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Re: downloading of master releases.

Posted: 21 Jan 2012, 21:10
by lav_coyote25
your link to the git howto is excelelnt. thing is , where is the installer and setup program for it? remember, i am just a map maker and documents provider(retired). this is so much freaking greek to me. :stressed: :stressed: :stressed: :stressed: :stressed: :stressed: :stressed: :stressed: :stressed: :stressed: :stressed: :stressed: :stressed: :stressed: :stressed: :stressed:

Re: downloading of master releases.

Posted: 21 Jan 2012, 21:12
by lav_coyote25
it would be better just to supply a freaking .EXE. this is way to much freaking trouble to go to for a freaking game. yes!! i am beyond frustrated. :annoyed:

Re: downloading of master releases.

Posted: 21 Jan 2012, 21:25
by aubergine
So, I think what everyone is trying to say is:

If you want something that's already compiled (by buildbot) then you're going to have to download the whole lot each time.

However, if you can build (compile) the stuff yourself on your own machine then it's much better to do git checkouts. Instead of downloading a full packaged playable game, git checkout will download the source code. You then build (compile) that code to get the playable version of the game, usually in less time than it would take to download the full game. When changes are made, git checkout will download only the changed source code - which will usually take just a few seconds - and then you can rebuild (compile) the game on your machine to test that version.

If you're not using the git approach, then it's probably better to just download the full game once per day or less.

Re: downloading of master releases.

Posted: 21 Jan 2012, 21:27
by cybersphinx
Read https://github.com/Warzone2100/warzone2 ... its/master and if it doesn't look interesting, don't download it?

Or make the buildbot provide exes, and clear instructions on which data is needed, else we'll get complaining on how new exes don't work with old data. Or reactivate the old update generator.

Re: downloading of master releases.

Posted: 21 Jan 2012, 21:29
by lav_coyote25
aubergine wrote:So, I think what everyone is trying to say is:
If you want something that's already compiled (by buildbot) then you're going to have to download the whole lot each time.
However, if you can build (compile) the stuff yourself on your own machine then it's much better to do git checkouts. Instead of downloading a full packaged playable game, git checkout will download the source code. You then build (compile) that code to get the playable version of the game, usually in less time than it would take to download the full game. When changes are made, git checkout will download only the changed source code - which will usually take just a few seconds - and then you can rebuild (compile) the game on your machine to test that version.
If you're not using the git approach, then it's probably better to just download the full game once per day or less.

so for those of us that are testing this garbage.... then, you actually don't want us to do this. forget about it. useless talking to you people. i guess Rman is/was correct. oh well. it was a slice. have fun. i wont be doing any more testing. you people that are wanting to change this to a clone of another game.. you win. :ireful:

Re: downloading of master releases.

Posted: 21 Jan 2012, 22:24
by NoQ
lav_coyote25 wrote:proprietary crap no matter which way you slice it, is still crap. opensource software and hardware is the way it should be
lav_coyote25 wrote:is there any way you can just release the .EXE???
lav_coyote25 wrote:.EXE
:laughingneq:

Re: downloading of master releases.

Posted: 21 Jan 2012, 22:38
by Berg
NoQ wrote: lav_coyote25 wrote:proprietary crap no matter which way you slice it, is still crap. opensource software and hardware is the way it should be

lav_coyote25 wrote:is there any way you can just release the .EXE???

lav_coyote25 wrote:.EXE

:laughingneq:
Your not being helpfull and dragging quotes from different threads is just confusing the topic

If you cant be constructive dont post... no wonder folks get frustrated with warzone forum and its inhabitants!

Re: downloading of master releases.

Posted: 21 Jan 2012, 22:43
by cybersphinx
To expand a bit on my last post, the last part of the snapshot filename (they're not really releases) is the so-called commit hash, and corresponds to the commits you see in https://github.com/Warzone2100/warzone2 ... its/master - see this image:
mastersnapshotsandcommithashes.png
Everything from dak180 is not interesting (unless you use the tarball to make a Mac build), as well as translations I guess, so you can just ignore those builds. Fix for multiplayers games on the other hand is probably important.

Re: downloading of master releases.

Posted: 21 Jan 2012, 22:49
by NoQ
Berg wrote:Your not being helpfull and dragging quotes from different threads is just confusing the topic

If you cant be constructive dont post... no wonder folks get frustrated with warzone forum and its inhabitants!
Sorry :oops: lav just did something like that in my thread, so i thought it was just fine :oops:

Re: downloading of master releases.

Posted: 22 Jan 2012, 00:12
by lav_coyote25
NoQ wrote:
Berg wrote:Your not being helpfull and dragging quotes from different threads is just confusing the topic

If you cant be constructive dont post... no wonder folks get frustrated with warzone forum and its inhabitants!
Sorry :oops: lav just did something like that in my thread, so i thought it was just fine :oops:
what??? where??? show me. where i post, it isnt off topic. i want answers or i provide answers. perhaps your looking at things wrong. :hmm:

Re: downloading of master releases.

Posted: 22 Jan 2012, 00:20
by lav_coyote25
so let me understand this. everytime there is a commit, no matter what is being commited, there is a brand new 141 mb file produced. have i got that right?

as for git... downloaded this ... thing. having NEVER before used such a thing. how does it work. yeah. this thing isnt set up for people like me. go ahead - laff. but is truth.

Re: downloading of master releases.

Posted: 22 Jan 2012, 00:27
by cybersphinx
lav_coyote25 wrote:so let me understand this. everytime there is a commit, no matter what is being commited, there is a brand new 141 mb file produced. have i got that right?
Not for every single commit (as you can see in the image), but the buildbot checks periodically (and sometimes people trigger a build manually to test things).

Re: downloading of master releases.

Posted: 22 Jan 2012, 00:33
by Berg
lav_coyote25 wrote:so let me understand this. everytime there is a commit, no matter what is being commited, there is a brand new 141 mb file produced. have i got that right?
If you didn't use the git repo before you will more then likely require help every time you updated you local version to what git has ...Personally I would not use git only I sit on thew irc channel and have help available there every time git has a dummy spit over some weird error it self inflicts..

Just my idea on the git monster.

Also to initiate git on your local machine you need to download nearly half a gig of files to start with so this maybe a major event for you.


Regards Berg

Re: downloading of master releases.

Posted: 22 Jan 2012, 00:42
by lav_coyote25
Berg wrote:
lav_coyote25 wrote:so let me understand this. everytime there is a commit, no matter what is being commited, there is a brand new 141 mb file produced. have i got that right?
If you didn't use the git repo before you will more then likely require help every time you updated you local version to what git has ...Personally I would not use git only I sit on thew irc channel and have help available there every time git has a dummy spit over some weird error it self inflicts..
Just my idea on the git monster.
Also to initiate git on your local machine you need to download nearly half a gig of files to start with so this maybe a major event for you.
Regards Berg
well, for starters, how long should the git gui thingy just sit on the desktop with "working, please wait" on it.... how long before something takes place.... any answer that does not include the words "almost immediate" are wrong. perhaps if those needing testing to be done should provide the program that needs to be tested... if the program is changed so much every freaking 1/2 hour, there is something definitely wrong. just going from past experiences. right??? or am i looking at this wrong?? :hmm:

Re: downloading of master releases.

Posted: 22 Jan 2012, 00:44
by lav_coyote25
lav_coyote25 wrote:
NoQ wrote:
Berg wrote:Your not being helpfull and dragging quotes from different threads is just confusing the topic

If you cant be constructive dont post... no wonder folks get frustrated with warzone forum and its inhabitants!
Sorry :oops: lav just did something like that in my thread, so i thought it was just fine :oops:
what??? where??? show me. where i post, it isnt off topic. i want answers or i provide answers. perhaps your looking at things wrong. :hmm:
and if lav_coyote25 jumped of the Eiffel tower, would you follow???? just asking. not being sarcastic.