Re: Non-Implemented Features List. Enjoy :D
Posted: 05 Oct 2010, 07:07
yup, i agree this ould be useful for factions, but thats for another thread
Strategy by Design
Black Project wrote:I gonna update the list.dmkp wrote:Some more here you missed :p
Code: Select all
/* LABS */ Z-Lab01 "Cyborg Laboratory" Z-Lab02 "Advanced Warfare Laboratory" Z-Lab03 "Engineering Laboratory" Z-Lab04 "Robotics Laboratory" Z-Lab05 "Laser Optics Laboratory" Z-Lab06 "Electronics Laboratory" Z-Lab07 "Chemical Laboratory" Z-Lab08 "*Advanced Materials Lab*" Z-Lab09 "*VTOL Lab*" Z-Lab10 "*Electro-Magnetics Lab*" Z-Lab11 "*Nanotech Lab*" Z-Lab12 "*High Energy Lab*" /* LABS RESEARCH */ R-Lab-AdvWarfare "Advanced Warfare" R-Lab-Chemical "Chemical Laboratory" R-Lab-Cyborg "Cyborg Laboratory" R-Lab-Electronics "Electronics Laboratory" R-Lab-Engineering "Engineering Laboratory" R-Lab-Robotics "Robotics Laboratory"
About these stuff, well, i don't know to explain better about these, but their PIE files were included too.
I think they're special reseaches, that after you finish researching, you should build them, so they will gave you new technologies to research depending on each structures you gonna build.
They weren't implemented, i don't know the reason, if i try to explain this, maybe i'll be lying to the people.
If someone can explain this better, i'll be thankful for that.
It's model names:
bladvlab.pie => Advanced Warfare (Or Materials) Laboratory
blaerolb.pie => VTOL Laboratory
blgyrlab.pie => I don't know it's name
blindlab.pie => Engineering Laboratory
bllaslab.pie => Laser Optics Laboratory
blnanlab.pie => Nanotech Laboratory
blpowlab.pie => High Energy Laboratory
blrotlab.pie => I don't know it's name too
as much as that idea could be thought about. it would turn warzone into a sort of command and conquer style RTS which to me would seem like a waste of time really. not only that but if you choice a particular faction. you are only going to get weapon tech from that faction and that one only which in my eyes would spoil the game.cumandgetit wrote:if wz had genuine factions each with tech specialties then it would a different story - & a different game.
Agreed, it would really be hard work. When it comes to factions, I believe WZ already already has four of them, the Project, the Paradigm, the Collective, and the Nexus, and separating these factions in the tech tree of Multiplayer and making modifications in the game could be a lot of time/work. But man, it would be fun to watch an all Project team going versus the Nexus.Raven wrote:to me that is too much of a complex job to go through each faction and seperate each weapon,reserch ect
Is bunker blaster =~ bunker buster?Black Project wrote:Cyborg Jump Pack: Cyborg that jumps, but only implemented in 1.11. If moving, only AA can shoot them. If you have dozens of HC Python Tracks and they spot about 10 Scourge Cyborgs moving, your tanks will be doomed to their deaths because they can't shoot them while the Jump Cyborgs are moving, only if they stop moving. Same apply to bases which have tons of defense but no AA stuff. Removed in 1.12 due to balance reasons.
Jump Cyborgs Available:
Jump Bunker Blaster
Jump Heavy Gunner
Jump Assault Gunner
Jump Needle Gunner
Jump Flashlight Gunner
yes, a game from 1999 and still eliciting statements such as yours, is a great game. will always be a great game. no one argues that point. welcome to the forums.UUolf wrote:I registered just to say GREAT GAME!!!! The graphics aren't the best, but the amount of technology, and the make your own units thing is an amazing concept!!!! The concept of this game, i believe, is going to put it (if it is further developed) at the top of the charts someday!!!!!