WarZombie 2100 Version 1.3 Released!

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Berg
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Regular
Posts: 2204
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: WarZombie 2100 Version 1.3 Released!

Post by Berg »

Command line error for starting mod you have --mod_mp modname.wz
Should be --mod_mp=modname.wz

Upon start skirmish I get an error.
error |01:18:27: [_imd_load_polys] trlmg1.pie: texture height = 0 (width=8)
error |01:18:27: [_imd_load_polys] Assert in Warzone: imdload.c:161 (tHeight > 0), last script event: '<none>'
warzone2100: imdload.c:161: _imd_load_polys: Assertion `tHeight > 0' failed.
then game shuts down
I was running it in trunk r10411

Works in 2.3.beta11a just fine
After playing for 20minutes I can honestly say that is one insane mod the fun metre was off the scale.
Keep up the greate work
Regards Berg
Viper1986
New user
Posts: 5
Joined: 23 Mar 2010, 00:24

Re: WarZombie 2100 Version 1.3 Released!

Post by Viper1986 »

This is the file it created in my Root/tmp section of my file system after I prompted: Warzone2100 --mod_mp WarZombie_2100_V1.3.wz.
Viper1986
New user
Posts: 5
Joined: 23 Mar 2010, 00:24

Re: WarZombie 2100 Version 1.3 Released!

Post by Viper1986 »

Program: /usr/games/warzone2100(warzone2100)
Command line: "warzone2100" "--mod_mp" "WarZombie_2100_V1.3.wz" "--debug" "all" "--debugfile" "blah.txt"
Version: Version r0 - Built Aug 24 2009
Distributor: Debian
Compiled on: Aug 24 2009 23:39:47
Compiled by: GCC 4.4.1
Executed on: Tue Mar 23 09:30:33 2010
Operating system: Linux
Node name: moses
Release: 2.6.31-20-generic
Version: #57-Ubuntu SMP Mon Feb 8 09:02:26 UTC 2010
Machine: x86_64

Pointers: 64bit

Compiled against PhysicsFS version: 2.0.0
Running with PhysicsFS version: 2.0.0

Misc Data:
[09:30:34]OpenGL Vendor : NVIDIA Corporation
[09:30:34]OpenGL Renderer : GeForce 9500 GS/PCI/SSE2
[09:30:34]OpenGL Version : 3.0.0 NVIDIA 185.18.36
[09:30:34]ALC_FREQUENCY = 44100
[09:30:34]ALC_REFRESH = 46
[09:30:34]ALC_SYNC = 0
[09:30:34]ALC_MONO_SOURCES = 255
[09:30:34]ALC_STEREO_SOURCES = 1
[09:30:34]OpenAL Vendor: OpenAL Community
[09:30:34]OpenAL Version: 1.1 ALSOFT 1.8.466
[09:30:34]OpenAL Renderer: OpenAL Soft
[09:30:34]Using language: System locale
[09:31:11]Current Level/map is Sk-cockate-T3

Dump caused by signal: SIGABRT: Process abort signal

Log message: message |09:31:11: [addProximityDisplay] Added prox display for player 6 (proxPos=1)
Log message: message |09:31:11: [processVisibility] Added message for oil well, pViewData=0x58418d0
Log message: message |09:31:11: [addMessage] adding message for player 6, type is 3, proximity is 1
Log message: message |09:31:11: [addProximityDisplay] Added prox display for player 6 (proxPos=1)
Log message: message |09:31:11: [processVisibility] Added message for oil well, pViewData=0x5841690
Log message: message |09:31:11: [addMessage] adding message for player 6, type is 3, proximity is 1
Log message: message |09:31:11: [addProximityDisplay] Added prox display for player 6 (proxPos=1)
Log message: message |09:31:11: [processVisibility] Added message for oil well, pViewData=0x58415d0
Log message: message |09:31:11: [addMessage] adding message for player 6, type is 3, proximity is 1
Log message: message |09:31:11: [addProximityDisplay] Added prox display for player 6 (proxPos=1)
Log message: message |09:31:11: [processVisibility] Added message for oil well, pViewData=0x5841390
Log message: message |09:31:11: [addMessage] adding message for player 6, type is 3, proximity is 1
Log message: message |09:31:11: [addProximityDisplay] Added prox display for player 6 (proxPos=1)
Log message: message |09:31:11: [processVisibility] Added message for oil well, pViewData=0x58412d0
Log message: message |09:31:11: [addMessage] adding message for player 6, type is 3, proximity is 1
Log message: message |09:31:11: [addProximityDisplay] Added prox display for player 6 (proxPos=1)
Log message: message |09:31:11: [processVisibility] Added message for oil well, pViewData=0x5841210
Log message: message |09:31:11: [addMessage] adding message for player 6, type is 3, proximity is 1
Log message: message |09:31:11: [addProximityDisplay] Added prox display for player 6 (proxPos=1)
Log message: message |09:31:11: [processVisibility] Added message for oil well, pViewData=0x5841150

GLIBC raw backtrace:
warzone2100[0x5f2540]
/lib/libc.so.6[0x7f7f1d627530]
/lib/libc.so.6(gsignal+0x35)[0x7f7f1d6274b5]
/lib/libc.so.6(abort+0x180)[0x7f7f1d62af50]
/lib/libc.so.6[0x7f7f1d65fc97]
/lib/libc.so.6(__fortify_fail+0x37)[0x7f7f1d6eb647]
/lib/libc.so.6[0x7f7f1d6ea5f0]
/lib/libc.so.6[0x7f7f1d6e9a59]
/lib/libc.so.6(_IO_default_xsputn+0x98)[0x7f7f1d668448]
/lib/libc.so.6(_IO_vfprintf+0x18aa)[0x7f7f1d63a64a]
/lib/libc.so.6(__vsprintf_chk+0x99)[0x7f7f1d6e9af9]
/lib/libc.so.6(__sprintf_chk+0x7f)[0x7f7f1d6e9a3f]
warzone2100(intDisplayPowerBar+0x79)[0x4e1509]
warzone2100[0x579fb3]
warzone2100(widgDisplayScreen+0x10)[0x57a000]
warzone2100(intDisplayWidgets+0x33)[0x4d23a3]
warzone2100(gameLoop+0x7bd)[0x4f56fd]
warzone2100(main+0x82d)[0x4f76fd]
/lib/libc.so.6(__libc_start_main+0xfd)[0x7f7f1d612abd]
warzone2100[0x47c5a9]

GDB extended backtrace:
GNU gdb (GDB) 7.0-ubuntu
Copyright (C) 2009 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from /usr/games/warzone2100...(no debugging symbols found)...done.
Attaching to program: /usr/games/warzone2100, process 27070
Reading symbols from /usr/lib/libSDL-1.2.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libSDL-1.2.so.0
Reading symbols from /usr/lib/libSDL_net-1.2.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libSDL_net-1.2.so.0
Reading symbols from /usr/lib/libphysfs.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libphysfs.so.1
Reading symbols from /usr/lib/libpng12.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libpng12.so.0
Reading symbols from /usr/lib/libvorbisfile.so.3...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libvorbisfile.so.3
Reading symbols from /usr/lib/libvorbis.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libvorbis.so.0
Reading symbols from /usr/lib/libogg.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libogg.so.0
Reading symbols from /usr/lib/libtheora.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libtheora.so.0
Reading symbols from /usr/lib/libopenal.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libopenal.so.1
Reading symbols from /usr/lib/libGLC.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libGLC.so.0
Reading symbols from /usr/lib/libGL.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libGL.so.1
Reading symbols from /usr/lib/libGLU.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libGLU.so.1
Reading symbols from /lib/libpopt.so.0...(no debugging symbols found)...done.
Loaded symbols for /lib/libpopt.so.0
Reading symbols from /usr/lib/libstdc++.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libstdc++.so.6
Reading symbols from /lib/libm.so.6...(no debugging symbols found)...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /lib/libgcc_s.so.1...(no debugging symbols found)...done.
Loaded symbols for /lib/libgcc_s.so.1
Reading symbols from /lib/libc.so.6...(no debugging symbols found)...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/libpthread.so.0...(no debugging symbols found)...done.
[Thread debugging using libthread_db enabled]
[New Thread 0x7f7f157a5910 (LWP 27079)]
[New Thread 0x7f7f15fa6910 (LWP 27078)]
[New Thread 0x7f7f19435910 (LWP 27077)]
Loaded symbols for /lib/libpthread.so.0
Reading symbols from /usr/lib/libX11.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libX11.so.6
Reading symbols from /usr/lib/libasound.so.2...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libasound.so.2
Reading symbols from /lib/libdl.so.2...(no debugging symbols found)...done.
Loaded symbols for /lib/libdl.so.2
Reading symbols from /usr/lib/libdirectfb-1.2.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libdirectfb-1.2.so.0
Reading symbols from /usr/lib/libfusion-1.2.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libfusion-1.2.so.0
Reading symbols from /usr/lib/libdirect-1.2.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libdirect-1.2.so.0
Reading symbols from /lib/libz.so.1...(no debugging symbols found)...done.
Loaded symbols for /lib/libz.so.1
Reading symbols from /usr/lib/libfontconfig.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libfontconfig.so.1
Reading symbols from /usr/lib/libfreetype.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libfreetype.so.6
Reading symbols from /usr/lib/libfribidi.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libfribidi.so.0
Reading symbols from /lib64/ld-linux-x86-64.so.2...(no debugging symbols found)...done.
Loaded symbols for /lib64/ld-linux-x86-64.so.2
Reading symbols from /usr/lib/libGLcore.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libGLcore.so.1
Reading symbols from /usr/lib/tls/libnvidia-tls.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/tls/libnvidia-tls.so.1
Reading symbols from /usr/lib/libXext.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXext.so.6
Reading symbols from /usr/lib/libxcb.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libxcb.so.1
Reading symbols from /lib/librt.so.1...(no debugging symbols found)...done.
Loaded symbols for /lib/librt.so.1
Reading symbols from /lib/libexpat.so.1...(no debugging symbols found)...done.
Loaded symbols for /lib/libexpat.so.1
Reading symbols from /usr/lib/libXau.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXau.so.6
Reading symbols from /usr/lib/libXdmcp.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXdmcp.so.6
Reading symbols from /usr/lib/libXcursor.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXcursor.so.1
Reading symbols from /usr/lib/libXrender.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXrender.so.1
Reading symbols from /usr/lib/libXfixes.so.3...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXfixes.so.3
Reading symbols from /usr/lib/libpulse.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libpulse.so.0
Reading symbols from /usr/lib/libpulsecommon-0.9.19.so...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libpulsecommon-0.9.19.so
Reading symbols from /usr/lib/libICE.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libICE.so.6
Reading symbols from /usr/lib/libSM.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libSM.so.6
Reading symbols from /usr/lib/libXtst.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXtst.so.6
Reading symbols from /lib/libwrap.so.0...(no debugging symbols found)...done.
Loaded symbols for /lib/libwrap.so.0
Reading symbols from /usr/lib/libsndfile.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libsndfile.so.1
Reading symbols from /lib/libdbus-1.so.3...(no debugging symbols found)...done.
Loaded symbols for /lib/libdbus-1.so.3
Reading symbols from /lib/libuuid.so.1...(no debugging symbols found)...done.
Loaded symbols for /lib/libuuid.so.1
Reading symbols from /lib/libnsl.so.1...(no debugging symbols found)...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /usr/lib/libFLAC.so.8...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libFLAC.so.8
Reading symbols from /usr/lib/libvorbisenc.so.2...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libvorbisenc.so.2
Reading symbols from /lib/libnss_compat.so.2...(no debugging symbols found)...done.
Loaded symbols for /lib/libnss_compat.so.2
Reading symbols from /lib/libnss_nis.so.2...(no debugging symbols found)...done.
Loaded symbols for /lib/libnss_nis.so.2
Reading symbols from /lib/libnss_files.so.2...(no debugging symbols found)...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /usr/lib/alsa-lib/libasound_module_rate_speexrate.so...(no debugging symbols found)...done.
Viper1986
New user
Posts: 5
Joined: 23 Mar 2010, 00:24

Re: WarZombie 2100 Version 1.3 Released!

Post by Viper1986 »

Here is the Rest of it, I don't think the file attached itself, so I am copy-pasting it to posts.

Loaded symbols for /usr/lib/alsa-lib/libasound_module_rate_speexrate.so
0x00007f7f1d697b4d in waitpid () from /lib/libc.so.6
(gdb) #0 0x00007f7f1d697b4d in waitpid () from /lib/libc.so.6
No symbol table info available.
#1 0x00000000005f2ad1 in ?? ()
No symbol table info available.
#2 <signal handler called>
No symbol table info available.
#3 0x00007f7f1d6274b5 in raise () from /lib/libc.so.6
No symbol table info available.
#4 0x00007f7f1d62af50 in abort () from /lib/libc.so.6
No symbol table info available.
#5 0x00007f7f1d65fc97 in ?? () from /lib/libc.so.6
No symbol table info available.
#6 0x00007f7f1d6eb647 in __fortify_fail () from /lib/libc.so.6
No symbol table info available.
#7 0x00007f7f1d6ea5f0 in __chk_fail () from /lib/libc.so.6
No symbol table info available.
#8 0x00007f7f1d6e9a59 in ?? () from /lib/libc.so.6
No symbol table info available.
#9 0x00007f7f1d668448 in _IO_default_xsputn () from /lib/libc.so.6
No symbol table info available.
#10 0x00007f7f1d63a64a in vfprintf () from /lib/libc.so.6
No symbol table info available.
#11 0x00007f7f1d6e9af9 in __vsprintf_chk () from /lib/libc.so.6
No symbol table info available.
#12 0x00007f7f1d6e9a3f in __sprintf_chk () from /lib/libc.so.6
No symbol table info available.
#13 0x00000000004e1509 in intDisplayPowerBar ()
No symbol table info available.
#14 0x0000000000579fb3 in ?? ()
No symbol table info available.
#15 0x000000000057a000 in widgDisplayScreen ()
No symbol table info available.
#16 0x00000000004d23a3 in intDisplayWidgets ()
No symbol table info available.
#17 0x00000000004f56fd in gameLoop ()
No symbol table info available.
#18 0x00000000004f76fd in main ()
No symbol table info available.
(gdb) #4 0x00007f7f1d62af50 in abort () from /lib/libc.so.6
(gdb) Dump of assembler code for function abort:
0x00007f7f1d62add0 <abort+0>: sub $0x128,%rsp
0x00007f7f1d62add7 <abort+7>: mov %fs:0x10,%rdx
0x00007f7f1d62ade0 <abort+16>: cmp %rdx,0x3334b1(%rip) # 0x7f7f1d95e298
0x00007f7f1d62ade7 <abort+23>: je 0x7f7f1d62ae1d <abort+77>
0x00007f7f1d62ade9 <abort+25>: mov $0x1,%esi
0x00007f7f1d62adee <abort+30>: xor %eax,%eax
0x00007f7f1d62adf0 <abort+32>: cmpl $0x0,0x3377d1(%rip) # 0x7f7f1d9625c8
0x00007f7f1d62adf7 <abort+39>: je 0x7f7f1d62ae09 <abort+57>
0x00007f7f1d62adf9 <abort+41>: lock cmpxchg %esi,0x33348f(%rip) # 0x7f7f1d95e290
0x00007f7f1d62ae01 <abort+49>: jne 0x7f7f1d62b00f
0x00007f7f1d62ae07 <abort+55>: jmp 0x7f7f1d62ae16 <abort+70>
0x00007f7f1d62ae09 <abort+57>: cmpxchg %esi,0x333480(%rip) # 0x7f7f1d95e290
0x00007f7f1d62ae10 <abort+64>: jne 0x7f7f1d62b00f
0x00007f7f1d62ae16 <abort+70>: mov %rdx,0x33347b(%rip) # 0x7f7f1d95e298
0x00007f7f1d62ae1d <abort+77>: mov 0x333465(%rip),%eax # 0x7f7f1d95e288
0x00007f7f1d62ae23 <abort+83>: addl $0x1,0x33346a(%rip) # 0x7f7f1d95e294
0x00007f7f1d62ae2a <abort+90>: test %eax,%eax
0x00007f7f1d62ae2c <abort+92>: je 0x7f7f1d62ae73 <abort+163>
0x00007f7f1d62ae2e <abort+94>: cmp $0x1,%eax
0x00007f7f1d62ae31 <abort+97>: je 0x7f7f1d62aff3 <abort+547>
0x00007f7f1d62ae37 <abort+103>: cmp $0x2,%eax
0x00007f7f1d62ae3a <abort+106>: je 0x7f7f1d62aefa <abort+298>
0x00007f7f1d62ae40 <abort+112>: cmp $0x3,%eax
0x00007f7f1d62ae43 <abort+115>: je 0x7f7f1d62af9d <abort+461>
0x00007f7f1d62ae49 <abort+121>: cmp $0x4,%eax
0x00007f7f1d62ae4c <abort+124>: nopl 0x0(%rax)
0x00007f7f1d62ae50 <abort+128>: je 0x7f7f1d62aee0 <abort+272>
0x00007f7f1d62ae56 <abort+134>: cmp $0x5,%eax
0x00007f7f1d62ae59 <abort+137>: je 0x7f7f1d62aec1 <abort+241>
0x00007f7f1d62ae5b <abort+139>: cmp $0x6,%eax
0x00007f7f1d62ae5e <abort+142>: xchg %ax,%ax
0x00007f7f1d62ae60 <abort+144>: je 0x7f7f1d62aeac <abort+220>
0x00007f7f1d62ae62 <abort+146>: cmp $0x7,%eax
0x00007f7f1d62ae65 <abort+149>: je 0x7f7f1d62aead <abort+221>
0x00007f7f1d62ae67 <abort+151>: nopw 0x0(%rax,%rax,1)
0x00007f7f1d62ae70 <abort+160>: hlt
0x00007f7f1d62ae71 <abort+161>: jmp 0x7f7f1d62ae70 <abort+160>
0x00007f7f1d62ae73 <abort+163>: lea 0xa0(%rsp),%rsi
0x00007f7f1d62ae7b <abort+171>: mov $0x20,%ecx
0x00007f7f1d62ae80 <abort+176>: xor %edx,%edx
0x00007f7f1d62ae82 <abort+178>: movl $0x1,0x3333fc(%rip) # 0x7f7f1d95e288
0x00007f7f1d62ae8c <abort+188>: mov %rsi,%rdi
0x00007f7f1d62ae8f <abort+191>: rep stos %eax,%es:(%rdi)
0x00007f7f1d62ae91 <abort+193>: mov $0x1,%edi
0x00007f7f1d62ae96 <abort+198>: orq $0x20,0xa0(%rsp)
0x00007f7f1d62ae9f <abort+207>: callq 0x7f7f1d627760 <sigprocmask>
0x00007f7f1d62aea4 <abort+212>: mov 0x3333de(%rip),%eax # 0x7f7f1d95e288
0x00007f7f1d62aeaa <abort+218>: jmp 0x7f7f1d62ae2e <abort+94>
0x00007f7f1d62aeac <abort+220>: hlt
0x00007f7f1d62aead <abort+221>: mov $0x7f,%edi
0x00007f7f1d62aeb2 <abort+226>: movl $0x8,0x3333cc(%rip) # 0x7f7f1d95e288
0x00007f7f1d62aebc <abort+236>: callq 0x7f7f1d6982b0 <_exit>
0x00007f7f1d62aec1 <abort+241>: mov $0x6,%edi
0x00007f7f1d62aec6 <abort+246>: movl $0x6,0x3333b8(%rip) # 0x7f7f1d95e288
0x00007f7f1d62aed0 <abort+256>: callq 0x7f7f1d627480 <raise>
0x00007f7f1d62aed5 <abort+261>: mov 0x3333ad(%rip),%eax # 0x7f7f1d95e288
0x00007f7f1d62aedb <abort+267>: jmpq 0x7f7f1d62ae5b <abort+139>
0x00007f7f1d62aee0 <abort+272>: movl $0x5,0x33339e(%rip) # 0x7f7f1d95e288
0x00007f7f1d62aeea <abort+282>: callq 0x7f7f1d65f250 <fcloseall>
0x00007f7f1d62aeef <abort+287>: mov 0x333393(%rip),%eax # 0x7f7f1d95e288
0x00007f7f1d62aef5 <abort+293>: jmpq 0x7f7f1d62ae56 <abort+134>
0x00007f7f1d62aefa <abort+298>: mov 0x333394(%rip),%eax # 0x7f7f1d95e294
0x00007f7f1d62af00 <abort+304>: movl $0x0,0x33337e(%rip) # 0x7f7f1d95e288
0x00007f7f1d62af0a <abort+314>: sub $0x1,%eax
0x00007f7f1d62af0d <abort+317>: test %eax,%eax
0x00007f7f1d62af0f <abort+319>: mov %eax,0x33337f(%rip) # 0x7f7f1d95e294
0x00007f7f1d62af15 <abort+325>: jne 0x7f7f1d62af46 <abort+374>
0x00007f7f1d62af17 <abort+327>: movq $0x0,0x333376(%rip) # 0x7f7f1d95e298
0x00007f7f1d62af22 <abort+338>: cmpl $0x0,0x33769f(%rip) # 0x7f7f1d9625c8
0x00007f7f1d62af29 <abort+345>: je 0x7f7f1d62af3a <abort+362>
0x00007f7f1d62af2b <abort+347>: lock decl 0x33335e(%rip) # 0x7f7f1d95e290
0x00007f7f1d62af32 <abort+354>: jne 0x7f7f1d62b02e
0x00007f7f1d62af38 <abort+360>: jmp 0x7f7f1d62af46 <abort+374>
0x00007f7f1d62af3a <abort+362>: decl 0x333350(%rip) # 0x7f7f1d95e290
0x00007f7f1d62af40 <abort+368>: jne 0x7f7f1d62b02e
0x00007f7f1d62af46 <abort+374>: mov $0x6,%edi
0x00007f7f1d62af4b <abort+379>: callq 0x7f7f1d627480 <raise>
0x00007f7f1d62af50 <abort+384>: mov %fs:0x10,%rdx
0x00007f7f1d62af59 <abort+393>: cmp %rdx,0x333338(%rip) # 0x7f7f1d95e298
0x00007f7f1d62af60 <abort+400>: je 0x7f7f1d62af96 <abort+454>
0x00007f7f1d62af62 <abort+402>: mov $0x1,%esi
0x00007f7f1d62af67 <abort+407>: xor %eax,%eax
0x00007f7f1d62af69 <abort+409>: cmpl $0x0,0x337658(%rip) # 0x7f7f1d9625c8
0x00007f7f1d62af70 <abort+416>: je 0x7f7f1d62af82 <abort+434>
0x00007f7f1d62af72 <abort+418>: lock cmpxchg %esi,0x333316(%rip) # 0x7f7f1d95e290
0x00007f7f1d62af7a <abort+426>: jne 0x7f7f1d62b04d
0x00007f7f1d62af80 <abort+432>: jmp 0x7f7f1d62af8f <abort+447>
0x00007f7f1d62af82 <abort+434>: cmpxchg %esi,0x333307(%rip) # 0x7f7f1d95e290
0x00007f7f1d62af89 <abort+441>: jne 0x7f7f1d62b04d
0x00007f7f1d62af8f <abort+447>: mov %rdx,0x333302(%rip) # 0x7f7f1d95e298
0x00007f7f1d62af96 <abort+454>: addl $0x1,0x3332f7(%rip) # 0x7f7f1d95e294
0x00007f7f1d62af9d <abort+461>: mov $0x26,%ecx
0x00007f7f1d62afa2 <abort+466>: xor %eax,%eax
0x00007f7f1d62afa4 <abort+468>: mov %rsp,%rdi
0x00007f7f1d62afa7 <abort+471>: rep stos %eax,%es:(%rdi)
0x00007f7f1d62afa9 <abort+473>: lea 0x80(%rsp),%rsi
0x00007f7f1d62afb1 <abort+481>: movl $0x4,0x3332cd(%rip) # 0x7f7f1d95e288
0x00007f7f1d62afbb <abort+491>: mov %rsp,%rdx
0x00007f7f1d62afbe <abort+494>: movq $0xffffffffffffffff,(%rsi)
0x00007f7f1d62afc5 <abort+501>: sub $0x8,%rsi
0x00007f7f1d62afc9 <abort+505>: cmp %rdx,%rsi
0x00007f7f1d62afcc <abort+508>: jne 0x7f7f1d62afbe <abort+494>
0x00007f7f1d62afce <abort+510>: xor %edx,%edx
0x00007f7f1d62afd0 <abort+512>: mov %rsp,%rsi
0x00007f7f1d62afd3 <abort+515>: mov $0x6,%edi
0x00007f7f1d62afd8 <abort+520>: movl $0x0,0x88(%rsp)
0x00007f7f1d62afe3 <abort+531>: callq 0x7f7f1d627740 <sigaction>
0x00007f7f1d62afe8 <abort+536>: mov 0x33329a(%rip),%eax # 0x7f7f1d95e288
0x00007f7f1d62afee <abort+542>: jmpq 0x7f7f1d62ae49 <abort+121>
0x00007f7f1d62aff3 <abort+547>: xor %edi,%edi
0x00007f7f1d62aff5 <abort+549>: movl $0x2,0x333289(%rip) # 0x7f7f1d95e288
0x00007f7f1d62afff <abort+559>: callq 0x7f7f1d6679f0
0x00007f7f1d62b004 <abort+564>: mov 0x33327e(%rip),%eax # 0x7f7f1d95e288
0x00007f7f1d62b00a <abort+570>: jmpq 0x7f7f1d62ae37 <abort+103>
End of assembler dump.
(gdb) rax 0x0 0
rbx 0x400 1024
rcx 0xffffffffffffffff -1
rdx 0x6 6
rsi 0x69be 27070
rdi 0x69be 27070
rbp 0x7fffc36b8170 0x7fffc36b8170
rsp 0x7fffc36b77b0 0x7fffc36b77b0
r8 0x0 0
r9 0x51b5a0 5354912
r10 0x8 8
r11 0x206 518
r12 0x12 18
r13 0x7fffc36b7a50 140736471988816
r14 0x39 57
r15 0x5 5
rip 0x7f7f1d62af50 0x7f7f1d62af50 <abort+384>
eflags 0x246 [ PF ZF IF ]
cs 0x33 51
ss 0x2b 43
ds 0x0 0
es 0x0 0
fs 0x0 0
gs 0x0 0
fctrl 0x37f 895
fstat 0x0 0
ftag 0xffff 65535
fiseg 0x0 0
fioff 0x0 0
foseg 0x0 0
fooff 0x0 0
fop 0x0 0
mxcsr 0x1f80 [ IM DM ZM OM UM PM ]
(gdb) A debugging session is active.

Inferior 1 [process 27070] will be detached.

Quit anyway? (y or n) [answered Y; input not from terminal]
Detaching from program: /usr/games/warzone2100, process 27070
colective
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Re: WarZombie 2100 Version 1.3 Released!

Post by colective »

probe este mod y la veradad no me agrado mucho ya que en multiplayer cuando pongo solo de 2 jugadores en cuestion de minutos una bandada de dragones y replesalias con torreta de comandante llegan a mi base y aunque ellos nu causan mucho daño aunque ponga fuego indirecto y fuertes logran pasar mis defensas y el fuego indirecto provoca mucho daño a mis fortalesas enves de a las unidade enemigas, seria agradable una version un poco mas suave ya que tiene buenas armas y que mi campaña y la campaña enemiga no tengan su barra de poder llena, que se lo ganen con la tactica y, la verdada seria mas divertido asi, enves de la desesperacion que pasa uno al jugar el mod y ver como caen mis fortalezas en masa, en el caso de que el enemigo solo usa la torreta de comandante podria usar la gran variedad de armas que tiene este mod por que la verdad estanmuy buenas.
ademas de la inestabilidad del juego cuando pongo este mod pausa mucho aunque segui las sugerencias del foro de desactivar sombras y opciones del raton aun sigue la inestabilidad. son algunas de las sugerencias que le doy al creador de war zombie.
KEN+J
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Re: WarZombie 2100 Version 1.3 Released!

Post by KEN+J »

I was woundering if 'Black Project' or someone else could change this mod so at the start of the game nothing is researched for you.Foe me researching is have the fun of the game (waiting for the research to finish).I know this is for v.236 but thats O.K. for me. Thanks
natervader13
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Location: United States

Re: WarZombie 2100 Version 1.3 Released!

Post by natervader13 »

Fantastic mod for a fantastic game
Just one issue, how hard it is to survive longer than ten minutes!
No, that's the fun of it. Great work.
Spring Chant
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Re: WarZombie 2100 Version 1.3 Released!

Post by Spring Chant »

Hello, does this work with 3.1 rc2 ? Sorry to be of trouble, link to version that this mod works would be very much appreciated. :)
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Giani
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Location: Argentina

Re: WarZombie 2100 Version 1.3 Released!

Post by Giani »

Hello, does this work with 3.1 rc2 ? Sorry to be of trouble, link to version that this mod works would be very much appreciated.
Last post was in April 2010, do you really think this will work 2 years and 6 months later?
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Spring Chant
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Re: WarZombie 2100 Version 1.3 Released!

Post by Spring Chant »

Giani wrote:
Hello, does this work with 3.1 rc2 ? Sorry to be of trouble, link to version that this mod works would be very much appreciated.
Last post was in April 2010, do you really think this will work 2 years and 6 months later?
Simple question I ask, as for your comment, last post before mine is 30 september 2012, that not 2 years and 6 months ago.
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JDW
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Re: WarZombie 2100 Version 1.3 Released!

Post by JDW »

Spring Chant wrote:Hello, does this work with 3.1 rc2 ? Sorry to be of trouble, link to version that this mod works would be very much appreciated. :)
Hi Spring Chant, :)

No, this mod in it's current cersion would most likely not work with the 3.1 releases. But if you are anxious to play this mod, you can still get an older version like 2.1 from the archives, and if you're lucky, they should be compatible.
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
Lord Apocalypse
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Re: WarZombie 2100 Version 1.3 Released!

Post by Lord Apocalypse »

The usable version is in the first post ;)
Spring Chant
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Re: WarZombie 2100 Version 1.3 Released!

Post by Spring Chant »

Hi JDW, how are you ?
Thank you for your suggestions, I will look in archives

Lord Apocalypse, thank you as well.
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AlphaThor01
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Re: WarZombie 2100 Version 1.3 Released!

Post by AlphaThor01 »

Can this mod work with the latest stable(3.1)?
"Hastalabesta, baby. You're terminated."-Arnold Schwarzenegger/Terminator
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Giani
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Re: WarZombie 2100 Version 1.3 Released!

Post by Giani »

AlphaThor01 wrote:Can this mod work with the latest stable(3.1)?
JDW wrote: No, this mod in it's current cersion would most likely not work with the 3.1 releases. But if you are anxious to play this mod, you can still get an older version like 2.1 from the archives, and if you're lucky, they should be compatible.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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