Spectate mode

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alexis031182
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Spectate mode

Post by alexis031182 » 05 Apr 2013, 13:03

Hello

Are game developers pay more attention towards "Watching the battle" (spectate mode)? Is it possible to somehow implement sponsoring this direction?

Thank you.

Originway
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Re: Spectate mode

Post by Originway » 08 Apr 2013, 20:26

where do you add the players? there is no room that I can see to show who is connected except for players

alexis031182
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Re: Spectate mode

Post by alexis031182 » 08 Apr 2013, 23:19

UI - small part of this task.

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aubergine
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Re: Spectate mode

Post by aubergine » 09 Apr 2013, 03:40

I think there's a WZ fork that added extra stuff for spectators - you can find list of some forks here.
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alexis031182
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Re: Spectate mode

Post by alexis031182 » 09 Apr 2013, 11:15

I would like to see this functionality was the official version. I think it would be interesting to many players. I am willing to finance this development to increase motivation. If it's interesting to developers. Sorry for GoogleTranslate.

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Berg
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Re: Spectate mode

Post by Berg » 09 Apr 2013, 12:35

Goto the donation link http://donations.wz2100.net/ you can contribute there.

alexis031182
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Re: Spectate mode

Post by alexis031182 » 09 Apr 2013, 12:43

I already did

Originway
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Re: Spectate mode

Post by Originway » 12 Apr 2013, 20:52

alexis031182 wrote:UI - small part of this task.
that is the hardest part since there is no room on that screen so how would people know your connected?

alexis031182
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Re: Spectate mode

Post by alexis031182 » 12 Apr 2013, 21:20

Originway wrote:that is the hardest part since there is no room on that screen so how would people know your connected?
If there is no room, then it is necessary to create it. The lobby should have information not only about the proposed games, but about the ongoing at the moment.

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Re: Spectate mode

Post by Originway » 15 Apr 2013, 20:43

create it where?
that is the problem since there is no more screen space to do it when they must fit everything in 640x400 for android devices

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Fabio_IT
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Re: Spectate mode

Post by Fabio_IT » 16 May 2013, 18:15

map mod for spectate:
if you add command center, sat uplink and truck for spectator, they can observing the game
Attachments
10c-FabNtwLw12Oil4x5.wz
an example of map with spectator mod
(162.74 KiB) Downloaded 161 times
rules.js
(7.64 KiB) Downloaded 161 times

alexis031182
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Re: Spectate mode

Post by alexis031182 » 16 May 2013, 20:40

I know about it. But I would like the traditional implementation.

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bendib
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Re: Spectate mode

Post by bendib » 27 May 2013, 22:32

If anyone in the Warzone team wants it, Legacy is switching to a 2.3 codebase, so they are free to take my spectator code from my Beta 11 codebase and alter it as they see fit. The code is highly functional, with a well matured UI experience. The slot remove/add has bugs that should not be difficult to fix. It provides true spectating without the need for a base or trucks to be present, and allows players to enter spectator mode after the game has started. This results in all their structures being destroyed and them being switched to spectator mode. It provides holograms of all structures cued by all players and power + unit counts.
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legacy_3.1_specs.png
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wei2912
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Re: Spectate mode

Post by wei2912 » 31 May 2013, 12:14

bendib wrote:If anyone in the Warzone team wants it, Legacy is switching to a 2.3 codebase, so they are free to take my spectator code from my Beta 11 codebase and alter it as they see fit. The code is highly functional, with a well matured UI experience. The slot remove/add has bugs that should not be difficult to fix. It provides true spectating without the need for a base or trucks to be present, and allows players to enter spectator mode after the game has started. This results in all their structures being destroyed and them being switched to spectator mode. It provides holograms of all structures cued by all players and power + unit counts.
Though, if two players are in the same team, spectator mode will not work. Be wary of that :)

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