Maps by Spyro_Drag
- Spyro_Drag
- Trained
- Posts: 176
- Joined: 04 Jun 2012, 23:40
- Location: Hilixia Alpha Base
Preview: Ariz Under
Ariz_under----as of Tue/June/19/2012
This map i meant to give a feeling of being under ground, so you not supposed to use VTOL's or Artys, Please, You dont start with a base, instead you start with a Basic Crew, with 4 trucks and 6 Defense tanks, there are several place's to build a base, ranging from "large" to "Small", to get to the enemies, you must move through some narrow tunnels then through a large open "Cavern". some scavs have taken refuge in the tunnels as well so be carefull.
NOT FOR VTOL'S OR ARTILLERY
These are "in flame" screen shot of the map "Ariz_Under" Download this Map Here
This map i meant to give a feeling of being under ground, so you not supposed to use VTOL's or Artys, Please, You dont start with a base, instead you start with a Basic Crew, with 4 trucks and 6 Defense tanks, there are several place's to build a base, ranging from "large" to "Small", to get to the enemies, you must move through some narrow tunnels then through a large open "Cavern". some scavs have taken refuge in the tunnels as well so be carefull.
NOT FOR VTOL'S OR ARTILLERY
These are "in flame" screen shot of the map "Ariz_Under" Download this Map Here
Last edited by Spyro_Drag on 07 Dec 2012, 05:25, edited 2 times in total.
Time, it is always moving, even when we stop.
- Spyro_Drag
- Trained
- Posts: 176
- Joined: 04 Jun 2012, 23:40
- Location: Hilixia Alpha Base
Preview: Cross_Flair
Cross_Flair----as of Mon/November/12/2012
This is a small, low power map. 2 players, start with 2 Factories, a power station, and 1 Research facility, also walled in with basic defense. this map has 2 scav bases in the corners, so if you really want a Challenge use the latest "ultimatescavs" mod.
Shots showing the proximity of one "player" to another Download this Map Here
NOTICE: I have re-done this map. i have lowered the waterways, and connected them.
This is a small, low power map. 2 players, start with 2 Factories, a power station, and 1 Research facility, also walled in with basic defense. this map has 2 scav bases in the corners, so if you really want a Challenge use the latest "ultimatescavs" mod.
Shots showing the proximity of one "player" to another Download this Map Here
NOTICE: I have re-done this map. i have lowered the waterways, and connected them.
Last edited by Spyro_Drag on 13 Nov 2012, 08:03, edited 3 times in total.
Time, it is always moving, even when we stop.
- Spyro_Drag
- Trained
- Posts: 176
- Joined: 04 Jun 2012, 23:40
- Location: Hilixia Alpha Base
Preview: Crowded
Crowded----as of Mon/November/12/2012
This is my second map, Also Experimental, meant to be a 2v2v2v2vSuper Scav map, so its a 8P map. You have some units, and an HQ, power in corners of base, if you need more space, you should destroy the buildings, unless ur a neat freak then there should be enough space to build around the ruins, the scavs have an Arty force in the center, and base's in the corners, with heavy defense, you only starting defense is the fact that the rivers make it difficult to get around w/o Hover, and a few hard point situated in the main entrance to your zone.
This map is designed to be ultra difficult if using the "ultimatescavs-1-08.wz" Mod.
"in flame" Screenshots of Crowded Download this Map here
NOTICE: I have edited the pathway for the scavs, and ive also cleaned up each players starting area, but you still need to destroy objects to gain more building space.
This is my second map, Also Experimental, meant to be a 2v2v2v2vSuper Scav map, so its a 8P map. You have some units, and an HQ, power in corners of base, if you need more space, you should destroy the buildings, unless ur a neat freak then there should be enough space to build around the ruins, the scavs have an Arty force in the center, and base's in the corners, with heavy defense, you only starting defense is the fact that the rivers make it difficult to get around w/o Hover, and a few hard point situated in the main entrance to your zone.
This map is designed to be ultra difficult if using the "ultimatescavs-1-08.wz" Mod.
"in flame" Screenshots of Crowded Download this Map here
NOTICE: I have edited the pathway for the scavs, and ive also cleaned up each players starting area, but you still need to destroy objects to gain more building space.
Last edited by Spyro_Drag on 13 Nov 2012, 08:47, edited 3 times in total.
Time, it is always moving, even when we stop.
- Spyro_Drag
- Trained
- Posts: 176
- Joined: 04 Jun 2012, 23:40
- Location: Hilixia Alpha Base
Preiview: Gambl_Lane
Gambli_Lane----as of Tue/November/13/2012
This is another None VTOL map, FFA, Scavs have small base's, you start with a com center, a power and 1 research, along with 2 Cyborg carriers, only the one, be careful with it as youll only get one if you play this map as it was ment to be played, but i recommend you allow some VTOL rearming pads, so you can repair the Carrier when it lands. i guess this is a low power place, and i dont recommend using the ultimate scav mod, or else they might overpower you.
Not a VTOL map, but Rearming pads recommended.
Shots of this map Download this Map here
NOTICE: I have made the masses near your base accessible, you may now easily build defenses upon a ramped area, also added some basic defenses.
This is another None VTOL map, FFA, Scavs have small base's, you start with a com center, a power and 1 research, along with 2 Cyborg carriers, only the one, be careful with it as youll only get one if you play this map as it was ment to be played, but i recommend you allow some VTOL rearming pads, so you can repair the Carrier when it lands. i guess this is a low power place, and i dont recommend using the ultimate scav mod, or else they might overpower you.
Not a VTOL map, but Rearming pads recommended.
Shots of this map Download this Map here
NOTICE: I have made the masses near your base accessible, you may now easily build defenses upon a ramped area, also added some basic defenses.
Last edited by Spyro_Drag on 13 Nov 2012, 09:12, edited 3 times in total.
Time, it is always moving, even when we stop.
- Spyro_Drag
- Trained
- Posts: 176
- Joined: 04 Jun 2012, 23:40
- Location: Hilixia Alpha Base
Preview: 2 Kings
2 Kings, Corrupt of Helixia----as of Wed/June/27/2012
This is byfar my largest, and most favorite map ive made so far. At the top of the map are 2 "Kings", (or queens, or king and queen), Each king control a Major Amount of the power, King one (player 0) Controll's all of the initial Defences As well as the Defences for King 2's (player 1) Oil. At the bottom of the map are 8 Rebel Bases, 2 per base with good starting base, and enough power to get a good defensive group together, if you want base defences, players 0,2,4,6,and 8 control the defenses, this is not a map for FFA.
"in flame" screen shots Remember, this is not a FFA map, if you start this way, this will be a very unbalanced game.
This is my attempt to make a pseudo-RPG map, with the hero's against a corrupt kingdom. I do hope you enjoy the scenario.
Download this Map here
This is byfar my largest, and most favorite map ive made so far. At the top of the map are 2 "Kings", (or queens, or king and queen), Each king control a Major Amount of the power, King one (player 0) Controll's all of the initial Defences As well as the Defences for King 2's (player 1) Oil. At the bottom of the map are 8 Rebel Bases, 2 per base with good starting base, and enough power to get a good defensive group together, if you want base defences, players 0,2,4,6,and 8 control the defenses, this is not a map for FFA.
"in flame" screen shots Remember, this is not a FFA map, if you start this way, this will be a very unbalanced game.
This is my attempt to make a pseudo-RPG map, with the hero's against a corrupt kingdom. I do hope you enjoy the scenario.
Download this Map here
Last edited by Spyro_Drag on 07 Nov 2012, 04:54, edited 1 time in total.
Time, it is always moving, even when we stop.
- Spyro_Drag
- Trained
- Posts: 176
- Joined: 04 Jun 2012, 23:40
- Location: Hilixia Alpha Base
Preview: Fort hill
Helixia's FortressHill----as of Sat/Aug/25/2012
A FFA map, with some power in base's and little on island around the edge of map, Most power in center controlled by ADV Scav base, Base has Terrain Defense as well as Basic Defenses But no actual base, If using the "ultimatescavs-1-08.wz" Mod, or newer. Be carfull as the Scavs will rush.
While taking screen shots of this map, i found a few un-fixed areas that i finally fixed. ill relaese a new version with the fixes as soon as possible.
"In-Flame" shots Download this Map here
Side Note: This is one of the maps im happy the "blendi" terrain works with, it takes care of the ugly ridge lines along the tops of the natural walls. if i ever learn how to make scenario maps, ill make this a true "king-of-the-hill" map.
A FFA map, with some power in base's and little on island around the edge of map, Most power in center controlled by ADV Scav base, Base has Terrain Defense as well as Basic Defenses But no actual base, If using the "ultimatescavs-1-08.wz" Mod, or newer. Be carfull as the Scavs will rush.
While taking screen shots of this map, i found a few un-fixed areas that i finally fixed. ill relaese a new version with the fixes as soon as possible.
"In-Flame" shots Download this Map here
Side Note: This is one of the maps im happy the "blendi" terrain works with, it takes care of the ugly ridge lines along the tops of the natural walls. if i ever learn how to make scenario maps, ill make this a true "king-of-the-hill" map.
Last edited by Spyro_Drag on 07 Nov 2012, 04:58, edited 1 time in total.
Time, it is always moving, even when we stop.
- Spyro_Drag
- Trained
- Posts: 176
- Joined: 04 Jun 2012, 23:40
- Location: Hilixia Alpha Base
Re: Maps by Spyro_Drag
I just showed the pictures above to my Mom (aka TheTrekhippy) and she really likes them! Quote "I'm impressed with how much detail and time you've put into these, they make me want to play the game!"
^^^^^^^^^^^^^^^^^^^^^^^^^^^
i didnt post this, she did. although i told her she could.
^^^^^^^^^^^^^^^^^^^^^^^^^^^
i didnt post this, she did. although i told her she could.
Last edited by Spyro_Drag on 08 Sep 2012, 15:24, edited 1 time in total.
Time, it is always moving, even when we stop.
Re: Maps by Spyro_Drag
I agree with TheTrekhippy.
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome!
- Spyro_Drag
- Trained
- Posts: 176
- Joined: 04 Jun 2012, 23:40
- Location: Hilixia Alpha Base
Preview: Alpha nest
Helixia's Nest Alpha----as of Sat/June/16/2012
First map, Redone. 4 players, Scav's in center and in corners now, plenty o power in base, more in corners.
Base's Fully Equipped, with Defense's, although i changed them a bit so they were weaker, Its's my first every WZ map so Sry if it sucks.
Ive redone some of the scav teritory, the terain has changed, but not by much. scav defense is still strong, if not, stronger
than it was.
"In-Flame" shots Download this Map here
NOTICE: I have fixed many issues, this should look better than it did.
First map, Redone. 4 players, Scav's in center and in corners now, plenty o power in base, more in corners.
Base's Fully Equipped, with Defense's, although i changed them a bit so they were weaker, Its's my first every WZ map so Sry if it sucks.
Ive redone some of the scav teritory, the terain has changed, but not by much. scav defense is still strong, if not, stronger
than it was.
"In-Flame" shots Download this Map here
NOTICE: I have fixed many issues, this should look better than it did.
Last edited by Spyro_Drag on 13 Nov 2012, 11:46, edited 2 times in total.
Time, it is always moving, even when we stop.
Re: Maps by Spyro_Drag
Hi spyro
Nice work
More and more complex your maps are, and look quite good, try to add more tilesets maybe and features now, do not be afraid to try new things.
Regards,
Mero
Nice work
More and more complex your maps are, and look quite good, try to add more tilesets maybe and features now, do not be afraid to try new things.
Regards,
Mero
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
- Spyro_Drag
- Trained
- Posts: 176
- Joined: 04 Jun 2012, 23:40
- Location: Hilixia Alpha Base
Re: Maps by Spyro_Drag
thanks mero, although none of these maps are new. i do find the "urban" tileset to be my favorite, i have noticed that i have only done a few with the "arizona" and "rocky" tilesats. I'm thinking about making my own as well.
oh and i am still working on posting the rest of my "in flame" screen shots. its just taking some time, so i hope you can wait.
also while doing one of them i found a problem with one of my maps that i did my best to fix, i posted a new version of that map, on both my "maps" post and the post of its screen shots. I'm just surprised no one told me about it, when i found it i felt so, silly for not noticing it before.
oh and i am still working on posting the rest of my "in flame" screen shots. its just taking some time, so i hope you can wait.
also while doing one of them i found a problem with one of my maps that i did my best to fix, i posted a new version of that map, on both my "maps" post and the post of its screen shots. I'm just surprised no one told me about it, when i found it i felt so, silly for not noticing it before.
Time, it is always moving, even when we stop.
- Spyro_Drag
- Trained
- Posts: 176
- Joined: 04 Jun 2012, 23:40
- Location: Hilixia Alpha Base
Re: Maps by Spyro_Drag
Ok, so ive been working on my own custom tile-set. ive finished about 25, i know, i need more to make a good set. but i wana test this one for in game looks. but i dont know how to load them into the game, or into flame for that matter. i did notice that the 3 original tile sets have a ".radar" and a ".ttp", but i dont know what there for, or how to open and modify them, let alone make them compatible with my set. does any one know where i can find this info? i would like to make some of my maps with this set soon, and any help would be apreciated. thank you in advanced.
Time, it is always moving, even when we stop.
- Spyro_Drag
- Trained
- Posts: 176
- Joined: 04 Jun 2012, 23:40
- Location: Hilixia Alpha Base
Re: Maps by Spyro_Drag
ive been working on drawing up new map ideas, and ive been trying to complete my tile set. still not sure how to compile the tile set, but im learning. i ve also been busy else where, so if anyone finds any problems with my maps, glitches, crashes, or theres a terain balance problem, tell me now, cause i wont be on for awhile. also, thanks NoQ and Mero for the terain advice, im using soem of your ideas, and some of NoQ's custom tiles. if some one could teach me how to write a ".radar" and ".ttp" to match my tiles, that would be much apriciated. other wise. im lost...
Time, it is always moving, even when we stop.
Re: Maps by Spyro_Drag
This is a subject I know nothing at all about so I can not help you Spyro_Drag, sorry. But I do appreciate all the work you are doing to create your new map ideas and tile set.
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome!