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hehe, they seem to be rotated in all kinds of directions
Well not only were they drunk while making the train, but also their IQ or shall I say level of technology is not so advanced so the train looks as it looks
I really like your models, they are so nice to look at, I dont know if it is the colours or what, but really cool.
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Toon shaders are pretty simple, the simplest would of course be unshaded mode, which would probably work really well. Edge lines, however, would need to be implemented as a postprocessing filter.
I'm having some PC problems.
The power went out two times, the second during the filesystem check.... this already happened to me, without conseguences.
But not this time.
The system now is almost ok, there is some weird libs problem that prevent dri/drm/opengl to work.
arghh
The crazy thing is that I run into this #3679 bug while restoring/upgrading from the disaster.
Until I casually found that tiket, it drove me really crazy.
I'm on FreeBSD with an ATI card, no way, glew-1.9 make warzone crash (but not the opengl demos....).
can someone explain me what's happening to this building ?
wz2100-20121026_133905-F_structref-T1.jpg
I don't know why things work this way, bus at least I managed to make loog good the painting of the acme commercial on the floor
As to those graphic glitches...
I've seen such with the same texture page # used with differing art as can happen when auto loading 2 mods. Recently its happened to me running AR mod and USAI mod. Just a minor graphic glitch manifesting in the oil resource visual (so far the only one I've detected). But if this scenario doesn't fit your circumstance, I don't know of any other possible culprit.
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Textured the command center.
I also remodeled it according to this picture.
What do you think? (the new one is 166 triangles compared to 49 for the old one)
That's a big improvement, it looks more beefy and worthy of being a HQ.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
As there aren't that many command centers around on a map (and on the screen at the same time) that should not make a huge difference. Does the new model work with the old texture, too?