Zarel wrote:I don't think it's different enough from engine research to warrant a separate upgrade line. It's not even like "damage" and "ROF"... it's more like "damage" and "better damage multipliers against some targets"
Mats wrote:ROF is also useful if you have say, a line of lancer hardpoints. If they are slow ROF, one cheap tank can be 'sacrified' to them and the others can all come in and wreck up the lancer hardpoints. Higher ROF makes tactics like this much less effective.
Zarax wrote:Fair enough, although you may want to reconsider it once we have multi turred bodies in game...
Zarel wrote:I don't think it's different enough from engine research to warrant a separate upgrade line. It's not even like "damage" and "ROF"... it's more like "damage" and "better damage multipliers against some targets"
Zarax wrote:Err... Looks like I missed the quote button:Zarel wrote:I don't think it's different enough from engine research to warrant a separate upgrade line. It's not even like "damage" and "ROF"... it's more like "damage" and "better damage multipliers against some targets"
Zarel wrote:I don't understand. Multi turret bodies don't have anything to do with the fact that speed bonuses aren't very different from speed bonuses...
Zarax wrote:I've gotta ask: weight does influence speed, right?
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cumandgetit wrote:if wz had genuine factions each with tech specialties then it would a different story - & a different game.