so wheres the link to this mod ?Iluvalar wrote:Download
Ask here for the latest version.
trimmed 500 line quote
[mod]Next Research System (NRS) 2.3.9
Re: [mod]Next Research System (NRS) 2.3.9
Last edited by Staff on 05 Nov 2012, 04:27, edited 1 time in total.
Reason: No need to quote all that!
Reason: No need to quote all that!
Re: [mod]Next Research System (NRS) 2.3.9
Look in the last page, I posted :
Rush : classic 7 1/4 oil per player
Oligarchy : 6 oil per player
Hexed : 12 oil per player
And now I give you
Hourglass : 35 oil per player (up to 140 in duel mouhaha)
If you dont want to play the mod in those map, just lauch any of them as a mod.
I suggest you load the closest amount of oil to your map as I make changes to fit best each experience. Have fun.
Rush : classic 7 1/4 oil per player
Oligarchy : 6 oil per player
Hexed : 12 oil per player
And now I give you
Hourglass : 35 oil per player (up to 140 in duel mouhaha)
If you dont want to play the mod in those map, just lauch any of them as a mod.
I suggest you load the closest amount of oil to your map as I make changes to fit best each experience. Have fun.
- Attachments
-
- 8c-HourglassNRSpV146.wz
- (367.8 KiB) Downloaded 565 times
Heretic 2.3 improver and proud of it.
Re: [mod]Next Research System (NRS) 2.3.9
thxIluvalar wrote:Look in the last page, I posted :
Rush : classic 7 1/4 oil per player
Oligarchy : 6 oil per player
Hexed : 12 oil per player
And now I give you
Hourglass : 35 oil per player (up to 140 in duel mouhaha)
If you dont want to play the mod in those map, just lauch any of them as a mod.
I suggest you load the closest amount of oil to your map as I make changes to fit best each experience. Have fun.
Re: [mod]Next Research System (NRS) 2.3.9
NRSpV147
When you fight with a huge amount of units, many projectiles will hit the wrong target in the mass. This effect wasn't taken into account yet in the balance so I made a new version . It is very likely that I change the cannon personnality in the next days. I might tune the AI for the last changes soon.
When you fight with a huge amount of units, many projectiles will hit the wrong target in the mass. This effect wasn't taken into account yet in the balance so I made a new version . It is very likely that I change the cannon personnality in the next days. I might tune the AI for the last changes soon.
Heretic 2.3 improver and proud of it.
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Re: [mod]Next Research System (NRS) 2.3.9
Hello there, Iluvalar.
Any news on NRS lately? I enjoyed playing it in MP, wondered if you were still working on it.
Any news on NRS lately? I enjoyed playing it in MP, wondered if you were still working on it.
Re: [mod]Next Research System (NRS) 2.3.9
Apparently, there is no more 2.3.9 MP games at all. I was waiting for a fix, but since 3.1 was feature less, the lobby that was operational for beta 2 is bound to be functional with 3.1. If the devs were willing to fix the server, by now it would be done.
Heretic 2.3 improver and proud of it.
Re: [mod]Next Research System (NRS) 2.3.9
Damn it.. so I am to begin to sing "Time to say goodbye?"
Iluvalar good to see you man
Iluvalar good to see you man
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
Re: [mod]Next Research System (NRS) 2.3.9
I dream some day NRS will migrate to 3.1
it was nice interesting to discover NRS features and different NRS gameplay
it was nice interesting to discover NRS features and different NRS gameplay
Re: [mod]Next Research System (NRS) 2.3.9
Right now, it seem more likely it gonna migrate to 2.4 :-/
Heretic 2.3 improver and proud of it.
Re: [mod]Next Research System (NRS) 2.3.9
some screen shot of my today's game
- Attachments
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- My twin heavy cannons baboon show them who is the boss...
- wz2100-20130816_223343-BeggarsKanyon-T1.jpg (242.93 KiB) Viewed 13941 times
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- But I finally get to make an economical victory...
- wz2100-20130816_220209-BeggarsKanyon-T1.jpg (230.94 KiB) Viewed 13941 times
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- A close call...
- wz2100-20130816_214824-BeggarsKanyon-T1.jpg (216.66 KiB) Viewed 13941 times
Heretic 2.3 improver and proud of it.
Re: [mod]Next Research System (NRS) 2.3.9
hi.. still maintaining the source?
Re: [mod]Next Research System (NRS) 2.3.9
I don't add more features now. But if you found a bug, I'm listening to you.
Heretic 2.3 improver and proud of it.
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- Greenhorn
- Posts: 10
- Joined: 10 Jun 2014, 21:34
Re: [mod]Next Research System (NRS) 2.3.9
Uhmmmmmm i was wondering if you have anything on stats that allows scav bodys/structs to be built early in game?
NoQ said the nrs mod has early scav units...
and plz no scav war mini mod..
plus... Download?
NoQ said the nrs mod has early scav units...
and plz no scav war mini mod..
plus... Download?
Scavengers are krazy. But, somehow them being the rushers they are they kill alot of n00bz like me.
Re: [mod]Next Research System (NRS) 2.3.9
Sorry didn't noticed you asked something.
The truck, bus and firetruck bodies are accessible from start for design. There is also the bus cannon and the mico rockets that are early researchable items. when applicable, those weapons unlock the relevant building and some other buildings can be built when you unlock the relevant weapon.
I think V146 up there is the last 2.3.9 compliant version i have. ↑
I hope it answer your questions.
You can also build scavengers as civilians and wall them into a "city" in order to make money from theirs workforce from start in the factories.
You cant :
-design buggies due to game limitation.
-use or design scavenger units. I felt that they couldn't be balanced in the bigger picture unless I force the opponent player to drive on them to kill them. Which would have been a completly strange gameplay.
-use the other weapons (weaker similar flamer, machine gun and mortar) since I didnt felt those weapon were enough disting
The truck, bus and firetruck bodies are accessible from start for design. There is also the bus cannon and the mico rockets that are early researchable items. when applicable, those weapons unlock the relevant building and some other buildings can be built when you unlock the relevant weapon.
I think V146 up there is the last 2.3.9 compliant version i have. ↑
I hope it answer your questions.
You can also build scavengers as civilians and wall them into a "city" in order to make money from theirs workforce from start in the factories.
You cant :
-design buggies due to game limitation.
-use or design scavenger units. I felt that they couldn't be balanced in the bigger picture unless I force the opponent player to drive on them to kill them. Which would have been a completly strange gameplay.
-use the other weapons (weaker similar flamer, machine gun and mortar) since I didnt felt those weapon were enough disting
Heretic 2.3 improver and proud of it.
Re: [mod]Next Research System (NRS) 2.3.9
Hi can u please send me the download details.
Kind regards
Z3BR4
Kind regards
Z3BR4