Here is an example from measuring nullbot on a very big high-oil map (using nullbot since it has many more timers to measure than semperfi-js):
Code: Select all
=== PERFORMANCE DATA ===
eventChat : 6 calls; 0ms average; 0ms worst (at 0); 0 calls over limit; 0 calls over half limit.
keepBuildingThings : 359 calls; 1ms average; 5ms worst (at 1616802); 0 calls over limit; 0 calls over half limit.
balanceGroups : 180 calls; 0ms average; 1ms worst (at 171702); 0 calls over limit; 0 calls over half limit.
produceDroids : 941 calls; 0ms average; 3ms worst (at 1792402); 0 calls over limit; 0 calls over half limit.
cheat : 60 calls; 0ms average; 0ms worst (at 0); 0 calls over limit; 0 calls over half limit.
returnDefendersToBase : 91 calls; 0ms average; 1ms worst (at 20002); 0 calls over limit; 0 calls over half limit.
eventDroidBuilt : 141 calls; 1ms average; 3ms worst (at 1560902); 0 calls over limit; 0 calls over half limit.
vtolAttack : 358 calls; 0ms average; 1ms worst (at 418202); 0 calls over limit; 0 calls over half limit.
eventDroidIdle : 214 calls; 0ms average; 0ms worst (at 0); 0 calls over limit; 0 calls over half limit.
regroupRegularly : 1217 calls; 0ms average; 5ms worst (at 1396502); 0 calls over limit; 0 calls over half limit.
attackStuff : 589 calls; 0ms average; 13ms worst (at 1770102); 0 calls over limit; 0 calls over half limit.
relaxStats : 180 calls; 0ms average; 1ms worst (at 10102); 0 calls over limit; 0 calls over half limit.
callUpdateEnemyInfo : 913 calls; 0ms average; 1ms worst (at 12002); 0 calls over limit; 0 calls over half limit.
harassStuff : 608 calls; 0ms average; 11ms worst (at 1695002); 0 calls over limit; 0 calls over half limit.
becomeHarder : 3 calls; 0ms average; 1ms worst (at 480002); 0 calls over limit; 0 calls over half limit.
huntForOil : 452 calls; 4ms average; 22ms worst (at 1702); 0 calls over limit; 0 calls over half limit.
sendAllForRepair : 1660 calls; 0ms average; 3ms worst (at 1651102); 0 calls over limit; 0 calls over half limit.
executeBuildOrder : 561 calls; 3ms average; 11ms worst (at 1596302); 0 calls over limit; 0 calls over half limit.
eventStructureBuilt : 155 calls; 0ms average; 1ms worst (at 832302); 0 calls over limit; 0 calls over half limit.
adapt : 60 calls; 0ms average; 1ms worst (at 30002); 0 calls over limit; 0 calls over half limit.
eventResearched : 37 calls; 0ms average; 1ms worst (at 357202); 0 calls over limit; 0 calls over half limit.
doResearch : 344 calls; 0ms average; 4ms worst (at 1526402); 0 calls over limit; 0 calls over half limit.
eventPickup : 2 calls; 0ms average; 0ms worst (at 0); 0 calls over limit; 0 calls over half limit.
eventDestroyed : 345 calls; 0ms average; 1ms worst (at 1042702); 0 calls over limit; 0 calls over half limit.
updateStatus : 913 calls; 0ms average; 3ms worst (at 1620002); 0 calls over limit; 0 calls over half limit.
updateGroupTargets : 900 calls; 0ms average; 1ms worst (at 10302); 0 calls over limit; 0 calls over half limit.
eventAttacked : 4905 calls; 0ms average; 8ms worst (at 1702202); 0 calls over limit; 0 calls over half limit.
buildDefenses : 72 calls; 4ms average; 8ms worst (at 1708702); 0 calls over limit; 0 calls over half limit.
eventStartLevel : 1 calls; 5ms average; 5ms worst (at 2); 0 calls over limit; 0 calls over half limit.
eventGameInit : 1 calls; 0ms average; 0ms worst (at 0); 0 calls over limit; 0 calls over half limit.
eventObjectSeen : 38 calls; 0ms average; 0ms worst (at 0); 0 calls over limit; 0 calls over half limit.