NoQ ShadowWolf, I love this mod. And I want it to be the absolute best it can be. Some points to consider (call it constructive and objective criticism, in the best possible spirit
) ..
I finally played through the entire tech tree you've set up. Calling it large and expansive is an understatement. It begins to feel quite repetitive halfway through. In my view (and this is just my view), you've got too much going on. If this is meant to be a preview of what the player can expect when we get designable structures (and I truly hope that's still happening) and the final structures are simply there as placeholders, then that's great and it nullifies this particular point for the most part. I feel that it could be abridged a bit (maybe 20%) because a lot of the technologies seem repetitive in their own right. And I know you still have more to add.
The idea (and remember, this is purely objective and meant to provide direction) is to provide meaningful play, and variety is great -- but not so much that it become repetitive. I am of the opinion that Mark 1 and Mark 3 of
almost everything in the tech tree needs to go (and this includes the stock tree as well). You have a technology, then a nice middle-of-the-road upgrade to it, then the "next level" technology to replace it when applicable. Some Mark 3 upgrades are fine -- but for
nearly everything it becomes a "time sink", repetitive, and eventually an annoyance.
Likewise with the number of weapons available in Contingency. There's
way more than are needed, in my view. Especially when we get to Railgun tech. Needle Gun, Rail Gun, Gauss Cannon, it just keeps going. Then we mix with the 5 or 6 types of Mortars. Remember, it's not to nit pick. I am of the opinion that it needs to be scaled back, is all.
Please consider what I've said in the best possible light and objectivity, as it's intended to be. I want this mod to succeed.
Cheers!
[EDIT] Excuse me!
Insomnia meds. And no, they don't really work either. Sorry!