more vulnerable to attack from hills around.
-----1 oil resource are occupied by scavengers, so player 1 have less oil resources
-----oil resources around base are spreaded and more vulnerable to side attacks than resources of another player - Passages are blockable by factories. Player can build factory in narrow passage and use it as wall.
- Player's 1 base is closer to center of map than player's 0 base.
Player 1 have advantage. - "Tower rush" tactic is overpowered.
Impossible play this map without use of MG towers. - Passages are blockable by factories. Player can build factory in narrow passage and use it as wall.
- Too much oil in center of map. Players forced to build theirs bases in center of map.
- Too much oil and oil resources are spreaded widely. Hard to remember locations of oil resources.
Player who has good known of map receives great advantage - Scavenger bases blocks players bases.
- Too much trees. It is annoying to kill trees each time you play this map.
- Hard to remember locations of oil resources.
Player who has good known of map receives great advantage. - Pre-placed oil drums. No idea why need these oil drums, but it gives advantage to rushing player.
- Too much oil in middle part of map.
Player forced to move their bases closer to middle.