Warzone 2100: Contingency (Beta now released)

Did you create a mod, map, music, or a tool? Present them here and earn feedback!
Note: addon requests do not belong here.
Note, everything uploaded to this forum, MUST have a license!
Lord Apocalypse
Regular
Regular
Posts: 678
Joined: 29 Jul 2009, 18:01

Re: Warzone 2100: Contingency (Beta now released)

Post by Lord Apocalypse »

Or you may just need to hand edit some of the wrf files.
crab_
Trained
Trained
Posts: 349
Joined: 29 Jul 2013, 18:09

Re: Warzone 2100: Contingency (Beta now released)

Post by crab_ »

Lord Apocalypse wrote:Or you may just need to hand edit some of the wrf files.
Can you say what should i edit? i know how wrf files works, but i dont know what i have to do. Contingerncy mod works good as autoload mod. I think structure of wrf is correct.
Warzone2100 Guide - http://betaguide.wz2100.net/
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: Warzone 2100: Contingency (Beta now released)

Post by NoQ »

The trouble is not in wrf, it's in names.txt, afaik.
We could use a little telepathy practice though.
crab_
Trained
Trained
Posts: 349
Joined: 29 Jul 2013, 18:09

Re: Warzone 2100: Contingency (Beta now released)

Post by crab_ »

NoQ wrote:The trouble is not in wrf, it's in names.txt, afaik.
We could use a little telepathy practice though.
Just faced this bug when i tried to make map-mop from my balance-mod.
Is there ticket for this bug? Do devs know?
Bug: map-mods with modified names.txt do not work
Warzone2100 Guide - http://betaguide.wz2100.net/
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: Warzone 2100: Contingency (Beta now released)

Post by NoQ »

crab_
Trained
Trained
Posts: 349
Joined: 29 Jul 2013, 18:09

Re: Warzone 2100: Contingency (Beta now released)

Post by crab_ »

NoQ wrote:#3970 ?
Yes. this one. Map-mods with new weapons (bodies, propulsion etc.) does not work because names.txt cannot be loaded from map-mod.
I cant reopen or add comments.
Warzone2100 Guide - http://betaguide.wz2100.net/
themac
Trained
Trained
Posts: 412
Joined: 17 Jul 2009, 19:14
Location: Germany

Re: Warzone 2100: Contingency (Beta now released)

Post by themac »

I wonder why tracked vehicles turn around in milliseconds in Contingency and why Cyborgs seem to cost nearly nothing. :)
Last edited by themac on 07 Nov 2013, 03:02, edited 1 time in total.
User avatar
Shadow Wolf TJC
Regular
Regular
Posts: 1047
Joined: 16 Apr 2011, 05:12
Location: Raleigh, NC

Re: Warzone 2100: Contingency (Beta now released)

Post by Shadow Wolf TJC »

Sorry for the massive delay, but I've been really busy in real-life now that I'm back in college working for a degree in simulation and game development. That, and I'm intensifying my search for a job to help pay for these courses.

Unfortunately, I have nothing new to show because of this. I've been doing some work on making NullBotSW the new AI that gets bundled with Contingency (by finishing up with the Flamer/Laser and Artillery personalities) as well as some balance tweaks (that would've allowed players to research and build Gauss Mortar and Gauss Howitzer defenses sooner).
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
mobius1qwe
Greenhorn
Posts: 15
Joined: 18 Jun 2012, 21:56

Re: Warzone 2100: Contingency (Beta now released)

Post by mobius1qwe »

Is there a possibility for us to see the version 1.0 of this mod in anytime soon?

I don't mean to be annoying, just wanna know how this mod would look like in the future.
User avatar
Shadow Wolf TJC
Regular
Regular
Posts: 1047
Joined: 16 Apr 2011, 05:12
Location: Raleigh, NC

Re: Warzone 2100: Contingency (Beta now released)

Post by Shadow Wolf TJC »

Gameplaywise and balancewise, it's pretty much done. Graphicswise, work needs to be done on the graphics and special effects of the various weapons. Finally, Nullbot will need to be updated so that it'll use the latest features of Contingency.

Unfortunately, I'm currently too busy in real-life to be able to continue work on this, much like how the devs for Warzone 2100 are too busy in real-life to be able to update Warzone 2100 on a frequent basis. I'm considering starting work on developing some indie games that I can then sell to raise enough money to keep me afloat, so that I could have more spare time to work on other things. Because of this, I'm currently looking for extra help from the community.

By the way, you're welcome to build off of what's currently available on Contingency, since it's licensed under Creative Commons.
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: Warzone 2100: Contingency (Beta now released)

Post by NoQ »

Did you have any automation while making Contingency? Cause i see consistent naming conventions in stats and that sort of things, ... Might be helpful for derived works (?)
User avatar
Shadow Wolf TJC
Regular
Regular
Posts: 1047
Joined: 16 Apr 2011, 05:12
Location: Raleigh, NC

Re: Warzone 2100: Contingency (Beta now released)

Post by Shadow Wolf TJC »

No I didn't. While I was developing the 1st beta, I followed standardized naming conventions to better organize stats, and manually wrote down their stats while following algorithms that I had used for keeping the gameplay balanced across multiple tech levels.
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
User avatar
Berg
Regular
Regular
Posts: 2204
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: Warzone 2100: Contingency (Beta now released)

Post by Berg »

I tried to run this mod and it has a lot of info and errors in console see attached text file
Attachments
error_list_c-mod.txt
console output for contingency mod
(18.32 KiB) Downloaded 426 times
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: Warzone 2100: Contingency (Beta now released)

Post by NoQ »

None of these are actually errors.
It's normal.
andrew2scott2
Greenhorn
Posts: 7
Joined: 06 Feb 2014, 02:40

Re: Warzone 2100: Contingency (Beta now released)

Post by andrew2scott2 »

I would like to say. You done great job getting this far. But i have notice that the construction menu well jump around when your trying to find some of the structures.
Post Reply