I still have to get triangle-culling functioning properly. I would also like to add trianglestrip functionality to it at some point but that is going to be ... tricky. (Yes, I know the PIE 2 format uses trianglefans and I see the PIE 3 format only allows triangles, but that conversion can be done silently during the save routine).
Guess it's also time to reveal two of Pie Slicer's dirty little secrets: You probably figured out that Pie Slicer expressed coordinates as divided by ten (just to make the numbers feel less massive), but it also inverted the X and Z coordinates during file load (in other words, rotates the model by 180°). Both of those little snarls are getting the axe.


