It makes no sense to do such a thing unless there are insurmountable differences which I don't see here, instead this is just about a petty feud of some type.As Eric Raymond says in ‘Homesteading the Noosphere’ in ‘The Cathedral & the Bazaar”:
There is a strong social pressure against forking projects. It does not happen except under plea of dire necessity, with much public self-justification, and requires re-naming.
Everyone wants to see path finding fixed and other bug issues as well, to state otherwise is just a lie.
now let us look at the goals of legacy fork
who is this ressurection project? I see no mention of this anyplace on here, so it can't be themWarzone 2100 Legacy is a fork of the Warzone 2100 Ressurection Project with the goals of
utilizing modern technology found in Warzone 2100 3.1 for a superior engine and GUI
balance is done in those stat files from what I read so why not submit the data to this project?, while keeping gameplay, and just about
anything considered nostalgic, especially the balance, mostly intact as it was in 2.3.9.
a good way for cheaters to keep tabs on the competitionWarzone 2100 Legacy features in game spectating
The /me is an action message on IRC., IRC-style /me messages used with just "/"
right, people want those kind of juvenile things in the game* Subsentient wafts his fart in tomato_War 's direction
* Subsentient rips a putrid and massive fart, and turns on the fan in tomato_War
* Subsentient duct tapes his mouth shut but still squeaks out in muffled hysterical laughter
, more stable netcode,
doesn't look more stable, even you said it is a temporary one<Subsentient> vexed__: I wanted to offer patches you have yet to implement..
<vexed__> patches for what ?
<Subsentient> For example, the game literally taking a giant core dump when you host after viewing the lobby if the lobby borks and forgets to close the socket.
<vexed__> Well, patches go on trac.
<Subsentient> NETclose() doesn't work there, so we let the title screen's NETshutdown() take care of it.
<vexed__> I don't think that is a fix, that seems like a workaround.
<Subsentient> vexed__: It is, a temporary one.
this is not a bash, I am just stating facts. All my friends with pretty much the same high end gear as I have all have slower gameplay on your builds but as I stated before if you can't normally hit above 60 frames then I guess you wouldn't know.enhanced game speeds (in most occasions, you will experience a faster game, while on a few systems, it's slower),
why isn't this on trac as was stated from the quote above?map, AI, and nickname selector menus that can hold 2.5x as many items as the originals,
IIRC the original limits are for balance as was stated on these forumsten tank supertransports,
this guy made a patch http://developer.wz2100.net/ticket/3748 and they applied it for targeting bugsthe excellent targeting, unit/defense behaviour, and balance of 2.3.x (excluding changes for half-builds and a few minor things), and much, much more.
this project clearly accepts patches that fix things and I saw one patch from you that was also applied. That means they hold nothing against anyone if you want to help then help. Stating this project is "doomed" to further your agenda is both childish and juvenile.
P.T. Barnum said it best, "You can fool some of the people all of the time, and all of the people some of the time, but you cannot fool all of the people all of the time."