Good news, folks. We're running (mostly) on the not-yet-announced 3.1_beta11. I say mostly because there's a curious issue with a single team having more than 5 factories. But the dataset is working now.
Soooo. What I'm doing is splitting up the Scavengers into a couple of different teams. The Red Alphas make their debut in M2 and again in a big way in M6. The "Purple Team" (Player 6), well, I haven't decided who they are yet or what the story is concerning those guys.
I'm also scaling back the scope a bit. M1, M2, and M3 are on their own map. M4 on up is on it's own map. This was a necessary change. It's still a gauntlet -- just split in half now.
The locale for the Campaign has changed now too (and so has the tileset!). We're operating in the extreme southern tip of Alaska, working our way south towards Seattle. Why? Because it fits more into the
official storyline that the Pumpkins laid out.
And it just looks too darn cool NOT to use it.
The textures? Mysteryem's stuff. That and the cliff decals added in _beta11. The skydome is Urban.
Yes, it's a little hacky... that's what this Campaign seems to be all about anyway.
Anyway, I digress. This is going to be Release-15. Say bye-bye to the builds on 2.3.9 Warzone.
Yay!