aubergine wrote:Maybe both approaches could be mixed?
So, super-trans (ST from now on) can go anywhere like it currently can.
But, if there are LZs, the ST user interface could show quick links to send it to one of the LZs. Furthermore, droids could also be sent to LZs in similar way, just as you can send them to HQ or to repair. The benefit of an LZ is some level of automation of the transport (done via scripting of course). So you could send a droid to a recovery LZ and a transport will come and collect it and take it to a designated location, such as a repair facility.
If the user was then given the ability to build/demolish LZs, they could set up logistics infrastructure for their STs to reduce amount of micro required to use them. LZs would need to be in pairs to be fully effective, with a transport shipping droids between them.
Sending a droid to LZ would be like sending it to repair station, it will wait it's turn and when a transport with enough space arrives, it will embark the transport. The transport will then fly it to the other LZ, which might also be linked to a repair station or whatever. When the droid is repaired, a transport collects it and takes it back to first LZ so it can re-enter battle.
Would need much more thought, obviously, but maybe some interesting GPM in that direciton?
That's a way richer mechanic that also solves the legacy map issue. While WZ may never quite rival current RTSs in visual immersion (though I think it will be more than good enough) as far as GPMs, I truely think it can get to the top of Everest and pretty much stand alone with what it has to offer in depth, variety, replay value and unpredictable fun.
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