Replace quitter with AI

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
Post Reply
User avatar
Fabio_IT
Trained
Trained
Posts: 109
Joined: 06 Apr 2012, 23:29
Location: Vicenza, Italy

Replace quitter with AI

Post by Fabio_IT »

Often many games are ruined because of the players leave the game or lose the connection.
Speaking with some people I realized that many of us would want to replace these players with bots, not to lose so their structures, drives, and power energy.
It would be possible to implement this feature in future releases?
I hope this idea can open up a dialogue and a useful discussion to determine the feasibility of this idea.
Do you think it useful too? :hmm:
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: Replace quitter with AI

Post by NoQ »

I leave finding at least two similar threads as an easy excercise.
Lord Apocalypse
Regular
Regular
Posts: 678
Joined: 29 Jul 2009, 18:01

Re: Replace quitter with AI

Post by Lord Apocalypse »

Idea has been posted before, and discussed extensively.. don't remember the outcome though.
User avatar
aubergine
Professional
Professional
Posts: 3459
Joined: 10 Oct 2010, 00:58
Contact:

Re: Replace quitter with AI

Post by aubergine »

Outcome is always: Rather than have an AI hogging the oils, and not playing very well, it's better to just free up the oils and land so the remaining team mates can make use of them.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
User avatar
Fabio_IT
Trained
Trained
Posts: 109
Joined: 06 Apr 2012, 23:29
Location: Vicenza, Italy

Re: Replace quitter with AI

Post by Fabio_IT »

i haven't finded the other post, but i'm interesting on it.
Better an bad AI than loosing all units and hundred structure (high oil).
AI also do the research.
User avatar
Fabio_IT
Trained
Trained
Posts: 109
Joined: 06 Apr 2012, 23:29
Location: Vicenza, Italy

Re: Replace quitter with AI

Post by Fabio_IT »

yes, in low oils freeing the oild drums will be better when you replace a quitter with AI.
right
User avatar
Iluvalar
Regular
Regular
Posts: 1828
Joined: 02 Oct 2010, 18:44

Re: Replace quitter with AI

Post by Iluvalar »

yeah, why not ? A special AI that don't build derricks. At least, all the units and defence of that teammate would not vanish instantly.
Heretic 2.3 improver and proud of it.
User avatar
aubergine
Professional
Professional
Posts: 3459
Joined: 10 Oct 2010, 00:58
Contact:

Re: Replace quitter with AI

Post by aubergine »

A droid-only AI is an interesting idea and not something that's been discussed before. But maybe there could be a simpler approach?

What if it was just a small script that runs once when a player leaves?

* Distribute all power from quitter to remaining allies in equal amounts
* Transfer all units from quitter to remaining allies - would try and distribute evenly, but would need to take unit caps in to consideration
* Destroy all remaining buildings of the quitter

With the JS API, possibly even in 3.1, it would be possible to do that.

The script, depending on how it's environment is configured, could easily be adapted by modders to act differently. Example: instead of transferring units to allies, it could become a droid-only AI like Iluvalar suggests above.

Note: One downside of an AI script, even droid only, is that it will put extra strain on host machine. If host has slow machine, could cause game lag.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
User avatar
Fabio_IT
Trained
Trained
Posts: 109
Joined: 06 Apr 2012, 23:29
Location: Vicenza, Italy

Re: Replace quitter with AI

Post by Fabio_IT »

I think the same: distribute power, structure and units at quitters allies could be too an right solution Aubergine.
But for the rest of the game (high oil) other units and research, in particular will be useful too for continuing the game with balance.
Then i prefer a little replace player's with nullbot.
If will be do that with a simple script or map mod will be good.
Zepherian
Rookie
Rookie
Posts: 26
Joined: 06 Apr 2013, 22:35

Re: Replace quitter with AI

Post by Zepherian »

I think the solution could be something along these lines:

Increase structure and unit cap and absorb quitter or crashed players units and structures, maintaining the overall balance.
Let team do what it can with less players but same resources.

Simpler, more elegant solution to an inevitable problem. I don't think the AI is a solution for this, but removing the penalty of losing 1/2 or 1/3 or 1/4 or 1/5 of your teams forces would be nice in a balanced team game. Similar to what aubergine suggested I guess, but I think the unit cap needs to be taken into consideration as the smaller team needs a handicap. Call it team insurance and make it an option in the game setup menus, if players don't like the idea of assimetric settings (but symetrical teams).

This would also help with the precoce quitter, the guy that quits because he thinks he will lose, when in reality reinforcements are coming and he has a good chance. Happens quite often in my experience and sucks for the team that loses the premature evacuator.

People don't like playing with AI's, just a fact of online strategy gaming. Either they are too hard or they are simply under human par, either way people will moan about them.

My 2c
User avatar
Virus- A
Trained
Trained
Posts: 172
Joined: 04 Dec 2011, 16:40
Location: México
Contact:

Re: Replace quitter with AI

Post by Virus- A »

I think we should do something simple and equitable
a suggestion: divide power player (x) in 2, 3 or 4 parts
xico - Español/Ingles un poco- -También conocido por "RaNgEl"☜ ☆ ☞ Luis Diego Rangel☜ ☆ ☞ ♪♪♫ ♫
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: Replace quitter with AI

Post by NoQ »

In BfW they provide a choice for the host in a popup window: replace with an AI, replace with a spectator (!), abort game (probably something else, don't remember).
Originway
Trained
Trained
Posts: 412
Joined: 08 Aug 2012, 06:22

Re: Replace quitter with AI

Post by Originway »

this will be dumb!
once a player has left then it is game over usually since there is no way the AI can compete against a good team
just call it a draw and do a rematch
bohan
Greenhorn
Posts: 13
Joined: 18 Mar 2012, 18:41

Re: Replace quitter with AI

Post by bohan »

aubergine wrote: What if it was just a small script that runs once when a player leaves?

* Distribute all power from quitter to remaining allies in equal amounts
* Transfer all units from quitter to remaining allies - would try and distribute evenly, but would need to take unit caps in to consideration
* Destroy all remaining buildings of the quitter
Why destroying all remaining buildings of the quitter?
I know in normal game you can only transfer units, but i have a feeling it wouldn't be a technical problem to transfer structures.
bohan
Greenhorn
Posts: 13
Joined: 18 Mar 2012, 18:41

Re: Replace quitter with AI

Post by bohan »

Zepherian wrote: sucks for the team that loses the premature evacuator.
Hahaha. That's a good name to give to them :^)
Zepherian wrote:I think the solution could be something along these lines:
Increase structure and unit cap and absorb quitter or crashed players units and structures, maintaining the overall balance.
I very much like this idea. Altough i suppose that technically it would be more work to implement than a simple script, isn't it?
Post Reply