[3.1+] NullBot: an adaptive skirmish AI
Re: [3.1+] NullBot: an adaptive skirmish AI
Arreon: you must have been talking about Contingency AI? Cause it actually doesn't have EASY mode implemented yet.
cue: that's strange (: anyway, if you just pick wide maps, it's usually fine.
P.S. Contingency EASY AI requires some routine work, most boding (and easy) part of which is sorting this list. If anybody could help me out, it could be great. I mean, turn this list into a research path that uniformly covers all branches
P.P.S. tried completely random research, not good (often leads to eg. heavy cannon viper wheels etc.)
cue: that's strange (: anyway, if you just pick wide maps, it's usually fine.
P.S. Contingency EASY AI requires some routine work, most boding (and easy) part of which is sorting this list. If anybody could help me out, it could be great. I mean, turn this list into a research path that uniformly covers all branches
P.P.S. tried completely random research, not good (often leads to eg. heavy cannon viper wheels etc.)
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Re: [3.1+] NullBot: an adaptive skirmish AI
scripting noob ----> Why not just make a new personality which contains every single research item and grouping all the AT and AP weapons in a cluster the same way that other personalities do? <---- scripting noobNoQ wrote:Arreon: you must have been talking about Contingency AI? Cause it actually doesn't have EASY mode implemented yet.
cue: that's strange (: anyway, if you just pick wide maps, it's usually fine.
P.S. Contingency EASY AI requires some routine work, most boding (and easy) part of which is sorting this list. If anybody could help me out, it could be great. I mean, turn this list into a research path that uniformly covers all branches
P.P.S. tried completely random research, not good (often leads to eg. heavy cannon viper wheels etc.)
As for the list, does it matter if I change the names of the entries?
EDIT: Nvm, I think I see what this list is for. Do you want the entries in order of research? <-- Hasn't modded anything in a long time.
OS: Windows 7 Home Premium 64-bit
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
Re: [3.1+] NullBot: an adaptive skirmish AI
Possible, just longer to explain (: They will be researched more or less uniformly anyway.Why not just
Unfortunately, it does, but i can provide a more human-readable list: Also, the final list shouldn't contain all 1171 items (403 for the base game), whenever a certain item appears, its pre-requisites are researched as well.As for the list, does it matter if I change the names of the entries?
The main problem for me is that i didn't play enough contingency, so i can't list those in the right order just out of my head, as i can do for the base game. Also, existing personalities are based on around 3.3 or something like that, so they don't currently use every single weapon. So if anybody who knows the current tech tree well could help me with at least this list, i could then easily do other things (:
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Re: [3.1+] NullBot: an adaptive skirmish AI
I'd better get studying then.NoQ wrote:Possible, just longer to explain (: They will be researched more or less uniformly anyway.Why not justUnfortunately, it does, but i can provide a more human-readable list: Also, the final list shouldn't contain all 1171 items (403 for the base game), whenever a certain item appears, its pre-requisites are researched as well.As for the list, does it matter if I change the names of the entries?
The main problem for me is that i didn't play enough contingency, so i can't list those in the right order just out of my head, as i can do for the base game. Also, existing personalities are based on around 3.3 or something like that, so they don't currently use every single weapon. So if anybody who knows the current tech tree well could help me with at least this list, i could then easily do other things (:
OS: Windows 7 Home Premium 64-bit
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
Re: [3.1+] NullBot: an adaptive skirmish AI
NullBot v2.0 released.
Changes:
A complete list of chat commands is (and will be maintained) in the first post.
Changes:
- Add chat and beacon interaction support. Currently available:
- Switch personality, switch research path at any moment of the game on human ally's command (generic AI only).
- Throw beacon and sos message when under attack.
- Send forces to another player's beacon (lasts 5 minutes; includes helping AI allies).
- Warn when attacked by enemy VTOLs for the first time.
- Report its current personality when asked.
A complete list of chat commands is (and will be maintained) in the first post.
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Re: [3.1+] NullBot: an adaptive skirmish AI
Would it be worth putting the chat commands in the nullbot wiki? - I imagine the list will grow over time.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: [3.1+] NullBot: an adaptive skirmish AI
I agree it should be added to the wiki, but i don't think the size of the list will be a problem.
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Re: [3.1+] NullBot: an adaptive skirmish AI
Any chance of making NullBot do a few wall upgrades? The speed at which it's bases fall is impressive, particularly it's mortar pits. Even if it did just 1 wall upgrade every 10-15 mins it's bases would be much stronger.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: [3.1+] NullBot: an adaptive skirmish AI
It does wall and base structure upgrades, at least to unlock superforts, and also as the last item in his list. Maybe i could put them around more uniformly?...
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Re: [3.1+] NullBot: an adaptive skirmish AI
Yeah, at least get a few in before making mortar pits - when I watch a nullbot based get attacked 30 mins in to a dawdling game they're the first thing to go despite them being the best chance of base survival at that point.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
- Goth Zagog-Thou
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Re: [3.1+] NullBot: an adaptive skirmish AI
I'm getting hard lockups / crashes from the current version of Nullbot.
Hope this helps - I was in a rather interesting game too!
Hope this helps - I was in a rather interesting game too!
Re: [3.1+] NullBot: an adaptive skirmish AI
Whatever it is, it's causing both rules.js and nullbot to fail, so not sure it's nullbot specific?
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: [3.1+] NullBot: an adaptive skirmish AI
I think this is the key line: info |03:45:47: [resLoadFile:439] Hash collision "gnhhowtar.pie" vs "gnhhowtbb.pie"
Running any autoloaded mods?
Running any autoloaded mods?
- Goth Zagog-Thou
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Re: [3.1+] NullBot: an adaptive skirmish AI
Yeah everything is autoload. Could that be the problem?
Re: [3.1+] NullBot: an adaptive skirmish AI
That's not current version; that's 1.39, which is the same as the current master's built-in version.
Also, i'm not seeing a list of mods in the log. Sounds as if you are trying to use the default nullbot with contingency or something like that; it won't work.
Also, i'm not seeing a list of mods in the log. Sounds as if you are trying to use the default nullbot with contingency or something like that; it won't work.
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