Fabio_IT maps

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Fabio_IT
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Re: Map Fabio_IT[BDC]

Post by Fabio_IT » 27 Apr 2013, 19:56

20 oils, marble custom tileset, plus 16 oils on the middle.
A lot of ramps and some cliffs.
Simple but fun.
Attachments
10c-FabRampCage.wz
(152.06 KiB) Downloaded 159 times
FabRampCage.png
8c-FabRampCageB1.wz
(150.89 KiB) Downloaded 201 times
Last edited by Fabio_IT on 10 Jun 2013, 22:37, edited 1 time in total.

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Fabio_IT
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Re: Map Fabio_IT[BDC]

Post by Fabio_IT » 09 May 2013, 19:51

6 oils for eachone. 8 player's in arizona.
Small map (86x86).
neighborn really near your base.
Attachments
wz2100-20130509_194957-main.jpg
8c-Fab-BadNeighbors.wz
(27.68 KiB) Downloaded 219 times

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Fabio_IT
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Re: Fabio_IT maps

Post by Fabio_IT » 25 May 2013, 23:43

6 oils for each base, plus 11 protect by pretty hard scavs.
4 players
Hard map, for me, i can't win here... :) :P
Attachments
wz2100-20130524_013250-Fab_Island_b1-T1.png
4c-Fab_Island_b1.wz
(64.76 KiB) Downloaded 225 times

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Re: Fabio_IT maps

Post by montetank » 26 May 2013, 15:00

Nice map, Fabio_IT-yes, this scavs are really crazy :-)
It`s a hard map but not impossible to win. Tried against 3 strong NB 1vs 3 tonight and i have won after 40 minutes. The first match I lost because I was stupid to find the simple strategie. Thats what i want-hard scavs-makes the whole thing fun :-)
Thanks
Regards
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.

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Fabio_IT
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Re: Fabio_IT maps

Post by Fabio_IT » 27 May 2013, 07:52

I always lose, but against good players, despite the higher number of kills is always mine O_o .
Thanks, I'm glad you liked it.
The scavs are the same map that I completed for Berg if you like: Scavenger dawn.

http://addons.wz2100.net/197

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Re: Fabio_IT maps

Post by montetank » 27 May 2013, 13:41

Great-saw the map Scavenger dawn in the addons section and going to try it out today. Same scavs? Yeahhaa :-)
Sorry for my english-
regards

PS. Fab-Islands: Try it with cobra-hovers ;-)
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.

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Re: Fabio_IT maps

Post by Fabio_IT » 06 Jun 2013, 21:54

do you know disaster map? It's a good 7 player map for FFA.
for me there was a little bug: the base's wasn't plane, and you couldn't build everywhere in its.
i modified only this thing.
Now the base's are totally plane. It's highness is 50.
Original map autor is Noq.
Attachments
7c-Disaster_02.wz
(46.16 KiB) Downloaded 170 times
wz2100-20130606_214922-main.jpg
Last edited by Fabio_IT on 09 Jun 2013, 05:22, edited 2 times in total.

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Re: Fabio_IT maps

Post by NoQ » 07 Jun 2013, 06:58

Good job, and probably it makes sense to make the ramps a bit smoother. Just use a bit of FlaME's height smoothing tool on them.
Because it would look more beautiful and annoy players a bit less (specially when slow tanks would have to climb 45-degree ramps ...) Also towers may stop working when they don't see the enemy from below a ramp.
Attachments
wz2100-20130607_085426-Disaster_01-T1.jpg

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Fabio_IT
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Re: Fabio_IT maps

Post by Fabio_IT » 07 Jun 2013, 13:50

right, there is need to fix the ramps or lift the ground of the base 50 at least.
I made ​​the changes in speed. in 5 minutes and then not test them.
Noq very just observation.
In these days settle

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Fabio_IT
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Re: Fabio_IT maps

Post by Fabio_IT » 08 Jun 2013, 22:02

Disater map fixed

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Re: Fabio_IT maps

Post by Fabio_IT » 14 Jun 2013, 18:30

Galateya is a Redemptor map.
I adden on it oils and scavs base's, pgens and some structure with weapon.
6 oils for each base, plus 20 extra oils.
Base's ramp are large 2 tilest now (not 1 as before).
Attachments
wz2100-20130611_195220-main.png
8c-Fab_Galateya1.wz
(123.59 KiB) Downloaded 187 times

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Re: Fabio_IT maps

Post by RBMW-Collector » 15 Jun 2013, 23:28

very nice, i like it. I think it is necessary to decrease amount of scavs in center, becouse of lags
AKA Redemptor. Map designer

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montetank
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Re: Fabio_IT maps

Post by montetank » 16 Jun 2013, 22:00

Fabio_IT wrote:Galateya is a Redemptor map.
I adden on it oils and scavs base's, pgens and some structure with weapon.
6 oils for each base, plus 20 extra oils.
Base's ramp are large 2 tilest now (not 1 as before).
very interesting interpretation of Redemptors low-oil idea-why not? It`s ok :-)
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.

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Fabio_IT
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Re: Fabio_IT maps

Post by Fabio_IT » 25 Aug 2013, 02:39

6 oils for each base, lake in the middle.
I like this map with advanced base's.
I played various time this one with bot 2.04 (insane setting) in 2 or 3 vs 5 or 6. Some interesting game on it, for 2 hours of game.
Have fun
Attachments
8c-FabLakeDistrict.wz
(120.61 KiB) Downloaded 207 times
wz2100-20130819_132406-main.png

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