Spectate mode
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- Greenhorn
- Posts: 7
- Joined: 05 Apr 2013, 11:52
Spectate mode
Hello
Are game developers pay more attention towards "Watching the battle" (spectate mode)? Is it possible to somehow implement sponsoring this direction?
Thank you.
Are game developers pay more attention towards "Watching the battle" (spectate mode)? Is it possible to somehow implement sponsoring this direction?
Thank you.
Re: Spectate mode
where do you add the players? there is no room that I can see to show who is connected except for players
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- Greenhorn
- Posts: 7
- Joined: 05 Apr 2013, 11:52
Re: Spectate mode
UI - small part of this task.
Re: Spectate mode
I think there's a WZ fork that added extra stuff for spectators - you can find list of some forks here.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
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- Greenhorn
- Posts: 7
- Joined: 05 Apr 2013, 11:52
Re: Spectate mode
I would like to see this functionality was the official version. I think it would be interesting to many players. I am willing to finance this development to increase motivation. If it's interesting to developers. Sorry for GoogleTranslate.
Re: Spectate mode
Goto the donation link http://donations.wz2100.net/ you can contribute there.
Re: Spectate mode
that is the hardest part since there is no room on that screen so how would people know your connected?alexis031182 wrote:UI - small part of this task.
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- Greenhorn
- Posts: 7
- Joined: 05 Apr 2013, 11:52
Re: Spectate mode
If there is no room, then it is necessary to create it. The lobby should have information not only about the proposed games, but about the ongoing at the moment.Originway wrote:that is the hardest part since there is no room on that screen so how would people know your connected?
Re: Spectate mode
create it where?
that is the problem since there is no more screen space to do it when they must fit everything in 640x400 for android devices
that is the problem since there is no more screen space to do it when they must fit everything in 640x400 for android devices
Re: Spectate mode
map mod for spectate:
if you add command center, sat uplink and truck for spectator, they can observing the game
if you add command center, sat uplink and truck for spectator, they can observing the game
- Attachments
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- 10c-FabNtwLw12Oil4x5.wz
- an example of map with spectator mod
- (162.74 KiB) Downloaded 260 times
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- rules.js
- (7.64 KiB) Downloaded 261 times
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- Greenhorn
- Posts: 7
- Joined: 05 Apr 2013, 11:52
Re: Spectate mode
I know about it. But I would like the traditional implementation.
Re: Spectate mode
If anyone in the Warzone team wants it, Legacy is switching to a 2.3 codebase, so they are free to take my spectator code from my Beta 11 codebase and alter it as they see fit. The code is highly functional, with a well matured UI experience. The slot remove/add has bugs that should not be difficult to fix. It provides true spectating without the need for a base or trucks to be present, and allows players to enter spectator mode after the game has started. This results in all their structures being destroyed and them being switched to spectator mode. It provides holograms of all structures cued by all players and power + unit counts.
Also known as Subsentient.
Re: Spectate mode
Though, if two players are in the same team, spectator mode will not work. Be wary of thatbendib wrote:If anyone in the Warzone team wants it, Legacy is switching to a 2.3 codebase, so they are free to take my spectator code from my Beta 11 codebase and alter it as they see fit. The code is highly functional, with a well matured UI experience. The slot remove/add has bugs that should not be difficult to fix. It provides true spectating without the need for a base or trucks to be present, and allows players to enter spectator mode after the game has started. This results in all their structures being destroyed and them being switched to spectator mode. It provides holograms of all structures cued by all players and power + unit counts.