Nightly build of the development trunk
Re: Nighlty build of the development trunk
Try deleting strings.txt out of grim.trunk.wz that's the only way I got it to run.
Re: Nighlty build of the development trunk
Just found the culprit. Apparently Grim's mod wasn't fully updated for the latest SVN changes.
So to fix this just download http://download.gna.org/warzone/develop ... m.trunk.wz and replace "C:\Program Files\Warzone 2100\mods\global\grim.wz" with it (changing the filename of course). Assuming that you installed the nightly build in "C:\Program Files\Warzone 2100".
So to fix this just download http://download.gna.org/warzone/develop ... m.trunk.wz and replace "C:\Program Files\Warzone 2100\mods\global\grim.wz" with it (changing the filename of course). Assuming that you installed the nightly build in "C:\Program Files\Warzone 2100".
"First make sure it works good, only then make it look good." -- Giel
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Re: Nighlty build of the development trunk
Hmmm... still isn't working properly... initially I got this
I just copied the tertilesc1hw.png from my global grim.wz to ~/.warzone/texpages/tertilesc1hw.png and renamed it to tertilesc1hw.png.radar.
That allowed warzone to start and all went well until I started the first mission of the game... and I got this again along with this error message in the console:
Code: Select all
ursa@ursa-desktop:~$ warzone2100 --mod grim.wz
error : loadFile2: file texpages/tertilesc1hw.png.radar could not be opened: File not found
error : texLoad: Could not find radar colours at texpages/tertilesc1hw.png.radar
Saved dump file to '/tmp/warzone2100.gdmp'
Aborted (core dumped)
That allowed warzone to start and all went well until I started the first mission of the game... and I got this again along with this error message in the console:
Code: Select all
ursa@ursa-desktop:~$ warzone2100 --mod grim.wz
error : texLoad: Could not find texpages/tertilesc1hw.png-128/tile-00.png
error : Assert in Warzone: texture.c:161 : texLoad (k > 0), last script event: '<none>'
error : texLoad: Could not find texpages/tertilesc1hw.png-64/tile-00.png
error : Assert in Warzone: texture.c:161 : texLoad (k > 0), last script event: '<none>'
error : texLoad: Could not find texpages/tertilesc1hw.png-32/tile-00.png
error : Assert in Warzone: texture.c:161 : texLoad (k > 0), last script event: '<none>'
error : texLoad: Could not find texpages/tertilesc1hw.png-16/tile-00.png
error : Assert in Warzone: texture.c:161 : texLoad (k > 0), last script event: '<none>'
ursa@ursa-desktop:~$ warzone2100 --mod grim.wz
error : texLoad: Could not find texpages/tertilesc1hw.png-128/tile-00.png
error : Assert in Warzone: texture.c:161 : texLoad (k > 0), last script event: '<none>'
error : texLoad: Could not find texpages/tertilesc1hw.png-64/tile-00.png
error : Assert in Warzone: texture.c:161 : texLoad (k > 0), last script event: '<none>'
error : texLoad: Could not find texpages/tertilesc1hw.png-32/tile-00.png
error : Assert in Warzone: texture.c:161 : texLoad (k > 0), last script event: '<none>'
error : texLoad: Could not find texpages/tertilesc1hw.png-16/tile-00.png
error : Assert in Warzone: texture.c:161 : texLoad (k > 0), last script event: '<none>'
Re: Nighlty build of the development trunk
It seems I forgot that additionally we also changed the tile format. This trunk version of grim's gfx mod should work. If that works I'll make a new nightly build and add this to it.
"First make sure it works good, only then make it look good." -- Giel
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Re: Nighlty build of the development trunk
I'm sorry... I forgot to mention... that was the trunk version of grim.wz
- lav_coyote25
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Re: Nighlty build of the development trunk
ok i am finally able to load properly... now - lol - i get this datadump thingy.
and all i was doing was assigning trucks to build... have we put a cap on the number of items in the build cue?
and all i was doing was assigning trucks to build... have we put a cap on the number of items in the build cue?
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"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
- shishkebab
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Re: Nighlty build of the development trunk
Heh... oops... works now.
Re: Nighlty build of the development trunk
I've compiled a new nightly build for revision 2382.
r2382 debug version
r2382 non-debug version
This should have all problems with Grim's GFX mod fixed.
r2382 debug version
r2382 non-debug version
This should have all problems with Grim's GFX mod fixed.
"First make sure it works good, only then make it look good." -- Giel
Want to tip/donate? bitcoin:1EaqP4ZPMvUffazTxm7stoduhprzeabeFh
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- DevUrandom
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Re: Nighlty build of the development trunk
Ari would be the one, but he is not very active currently.shishkebab wrote: Is there anyone who could compile the mac version?
He fixes potential issues in the buildsytem, but I didnt see im on IRC or the forums lately.
So if someone wants to create Mac nightlies... You're welcome.
Re: Nighlty build of the development trunk
I've compiled a new nightly build for revision 2408.
r2408 debug version
r2408 non-debug version
This one uses gettext for translations. Currently these translations are available: Danish, German, Latin, Dutch, Norwegian. None are complete AFAIK.
Edit: swapped r2395 with r2408 which has better NLS support (for the installer at least). Also the Dutch translation has received some updates by me.
r2408 debug version
r2408 non-debug version
This one uses gettext for translations. Currently these translations are available: Danish, German, Latin, Dutch, Norwegian. None are complete AFAIK.
Edit: swapped r2395 with r2408 which has better NLS support (for the installer at least). Also the Dutch translation has received some updates by me.
Last edited by Giel on 17 Aug 2007, 21:17, edited 1 time in total.
"First make sure it works good, only then make it look good." -- Giel
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Re: Nighlty build of the development trunk
I really like the locked teams.
Are they sharing resources as well ?
Are they sharing resources as well ?
Re: Nighlty build of the development trunk
They can, but by default they don't share energy/power (not with the current AI that is).Sonsalt wrote: I really like the locked teams.
Are they sharing resources as well ?
"First make sure it works good, only then make it look good." -- Giel
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Re: Nighlty build of the development trunk
I am using AIVolution
Here is a little bug I've noticed.
There seems to be a problem with the german custom vocals ( ö ä ü)
Here is a little bug I've noticed.
There seems to be a problem with the german custom vocals ( ö ä ü)
Re: Nighlty build of the development trunk
This game mode doesn't change anything concerning resources. You can still send power to your teammates using the numpad "Enter" key though.Sonsalt wrote: I really like the locked teams.
Are they sharing resources as well ?
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