WZ Screenshots!

Here you may talk about Warzone's Gameplay, Strategy & Tactics
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: WZ Screenshots!

Post by NoQ »

Something broken, but still looks cool.
Something broken, but still looks cool.
Yay, transparent water at horizon.
Yay, transparent water at horizon.
User avatar
Shadow Wolf TJC
Regular
Regular
Posts: 1047
Joined: 16 Apr 2011, 05:12
Location: Raleigh, NC

Re: WZ Screenshots!

Post by Shadow Wolf TJC »

Keep in mind that not every body of water rests on the same level. Case in point: Beta Mission 6 (where you have to destroy the Collective Nuclear Power Plant), which has a river at the bottom of a cliff, and a lake at the top of the cliff.
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
User avatar
Rman Virgil
Professional
Professional
Posts: 3812
Joined: 25 Sep 2006, 01:06
Location: USA

Re: WZ Screenshots!

Post by Rman Virgil »

Shadow Wolf TJC wrote:Keep in mind that not every body of water rests on the same level. Case in point: Beta Mission 6 (where you have to destroy the Collective Nuclear Power Plant), which has a river at the bottom of a cliff, and a lake at the top of the cliff.
Hadn't thought about that. Good point. Would come up too in making waterfalls, i would imagine.

.
.

Impact = C x (R + E + A + T + E)

Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Jorzi
Regular
Regular
Posts: 2063
Joined: 11 Apr 2010, 00:14

Re: WZ Screenshots!

Post by Jorzi »

Beautiful ;) Really nice seafloor, also very artistic screenshots :)
Btw this reminds me of GIEF WATER SHADERZ PLIX!1!!11!!1 :P
ImageImage
-insert deep philosophical statement here-
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: WZ Screenshots!

Post by NoQ »

Keep in mind that not every body of water rests on the same level. Case in point: Beta Mission 6 (where you have to destroy the Collective Nuclear Power Plant), which has a river at the bottom of a cliff, and a lake at the top of the cliff.
Sure. Only the shape of the bottom is affected, not the level.
User avatar
aubergine
Professional
Professional
Posts: 3459
Joined: 10 Oct 2010, 00:58
Contact:

Re: WZ Screenshots!

Post by aubergine »

That's so awesome! Love the super-deep water bug as well. Maybe have two types of water tile: normal and very deep?
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
User avatar
E-102 Gamma
Regular
Regular
Posts: 664
Joined: 07 Feb 2011, 21:30
Location: Portland, OR, USA

Re: WZ Screenshots!

Post by E-102 Gamma »

NoQ wrote:Correct!
That barrel on the left... It moved... :shock:
User avatar
aubergine
Professional
Professional
Posts: 3459
Joined: 10 Oct 2010, 00:58
Contact:

Re: WZ Screenshots!

Post by aubergine »

From the Aurora map:
Aurora tileset
Aurora tileset
Region capture 1.png
Region capture 2.png
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
User avatar
aubergine
Professional
Professional
Posts: 3459
Joined: 10 Oct 2010, 00:58
Contact:

Re: WZ Screenshots!

Post by aubergine »

And another pic of same map, one of nullbots bases sending some VTOLs to give me a warm welcome... literally!
Region capture 3.png
Region capture 4.png
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
User avatar
Rman Virgil
Professional
Professional
Posts: 3812
Joined: 25 Sep 2006, 01:06
Location: USA

Re: WZ Screenshots!

Post by Rman Virgil »

.

I wondered how HB's work would fare through the new terrain renderer. Nice caps.

He was essentially using terrain tiles with struc textures to create structure objects, something that supised and impressed Pumpkin when first released. Such never occured to them. He also created the utility called "TM-Linker" (was a network coder in RL at the time) that made it possible, and easy, to create map .wdgs outta Edit World with custom tertile sets.
.
.

Impact = C x (R + E + A + T + E)

Contrast
Reach
Exposure
Articulation
Trust
Echo
.
User avatar
Shadow Wolf TJC
Regular
Regular
Posts: 1047
Joined: 16 Apr 2011, 05:12
Location: Raleigh, NC

Re: WZ Screenshots!

Post by Shadow Wolf TJC »

Looks like something you'd probably find in a map-mod. Nice. :D
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
User avatar
aubergine
Professional
Professional
Posts: 3459
Joined: 10 Oct 2010, 00:58
Contact:

Re: WZ Screenshots!

Post by aubergine »

Note: It's not my map or work, it was something NoQ pointed me at and I was just amazed that tiling terrain that way could make terrain look like buildings (so I know exactly how Pumpkin must have felt when they saw it). The map for wz 3.1 is here: viewtopic.php?f=49&t=9885&p=110120#p110120

There's another map in that topic that has an awesome lunar landscape minimap (shame the in-game appearance isn't as good though).

If we ever get the ability to play with terrain heights and textures, etc., via the JS API, I'm going to have a go at creating some of the stuff used in that Aurora map.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
User avatar
Rman Virgil
Professional
Professional
Posts: 3812
Joined: 25 Sep 2006, 01:06
Location: USA

Re: WZ Screenshots!

Post by Rman Virgil »

.

Old v.1.10 custom tile set using some of HB's Aurora / Ariza tiles plus a bunch of other custom textures to make tertile structs like outta brick and rough hewn stone masonary.
.
Attachments
mangodaifort.jpg
rjtertileset.jpg
.

Impact = C x (R + E + A + T + E)

Contrast
Reach
Exposure
Articulation
Trust
Echo
.
User avatar
aubergine
Professional
Professional
Posts: 3459
Joined: 10 Oct 2010, 00:58
Contact:

Re: WZ Screenshots!

Post by aubergine »

Hrm, for some reason I suddenly have a burning desire to create a thatched cottage tileset and put things like this in a map:

Image

I think I need to get some sleep!
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
User avatar
Rman Virgil
Professional
Professional
Posts: 3812
Joined: 25 Sep 2006, 01:06
Location: USA

Re: WZ Screenshots!

Post by Rman Virgil »

.

For me would be Colorado cliff dwellings..... beddy bye time for sure. :shock:
..
Attachments
Mesa Verde.png
.

Impact = C x (R + E + A + T + E)

Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Post Reply