Introducing "New Worlds Mod" TC
Re: Introducing "New Worlds Mod" TC
Made a tentative first vid of remotehorst blderick.pie in game the ani files is to bee tweaked a lot but this is example
http://sourceforge.net/projects/wzgraph ... i/download
http://sourceforge.net/projects/wzgraph ... i/download
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Re: Introducing "New Worlds Mod" TC
Thank you Berg!
Next things that will be added to the Derrick is:
New baseplate
Some kind of Engine- and stomping-sound.
It takes a bit, since i actually work on the Research facility and its upgrade Module.
I need to work on different files at the same time because that keeps the creative juice flowing.
It also allows others to see work in progress and share their ideas.
Next things that will be added to the Derrick is:
New baseplate
Some kind of Engine- and stomping-sound.
It takes a bit, since i actually work on the Research facility and its upgrade Module.
I need to work on different files at the same time because that keeps the creative juice flowing.
It also allows others to see work in progress and share their ideas.
My Blender Tutorials for Beginners (german): http://www.youtube.com/user/voxelgeek
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Re: Introducing "New Worlds Mod" TC
Finished the Research facility:
The Baseplate will be changed, because it doesnt fit like i want it to fit.
The Baseplate will be changed, because it doesnt fit like i want it to fit.
My Blender Tutorials for Beginners (german): http://www.youtube.com/user/voxelgeek
Re: Introducing "New Worlds Mod" TC
NICE i like 'em
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
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Re: Introducing "New Worlds Mod" TC
Thank you macuser!
This motivates me to do more and better stuff.
This motivates me to do more and better stuff.
My Blender Tutorials for Beginners (german): http://www.youtube.com/user/voxelgeek
Re: Introducing "New Worlds Mod" TC
I am impressed
Really like it
Really like it
-insert deep philosophical statement here-
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Re: Introducing "New Worlds Mod" TC
Thank you Jorzi!
I like your models too. Nice Normalmapping, good shapes and good relations.
Actually im writing a tutorial that describes how to make the materials and shapes i used for structures like this.
Macuser suggested that we should make a few tutorials so i started with it.
I like your models too. Nice Normalmapping, good shapes and good relations.
Actually im writing a tutorial that describes how to make the materials and shapes i used for structures like this.
Macuser suggested that we should make a few tutorials so i started with it.
My Blender Tutorials for Beginners (german): http://www.youtube.com/user/voxelgeek
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Re: Introducing "New Worlds Mod" TC
This is the new HQ. Few things need to be changed (better TC Mask and baseplate).
Greetings
Remotehorst
Greetings
Remotehorst
My Blender Tutorials for Beginners (german): http://www.youtube.com/user/voxelgeek
Re: Introducing "New Worlds Mod" TC
Hmm in relation to the other buildings, i think the wells should be shorter
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Introducing "New Worlds Mod" TC
Call me crazy, but having seen these 4 structures next to each other together I think the oil derricks would make an interesting research lab.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Re: Introducing "New Worlds Mod" TC
Thank you for your comments.
I was looking at the picture a while and decided to leave the wells in this size.
One of the reasons is that the well is very important for gameplay and its also a symbol of power.
I was looking at the picture a while and decided to leave the wells in this size.
One of the reasons is that the well is very important for gameplay and its also a symbol of power.
My Blender Tutorials for Beginners (german): http://www.youtube.com/user/voxelgeek