Hi.
I'm a computer science student and i am presently developing a framework for consistency maintenance on RTS games and want to apply it on WZ2100. As i am trying to figure out how the network communication occurs on Warzone 2100 i found two functions that deal with incoming messages: frontendMultiMessages(multiint.cpp) and recvMessage(multiplay.cpp).
Can anyone tell me what's the difference between the two and on what circumstances is each one used? Also can anyone tell me how consistency is maintained in the game and what functions should i look at.
I sorry for my english but i am portuguese.
Thanks.
