Ouch, sounds like there's funny business going on. The models are ridiculously low poly, I'd expect high fps even doing things in the most brute force way possible.Stratadrake wrote:I might have to finish the DirectX integration sooner than planned because once I got the cull-face calculations working properly, suddenly my rendering rate took a nosedive. I'm barely getting 5fps out of that.
Having seen how many things are done the brute force way in Wz I have a good appreciation for the capabilities of modern processors.Jorzi wrote:Problem is, you're not just rendering it, you're also editing and selecting the geometry and that's probably what takes up all the cpu resources.
Stratadrake wrote:(Either that, or I need to take out the Debug.Print lines that are getting called nearly a hundred times per refresh )
Modding Warzone was certainly some fun memories. But that's another topic....
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