I create connectors manually also, but it takes a lot of time which I can spend on creating models or textures.Berg wrote:As far as connectors are concerned I can edit all by hand in gedit I know this is old school but it works!
Yeah, we don't need pie2 models anymore since 2.3.* has fallen into the "feature locked" state..I have been using obj2pie all the time and I noticed you guys at AR dont have the ability to make PIE 2 format so I thought I would learn python along the way..
Sorry, I didn't want to force you on something, I just talk from position "what is very important at the current moment for the project in my own understanding". So, the support of pie2 format isn't that important I think..The time I spend on things is my time and if Im wasting it so what..I do remember being consitantly told Im wasting my time I think I need to tell you that all the models in trunk have tcmask because I wasted my time on it ..the new walls in trunk was some more time wasting by me
I did never understand why did you create this project while you could actually just make patches and test builds which we could test on and find what is fine and what should be removed or improved. Thank you for invite but I don't encourage the splitting of resurrection project into a small unpopular projects. We have lack of manpower and splitting will not help us....and lastly there is a project called wzgm that I also waste my time on you are more then welcome to waste time there to..
Ya, I didn't know, but currently WMIT is greatly updated by i-NoD from earlier alpha stage into the good beta... we just need connectors support and WMIT can go into the RC stage.You prolly do not know that I have given Safety0ff a lot of help with WMIT and helped to dev it to the stage its at now with testing for him..